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by Kenku
20 May 2010, 00:17
Forum: NOTA
Topic: NOTA tourney?
Replies: 15
Views: 24753

Re: NOTA tourney?

I'd be interested, but with how much I stuggle at times, I would probably prefer 2v2/3v3.
by Kenku
15 May 2010, 06:46
Forum: Zero-K
Topic: Hurt and Heal: lv1/light bots
Replies: 107
Views: 19168

Re: Hurt and Heal: lv1/light bots

rector 6
flea 8
glaive 7
rocko 8
tick 5
warrior 6
jethro 8 (-1) meh....mobile AA...
necro -15
bandit 9
rouge 3
thug 6
roach 8
outlaw 5(+1) While not as good as the leveler at it, always fun to drill thug swarms :)
by Kenku
06 May 2010, 20:51
Forum: General Discussion
Topic: Springfiles
Replies: 47
Views: 5539

Re: Springfiles

Luckily i have made a site for these kind of problems: http://mapinfo.adune.nl/ Although, it only lists maps... Maybe i add other files too in future. http://mapinfo.adune.nl/?N=1&find=deltasiegedry&E=1 Shit, "special" maps are flooding the results... Yea, special is really a case...
by Kenku
06 May 2010, 20:23
Forum: Map Releases
Topic: 1944 Moro River V1
Replies: 28
Views: 5564

Re: 1944 Moro River Beta

any chance if you do one with metal spots, you keep the buildings? I mean, as long as it doesn't mess with the metal spots at least. Reason I ask is cause after seeing what Forb did with Riverdale, and the scale of stuff in Evo, I think it would still look cool scale wise. Course...same time, once t...
by Kenku
04 May 2010, 06:02
Forum: Map Releases
Topic: .:New EvoRTS Map:. A House Divided
Replies: 6
Views: 1442

Re: .:New EvoRTS Map:. A House Divided

O.O Im going to have to give that map a spin sometime!
by Kenku
04 May 2010, 04:58
Forum: Lobby Clients & Server
Topic: I am confused
Replies: 47
Views: 7342

Re: I am confused

Im sorry if I came off that way Forb. Im just getting freaking tired of people hooting and hollaring for the return of TAS when its easy to access. Thanks for the story although.
by Kenku
25 Apr 2010, 02:30
Forum: Art & Modelling
Topic: Conflict Terra PN models
Replies: 22
Views: 3330

Re: Conflict Terra PN models

Cool!
by Kenku
25 Apr 2010, 02:29
Forum: Conflict Terra
Topic: PN Progress
Replies: 22
Views: 5322

Re: PN Progress

I liked the organized veiw better in truth
by Kenku
25 Apr 2010, 02:27
Forum: Art & Modelling
Topic: Conflict Terra PN models
Replies: 22
Views: 3330

Re: Conflict Terra PN models

So does the entire tower rotate on the base?
by Kenku
21 Apr 2010, 21:28
Forum: Zero-K
Topic: Construct additional pylons!
Replies: 159
Views: 24483

Re: Construct additional pylons!

I like Googles idea, although it may be worthwhile to create a widget of come sort to show order/priority, and the priority adjustment function needs to be easy to set(so mexes after the first 3 are done in the right order, since raids/com walking to front of map can make the build order no ideal)
by Kenku
21 Apr 2010, 13:23
Forum: Evolution RTS
Topic: First commentated game of Evolution RTS
Replies: 15
Views: 4085

Re: First commentated game of Evolution RTS

I'mma try to do a new video tomorrow if I can. I'd love to cast a few human players going at it, but I have a few replays that I could use, most noteably me, kaiser, willk, wombat, and someone else (det?) vs 5 shards. That was a fun game :-) You mean the myfirstmap7 game? Hahaha! That would be an i...
by Kenku
21 Apr 2010, 06:10
Forum: Evolution RTS
Topic: First commentated game of Evolution RTS
Replies: 15
Views: 4085

Re: First commentated game of Evolution RTS

I definitly turn off the music and turn up the mic. Much of the commentary was lost in the missle barrages and gun fire. On the commentary itself, it was informative, although I need to rewatch it give you a full opinion.
by Kenku
21 Apr 2010, 05:09
Forum: Art & Modelling
Topic: Conflict Terra PN models
Replies: 22
Views: 3330

Re: Conflict Terra PN models

Id say taper the wings twoards the ends. Thoes big rectangles just see heavy, and not the greatest lifters when it comes to air foils.

Also, you might want the robots knee to jut outward instead of inward.
by Kenku
21 Apr 2010, 01:57
Forum: Map Creation
Topic: Height Map
Replies: 32
Views: 4273

Re: Height Map

The question I believe was brought up with three reefs. 16x16 is standard for BA/CA/SA/XTA/The Cursed, 32x32 for NOTA, with Evo somewhere in the middle.
by Kenku
20 Apr 2010, 21:50
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21728

Re: user interface

Car: I think when he said spammable, he meant the Chili Chat Bubbles, which do have that issue.
by Kenku
19 Apr 2010, 06:56
Forum: Art & Modelling
Topic: thinking of trying to remake some OTA models
Replies: 16
Views: 1609

Re: thinking of trying to remake some OTA models

Hey with BA:R going around, more power to ya! The flash doesn't look too bad for a start either.
by Kenku
19 Apr 2010, 03:02
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21728

Re: user interface

Knorke: In my opinion, the whole *A term needs to be thrown out when it comes to UI. I mean, even each of the currently running *A mods(except maybe SA) has or may be planning to alter AI to their needs(ie, NOTA uses Red, CA uses Chili, Trib has talked about Blade for XTA(although it came to a bunch...
by Kenku
18 Apr 2010, 20:38
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21728

Re: user interface

JAZCASH wrote:Ice UI does a lot more too.
Outside of not loading up in half the mods now, what "more" does it do?
by Kenku
18 Apr 2010, 05:30
Forum: Conflict Terra
Topic: Brainstorm Idea: Supply Ships
Replies: 5
Views: 1423

Re: Brainstorm Idea: Supply Ships

SanadaUjiosan wrote:Hmm, so you're suggesting to give it a secondary function? Probably a good idea. Storage is pretty mundane and static.
Yea, a secondary function would be a good thing, else its basically going to be a storage building in all cases but retreat.
by Kenku
18 Apr 2010, 04:30
Forum: Lobby Clients & Server
Topic: I am confused
Replies: 47
Views: 7342

Re: I am confused

You guys can whine and beg all you want, but its not gonna happen. Satrik had his reasons and to me they are still valid. The links on the website. If you want the lobby client you can go get it.

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