That was fast, wow! Looks good, I'll post some further comments as GitHub issues.
PS: I'm pretty bad at css myself
Search found 2848 matches
- 17 Dec 2018, 00:56
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 24535
- 15 Dec 2018, 18:09
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 24535
Re: infologs.springrts.com
It's up! :) Getting it running in production took almost longer that coding it ^.^ I'd like to report that I've started using it with SpringBoard through spring-launcher , and it's working great, thanks! That said, would it be possible to provide some kind of website interface for displaying logs? ...
- 05 Dec 2018, 09:25
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
Re: LD43
We didn't use PBR, not sure what you're referring to.
- 04 Dec 2018, 23:37
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
Re: LD43
It was visible for a bit, I suppose until it got flushed out from cache or whateverSilentwings wrote: ↑04 Dec 2018, 15:59 Deleting the attachment deletes your image, because the image was the attachment!
- 04 Dec 2018, 15:27
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
- 04 Dec 2018, 15:26
- Forum: General Discussion
- Topic: springrts.com CSP is blocking imgur as a source
- Replies: 10
- Views: 5400
Re: springrts.com CSP is blocking imgur as a source
I feel like we've taken two steps back. The attach-image & right-click method Silentwings outlined seems so unintuitive I'll need to save these instructions somewhere. Spam bots are only visible to mods/admins and they should be dealt with by using proper antispam techniques. EDIT: And I don't w...
- 30 Nov 2018, 00:24
- Forum: Balanced Annihilation
- Topic: BA10s "official letter" to Chris Taylor
- Replies: 28
- Views: 12760
Re: BA10s "official letter" to Chris Taylor
I can sorta understand why Forb is losing his patience with this.
With all his flaws I haven't seen him actually trying to harm BA. Maybe he did some work you guys don't like, but it seemed well intentioned.
I think it might be best to fork BA into something you might like more.
With all his flaws I haven't seen him actually trying to harm BA. Maybe he did some work you guys don't like, but it seemed well intentioned.
I think it might be best to fork BA into something you might like more.
- 27 Nov 2018, 13:22
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
Re: LD43
For this LD, I would like to use Discord instead of Gitter. Much of us the Spring community is on Discord already, and there are no strong reasons to stick to Gitter. Join the SpringCabal Discord server and reduce the amount of browser tabs by one. Also, we are currently in the process of theme voti...
- 26 Nov 2018, 12:24
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
Re: LD43
Thanks everyone for signing up. Pretty decent turn up, our team looks something like this*: - Silentwings (code?, available for a day) - Picasso (art, available for a day) - GoogleFrog (code) - hokomoko (sounds and some help with code) - J (friend of mine, art) - gajop (code) A reminder to everyone ...
- 24 Nov 2018, 03:48
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 81979
Re: Screenshots
Potentially iconic unit concept!
- 22 Nov 2018, 23:50
- Forum: Off Topic Discussion
- Topic: I said I am going to make a game......
- Replies: 18
- Views: 25189
Re: I said I am going to make a game......
Are all these assets from an asset store?
- 14 Nov 2018, 06:35
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
Re: LD43
That said, Picasso, how would you feel about trying this new PBR shader tech?
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
- 12 Nov 2018, 23:10
- Forum: Map Creation
- Topic: Working on a Tutorial Map
- Replies: 8
- Views: 7827
Re: Working on a Tutorial Map
Sunset ravine?
Horrible UI xD
Horrible UI xD
- 12 Nov 2018, 22:45
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7601
Re: gaia instances
I am not totally familiar with automatic targeting. That might be a real benefit of having more teams. Sure, if you want things to fight each other, and there will be a certain limit to how many of them there are, then teams definitely make sense. PS: It might be best to come with concrete problems...
- 12 Nov 2018, 14:03
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7601
Re: gaia instances
Having different Gaia teams doesn't seem like a good idea could you elaborate? Teams are used to model different unit owners. It doesn't make sense to add teams to model different unit types. are you aiming of using tables? Nothing wrong with using a table to track existing units of a specific type...
- 12 Nov 2018, 12:30
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7601
Re: gaia instances
Tracking units/features of different type is fairly easy to do. Having different Gaia teams doesn't seem like a good idea.
What are you having issues with?
What are you having issues with?
- 08 Nov 2018, 23:59
- Forum: Engine
- Topic: comments over changes on sourcecode
- Replies: 2
- Views: 4023
Re: comments over changes on sourcecode
Give specifics examples that you didn't like.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
- 05 Nov 2018, 16:03
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 26327
- 03 Nov 2018, 10:58
- Forum: General Discussion
- Topic: Port spring to ogl Vulcan..
- Replies: 14
- Views: 6110
Re: Port spring to ogl Vulcan..
Does it need to be mandatory ;..;
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
- 28 Oct 2018, 09:56
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 24535
Re: infologs.springrts.com
That's awesome, thanks. I'll be sure to use it with my launcher and I encourage other lobby devs to do so too.