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by MelTraX
14 Feb 2009, 10:02
Forum: Lua Scripts
Topic: IceUI problems
Replies: 23
Views: 1751

Re: IceUI problems

Everyone who has trouble getting IceUI to work, please delete Widgets/gui_IceUI.lua and Widgets/IceUI/ and use the widget module of SpringDownloader to get the latest version. There is also an option to auto-update all the widgets you have which is pretty cool. And I will try to fix all those little...
by MelTraX
02 Feb 2009, 15:26
Forum: Off Topic Discussion
Topic: What "free" mods are there besides kernal panic?
Replies: 30
Views: 3288

Re: What "free" mods are there besides kernal panic?

There are other words though. Like misspelt.
by MelTraX
30 Jan 2009, 04:34
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70332

Re: Spring is running in SMP

Got some new input for you about the freezes. Spring 1944 seems to cause some GML errors though so I got some data from a BA game aswell.

Both archives contain infolog, replay and the stack output from the linked Microsoft tool.
by MelTraX
25 Jan 2009, 12:52
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70332

Re: Spring is running in SMP

Got a crash: Translated stack
by MelTraX
19 Jan 2009, 18:20
Forum: Ingame Community
Topic: ladder is broken?
Replies: 5
Views: 976

Re: ladder is broken?

Hmm, didn't I see you in the lobby today? If you're online, just PM in the lobby. :)
by MelTraX
19 Jan 2009, 09:05
Forum: General Discussion
Topic: Built-in game commands.
Replies: 4
Views: 850

Re: Built-in game commands.

OR: You just look into Spring/docs/cmds.txt.
by MelTraX
18 Jan 2009, 18:41
Forum: News
Topic: Bugfix release: 0.78.2.1
Replies: 23
Views: 8962

Re: Bugfix release: 0.78.2.1

Hoi, the server downtime had nothing to do with the release.
by MelTraX
17 Jan 2009, 17:47
Forum: Engine
Topic: Chatbridge #sy <-> #taspring
Replies: 5
Views: 385

Re: Chatbridge #sy <-> #taspring

I set it up now. If it makes any trouble or doesn't work, please tell me. (Apart from the scheduled downtime at around 3am German time.)
by MelTraX
17 Jan 2009, 13:13
Forum: Engine
Topic: Chatbridge #sy <-> #taspring
Replies: 5
Views: 385

Chatbridge #sy <-> #taspring

Not really a development topic, but imo it fits here best since the devs should decide it. Every now and again someone joins the freenode #taspring channel and asks questions about how to compile Spring or something similar. If they are lucky they get the response "you better join quakenet #sy&...
by MelTraX
15 Jan 2009, 18:34
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 96722

Re: IceUI

If you change it through tweak-mode (like you're supposed to :P ), it gets saved in your IceUI profile. And if an update overwrites that, please tell me. That's not supposed to happen.
by MelTraX
15 Jan 2009, 16:43
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 96722

Re: IceUI

Yeah, sorry, that has nothing todo with the latest version of Spring. Been like that since it's been released.

For now just rename the lua file in Widgets/IceUI to anything but .lua if you don't want to use it. Sorry.
by MelTraX
15 Jan 2009, 14:12
Forum: General Discussion
Topic: Watching replays in 0.78.1.1
Replies: 20
Views: 2173

Re: Watching replays in 0.78.1.1

Noone forces you to update anyway. Install 0.77b5, join a backup lobby server, play.

But saying that we should take time with the updates is stupid. It won't get tested by itself. So we could never release it.
by MelTraX
15 Jan 2009, 13:40
Forum: General Discussion
Topic: Watching replays in 0.78.1.1
Replies: 20
Views: 2173

Re: Watching replays in 0.78.1.1

Then TEST the new releases before they are released! Join #playtest.

Imo we should release way more often. But as you can see every release leads to bitching so devs just don't want to.
by MelTraX
15 Jan 2009, 13:23
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

Auswaschbar told me it could be 2^32 bits now. Didn't check it though. Yes, storing two copies was only a workaround because the format requires the script to start directly after the header. (At least that's how I see it.) I suggested it because that way the format wouldn't need to change. But I do...
by MelTraX
15 Jan 2009, 13:14
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

I don't really care one way or the other as long as everything needed to access the scripts is in the header.

Just wanted to point out that the player info stuff is also redundant and I don't think a few kilobytes hurt anyone if it makes it easier to get the info.
by MelTraX
15 Jan 2009, 12:21
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

And he would still have to parse the demostream to do it right.
by MelTraX
14 Jan 2009, 19:21
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

It's as close as it'll get. Just work with that replay Auswaschbar uploaded.
by MelTraX
14 Jan 2009, 19:06
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

Should be the same. The second one is in the demostream. It's the one actually sent over the network (which is recorded in the demofile).

The first one is just a copy for convinience so you don't have to parse the demostream (or guess the position/do hacky stuff).
by MelTraX
14 Jan 2009, 18:55
Forum: Engine
Topic: Why was replay format changed?
Replies: 55
Views: 1717

Re: Why was replay format changed?

Yeah, that one seems to work fine. :)
by MelTraX
14 Jan 2009, 18:26
Forum: General Discussion
Topic: Watching replays in 0.78.1.1
Replies: 20
Views: 2173

Re: Watching replays in 0.78.1.1

Sure thing.

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