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by ThinkSome
25 Feb 2018, 19:52
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 33348

SpringLobby battlelist improvements

Writing here instead of on Github in the hopes of reaching a wider audience and because there are two bugs open for this on Github. As you all know, SpringLobby right now shows duplicate information in the battlelist and some of it is displayed poorly (both imperfect column order and space wasted in...
by ThinkSome
23 Feb 2018, 17:20
Forum: SPADS AutoHost
Topic: Error starting SPADS above spring 103
Replies: 3
Views: 3852

Re: Error starting SPADS above spring 103

you can apply this if you have a small server: diff --git a/rts/System/FileSystem/DataDirLocater.cpp b/rts/System/FileSystem/DataDirLocater.cpp index 3ac1d638a..bf43080c3 100644 --- a/rts/System/FileSystem/DataDirLocater.cpp +++ b/rts/System/FileSystem/DataDirLocater.cpp @@ -462,7 +462,7 @@ void Dat...
by ThinkSome
16 Feb 2018, 18:59
Forum: Engine
Topic: Spectator delay
Replies: 6
Views: 5625

Re: Spectator delay

How about removing the ability to spectate altogether by refusing non-player connections?
by ThinkSome
05 Feb 2018, 23:07
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 75
Views: 43939

Re: Wiki: issues + quick questions/answers

https://springrts.com/wiki/Ubuntu_install needs updating (I guess) and some trimming of old sections.
by ThinkSome
28 Jan 2018, 12:17
Forum: Help & Bugs
Topic: Bots in lobby channel
Replies: 6
Views: 1950

Re: Bots in lobby channel

I can still see my bots in the channels they are present in, both via IRC bridge and via springlobby.
by ThinkSome
17 Jan 2018, 23:03
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3969

Re: Save/load now possible ??

R-TEAM wrote:Hi,

nice to see SpringRTS still alaive (last time i was around 2012 imho ..)
looks only a couple of mods is still active maintained (from the "last post" dates in the forum .....)
1. Games not mods
2. A lot of games have their own forums now.
by ThinkSome
17 Jan 2018, 23:00
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3969

Re: Save/load now possible ??

Perhaps kill -STOP spring-dedicated? And then reconnect fast after kill -CONT.
by ThinkSome
15 Jan 2018, 02:25
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

It was not me, usually Code_Man is the one to run the updater and yes, it would be possible to automate. Its just ... if no one bothers to update it, who will bother to regularly check that the game is not totally broken?
by ThinkSome
14 Jan 2018, 21:55
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

No, updates have always been manual.
by ThinkSome
09 Jan 2018, 23:27
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

CursedBot_1 is now using Spring 104.0.
by ThinkSome
09 Jan 2018, 17:37
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

All other games use <104 and I don't have a gigabyte free on the server. As far as the account cleanup is concerned, it is a direct result of bad retention. And that is a direct result of clearing old accounts instead of having their emails and mailing them reminders when they had not showed up for ...
by ThinkSome
09 Jan 2018, 02:06
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

diff --git a/rts/System/FileSystem/DataDirLocater.cpp b/rts/System/FileSystem/DataDirLocater.cpp index 3ac1d638a..bf43080c3 100644 --- a/rts/System/FileSystem/DataDirLocater.cpp +++ b/rts/System/FileSystem/DataDirLocater.cpp @@ -462,7 +462,7 @@ void DataDirLocater::Check() throw content_error(errst...
by ThinkSome
09 Jan 2018, 00:02
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

The new uploader account has 2h of spectator time, hopefully this will work. I think patching 104 will be easier than clearing 1GB.
by ThinkSome
08 Jan 2018, 23:55
Forum: SpringLobby Client
Topic: SpringLobby 0.274 released!
Replies: 297
Views: 202210

Re: SpringLobby 0.263 released!

At this rate we'll reach 1.000 in no time!
by ThinkSome
07 Jan 2018, 18:24
Forum: Lobby Clients & Server
Topic: Problems starting SPADS server
Replies: 6
Views: 2284

Re: Problems starting SPADS server

@bibim can you set default maxPlayers to 10? These issue threads will continue until it is made default.
by ThinkSome
07 Jan 2018, 18:23
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

Mapboxes have been updated.

Spring 104 as standard is possible, but will take some time for me to clear 1GB disk space or patch it around for it to start.

Uploading does not work because the uploader account has been deleted again. I'll try getting some ingame time on it to fix it for a few years.
by ThinkSome
04 Jan 2018, 14:20
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

I've copied the boxes file from rapid2, current contents are https://think.nsupdate.info/s44/misc/ra ... dBoxes.dat
by ThinkSome
02 Jan 2018, 19:27
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

ah, but the cursed uses a different set of maps (maplist), so option 2 will not work for those and someone would still have to go through and do it on the 10 remaining maps.
by ThinkSome
02 Jan 2018, 13:01
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15583

Re: CursedBot_1 autohost

The only reset possible is deleting the saved boxes file => no boxes on any map.

Options:
1) someone goes through all ~200 maps and defines boxes
2) boxes are copied over from the most used host, worldatwarII_rapid
by ThinkSome
17 Dec 2017, 22:50
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 219633

Re: Journeywar

To further clarify, at least 10 minutes was spent trying to move UI elements such that they don't overlap each other. This was possible for all but that triangle reclaim/load/drop/... menu.

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