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by WillRiker
05 Apr 2005, 13:21
Forum: General Discussion
Topic: A better translation of Absolution d'alantai & other thi
Replies: 4
Views: 1374

as a mod on programmers-unlimited.com :roll: i can tell you for sure that there are not enough mods here. also u BADLY needs an off topic/lounge forum for all the non spring related stuff....
by WillRiker
05 Apr 2005, 13:20
Forum: General Discussion
Topic: Suggestion for SY's
Replies: 7
Views: 1593

thats what i mean with the crap combat
by WillRiker
05 Apr 2005, 13:19
Forum: General Discussion
Topic: Musical Score
Replies: 14
Views: 3264

:shock: imperium galactica 2 :shock: has the best music full stop!
by WillRiker
05 Apr 2005, 13:18
Forum: General Discussion
Topic: Day Night Cycle!
Replies: 11
Views: 2685

one thing is ti change the light settings its another thing to animate the skybox...
by WillRiker
05 Apr 2005, 13:16
Forum: General Discussion
Topic: Name reservations
Replies: 18
Views: 2913

can we have more then 1 name? i play under several names. in ta i am usually NEO but i only play my friends never go on official servers or anything, on other rts' iam usually federation.
by WillRiker
05 Apr 2005, 13:14
Forum: General Discussion
Topic: Skirmish.........
Replies: 5
Views: 1350

time limitations? there are none. its a freeware + in faq its says the release date is done when its done
by WillRiker
05 Apr 2005, 13:12
Forum: General Discussion
Topic: Non-TA units
Replies: 20
Views: 4190

no kindoms shit!
by WillRiker
05 Apr 2005, 13:11
Forum: General Discussion
Topic: Idle worker button
Replies: 15
Views: 2936

me too.
by WillRiker
05 Apr 2005, 13:10
Forum: General Discussion
Topic: The 56k factor
Replies: 18
Views: 3205

56k and ota go great together. i neverhad any problems, however the max ive played was 2v2.
by WillRiker
05 Apr 2005, 00:12
Forum: General Discussion
Topic: Suggestion for SY's
Replies: 7
Views: 1593

its ED. e2150 does suck. its VERY good. the only bad thing about it was the battles were always a bit lame. but e2160 should sort that out (out this year too, lets hope it doesnt beat the release date of spring)
by WillRiker
05 Apr 2005, 00:09
Forum: General Discussion
Topic: The 56k factor
Replies: 18
Views: 3205

hope they can. i have been a 56ker for about 7 years (broadband now 2meg) but i know what it feels like...
by WillRiker
05 Apr 2005, 00:06
Forum: General Discussion
Topic: Idle worker button
Replies: 15
Views: 2936

here i have been working on a CSV view for the last couple of days. its part of my computing coursework. i am sure you will find it usefull.

http://mercury.walagata.com/w/gregloutsenko/csv_.zip
by WillRiker
04 Apr 2005, 01:55
Forum: General Discussion
Topic: Build time (BT!) as a feature
Replies: 39
Views: 7462

stratergy is a plan (go around the back and suprise them), tactic is a way of doing something (throwing grenads in front of tanks). in any case thats what some GC players refere to a game with no base building :cry:
by WillRiker
04 Apr 2005, 01:00
Forum: General Discussion
Topic: Day Night Cycle!
Replies: 11
Views: 2685

didnt i make a thread on a night day cycle?! anyway we must have day night cycles.
by WillRiker
04 Apr 2005, 00:58
Forum: General Discussion
Topic: Will there be weather effects?
Replies: 89
Views: 10281

That was just a projectile that was spawned in midair. I suppose it could be made to spawn at the height of the clouds just going down. It might actaully hit aircraft this time and all :P icant remember any snow, to implement snow just use the particle system, but they said there will be no weather...
by WillRiker
04 Apr 2005, 00:53
Forum: General Discussion
Topic: Is Alantai Firestar dead?
Replies: 19
Views: 3725

as admins, we are incapable of reading most of the posts on the forums because people like alantai bloat it with useless posts. for that reason, alot of actually useful comments go unread and not applied to spring during our coding. think about it. for crying out load, thats why u have moderators a...
by WillRiker
04 Apr 2005, 00:50
Forum: General Discussion
Topic: Build time (BT!) as a feature
Replies: 39
Views: 7462

because then spring would be a tactical game (ala ground control) not a stratergy game :shock:
by WillRiker
03 Apr 2005, 00:53
Forum: News
Topic: And the new name is ...
Replies: 41
Views: 16374

iam not insulting anyone from the dev team. i think they r doing a grand job of brining this idea to life. however i do wish they post more news+screens+info+linsten/pop in and look around the forums more
by WillRiker
03 Apr 2005, 00:49
Forum: General Discussion
Topic: Build time (BT!) as a feature
Replies: 39
Views: 7462

Torrasque wrote: blah blah
unit limit is 8000 units a map (excluding buildings) cossacks 2 will have limit of 32000 units per map . with those kind of numbers + scale + a bit of know how one can liquidate toucher opponents.
by WillRiker
03 Apr 2005, 00:45
Forum: General Discussion
Topic: Idle worker button
Replies: 15
Views: 2936

better make it a keyboard button, like "." its easier to use and quicker

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