Search found 469 matches
- 14 Feb 2009, 10:02
- Forum: Lua Scripts
- Topic: IceUI problems
- Replies: 23
- Views: 1751
Re: IceUI problems
Everyone who has trouble getting IceUI to work, please delete Widgets/gui_IceUI.lua and Widgets/IceUI/ and use the widget module of SpringDownloader to get the latest version. There is also an option to auto-update all the widgets you have which is pretty cool. And I will try to fix all those little...
- 02 Feb 2009, 15:26
- Forum: Off Topic Discussion
- Topic: What "free" mods are there besides kernal panic?
- Replies: 30
- Views: 3288
Re: What "free" mods are there besides kernal panic?
There are other words though. Like misspelt.
- 30 Jan 2009, 04:34
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 70332
Re: Spring is running in SMP
Got some new input for you about the freezes. Spring 1944 seems to cause some GML errors though so I got some data from a BA game aswell.
Both archives contain infolog, replay and the stack output from the linked Microsoft tool.
Both archives contain infolog, replay and the stack output from the linked Microsoft tool.
- 25 Jan 2009, 12:52
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 70332
Re: Spring is running in SMP
Got a crash: Translated stack
- 19 Jan 2009, 18:20
- Forum: Ingame Community
- Topic: ladder is broken?
- Replies: 5
- Views: 976
Re: ladder is broken?
Hmm, didn't I see you in the lobby today? If you're online, just PM in the lobby. :)
- 19 Jan 2009, 09:05
- Forum: General Discussion
- Topic: Built-in game commands.
- Replies: 4
- Views: 850
Re: Built-in game commands.
OR: You just look into Spring/docs/cmds.txt.
- 18 Jan 2009, 18:41
- Forum: News
- Topic: Bugfix release: 0.78.2.1
- Replies: 23
- Views: 8962
Re: Bugfix release: 0.78.2.1
Hoi, the server downtime had nothing to do with the release.
- 17 Jan 2009, 17:47
- Forum: Engine
- Topic: Chatbridge #sy <-> #taspring
- Replies: 5
- Views: 385
Re: Chatbridge #sy <-> #taspring
I set it up now. If it makes any trouble or doesn't work, please tell me. (Apart from the scheduled downtime at around 3am German time.)
- 17 Jan 2009, 13:13
- Forum: Engine
- Topic: Chatbridge #sy <-> #taspring
- Replies: 5
- Views: 385
Chatbridge #sy <-> #taspring
Not really a development topic, but imo it fits here best since the devs should decide it. Every now and again someone joins the freenode #taspring channel and asks questions about how to compile Spring or something similar. If they are lucky they get the response "you better join quakenet #sy&...
- 15 Jan 2009, 18:34
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96722
Re: IceUI
If you change it through tweak-mode (like you're supposed to ), it gets saved in your IceUI profile. And if an update overwrites that, please tell me. That's not supposed to happen.
- 15 Jan 2009, 16:43
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96722
Re: IceUI
Yeah, sorry, that has nothing todo with the latest version of Spring. Been like that since it's been released.
For now just rename the lua file in Widgets/IceUI to anything but .lua if you don't want to use it. Sorry.
For now just rename the lua file in Widgets/IceUI to anything but .lua if you don't want to use it. Sorry.
- 15 Jan 2009, 14:12
- Forum: General Discussion
- Topic: Watching replays in 0.78.1.1
- Replies: 20
- Views: 2173
Re: Watching replays in 0.78.1.1
Noone forces you to update anyway. Install 0.77b5, join a backup lobby server, play.
But saying that we should take time with the updates is stupid. It won't get tested by itself. So we could never release it.
But saying that we should take time with the updates is stupid. It won't get tested by itself. So we could never release it.
- 15 Jan 2009, 13:40
- Forum: General Discussion
- Topic: Watching replays in 0.78.1.1
- Replies: 20
- Views: 2173
Re: Watching replays in 0.78.1.1
Then TEST the new releases before they are released! Join #playtest.
Imo we should release way more often. But as you can see every release leads to bitching so devs just don't want to.
Imo we should release way more often. But as you can see every release leads to bitching so devs just don't want to.
- 15 Jan 2009, 13:23
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
Auswaschbar told me it could be 2^32 bits now. Didn't check it though. Yes, storing two copies was only a workaround because the format requires the script to start directly after the header. (At least that's how I see it.) I suggested it because that way the format wouldn't need to change. But I do...
- 15 Jan 2009, 13:14
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
I don't really care one way or the other as long as everything needed to access the scripts is in the header.
Just wanted to point out that the player info stuff is also redundant and I don't think a few kilobytes hurt anyone if it makes it easier to get the info.
Just wanted to point out that the player info stuff is also redundant and I don't think a few kilobytes hurt anyone if it makes it easier to get the info.
- 15 Jan 2009, 12:21
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
And he would still have to parse the demostream to do it right.
- 14 Jan 2009, 19:21
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
It's as close as it'll get. Just work with that replay Auswaschbar uploaded.
- 14 Jan 2009, 19:06
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
Should be the same. The second one is in the demostream. It's the one actually sent over the network (which is recorded in the demofile).
The first one is just a copy for convinience so you don't have to parse the demostream (or guess the position/do hacky stuff).
The first one is just a copy for convinience so you don't have to parse the demostream (or guess the position/do hacky stuff).
- 14 Jan 2009, 18:55
- Forum: Engine
- Topic: Why was replay format changed?
- Replies: 55
- Views: 1717
Re: Why was replay format changed?
Yeah, that one seems to work fine. :)
- 14 Jan 2009, 18:26
- Forum: General Discussion
- Topic: Watching replays in 0.78.1.1
- Replies: 20
- Views: 2173
Re: Watching replays in 0.78.1.1
Sure thing.