Search found 389 matches
- 25 Feb 2018, 19:52
- Forum: SpringLobby Client
- Topic: SpringLobby battlelist improvements
- Replies: 51
- Views: 33348
SpringLobby battlelist improvements
Writing here instead of on Github in the hopes of reaching a wider audience and because there are two bugs open for this on Github. As you all know, SpringLobby right now shows duplicate information in the battlelist and some of it is displayed poorly (both imperfect column order and space wasted in...
- 23 Feb 2018, 17:20
- Forum: SPADS AutoHost
- Topic: Error starting SPADS above spring 103
- Replies: 3
- Views: 3852
Re: Error starting SPADS above spring 103
you can apply this if you have a small server: diff --git a/rts/System/FileSystem/DataDirLocater.cpp b/rts/System/FileSystem/DataDirLocater.cpp index 3ac1d638a..bf43080c3 100644 --- a/rts/System/FileSystem/DataDirLocater.cpp +++ b/rts/System/FileSystem/DataDirLocater.cpp @@ -462,7 +462,7 @@ void Dat...
- 16 Feb 2018, 18:59
- Forum: Engine
- Topic: Spectator delay
- Replies: 6
- Views: 5625
Re: Spectator delay
How about removing the ability to spectate altogether by refusing non-player connections?
- 05 Feb 2018, 23:07
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 43939
Re: Wiki: issues + quick questions/answers
https://springrts.com/wiki/Ubuntu_install needs updating (I guess) and some trimming of old sections.
- 28 Jan 2018, 12:17
- Forum: Help & Bugs
- Topic: Bots in lobby channel
- Replies: 6
- Views: 1950
Re: Bots in lobby channel
I can still see my bots in the channels they are present in, both via IRC bridge and via springlobby.
- 17 Jan 2018, 23:03
- Forum: Balanced Annihilation
- Topic: Save/load now possible ??
- Replies: 9
- Views: 3969
Re: Save/load now possible ??
1. Games not modsR-TEAM wrote:Hi,
nice to see SpringRTS still alaive (last time i was around 2012 imho ..)
looks only a couple of mods is still active maintained (from the "last post" dates in the forum .....)
2. A lot of games have their own forums now.
- 17 Jan 2018, 23:00
- Forum: Balanced Annihilation
- Topic: Save/load now possible ??
- Replies: 9
- Views: 3969
Re: Save/load now possible ??
Perhaps kill -STOP spring-dedicated? And then reconnect fast after kill -CONT.
- 15 Jan 2018, 02:25
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
It was not me, usually Code_Man is the one to run the updater and yes, it would be possible to automate. Its just ... if no one bothers to update it, who will bother to regularly check that the game is not totally broken?
- 14 Jan 2018, 21:55
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
No, updates have always been manual.
- 09 Jan 2018, 23:27
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
CursedBot_1 is now using Spring 104.0.
- 09 Jan 2018, 17:37
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
All other games use <104 and I don't have a gigabyte free on the server. As far as the account cleanup is concerned, it is a direct result of bad retention. And that is a direct result of clearing old accounts instead of having their emails and mailing them reminders when they had not showed up for ...
- 09 Jan 2018, 02:06
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
diff --git a/rts/System/FileSystem/DataDirLocater.cpp b/rts/System/FileSystem/DataDirLocater.cpp index 3ac1d638a..bf43080c3 100644 --- a/rts/System/FileSystem/DataDirLocater.cpp +++ b/rts/System/FileSystem/DataDirLocater.cpp @@ -462,7 +462,7 @@ void DataDirLocater::Check() throw content_error(errst...
- 09 Jan 2018, 00:02
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
The new uploader account has 2h of spectator time, hopefully this will work. I think patching 104 will be easier than clearing 1GB.
- 08 Jan 2018, 23:55
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 202210
Re: SpringLobby 0.263 released!
At this rate we'll reach 1.000 in no time!
- 07 Jan 2018, 18:24
- Forum: Lobby Clients & Server
- Topic: Problems starting SPADS server
- Replies: 6
- Views: 2284
Re: Problems starting SPADS server
@bibim can you set default maxPlayers to 10? These issue threads will continue until it is made default.
- 07 Jan 2018, 18:23
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
Mapboxes have been updated.
Spring 104 as standard is possible, but will take some time for me to clear 1GB disk space or patch it around for it to start.
Uploading does not work because the uploader account has been deleted again. I'll try getting some ingame time on it to fix it for a few years.
Spring 104 as standard is possible, but will take some time for me to clear 1GB disk space or patch it around for it to start.
Uploading does not work because the uploader account has been deleted again. I'll try getting some ingame time on it to fix it for a few years.
- 04 Jan 2018, 14:20
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
I've copied the boxes file from rapid2, current contents are https://think.nsupdate.info/s44/misc/ra ... dBoxes.dat
- 02 Jan 2018, 19:27
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
ah, but the cursed uses a different set of maps (maplist), so option 2 will not work for those and someone would still have to go through and do it on the 10 remaining maps.
- 02 Jan 2018, 13:01
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15583
Re: CursedBot_1 autohost
The only reset possible is deleting the saved boxes file => no boxes on any map.
Options:
1) someone goes through all ~200 maps and defines boxes
2) boxes are copied over from the most used host, worldatwarII_rapid
Options:
1) someone goes through all ~200 maps and defines boxes
2) boxes are copied over from the most used host, worldatwarII_rapid
- 17 Dec 2017, 22:50
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 219633
Re: Journeywar
To further clarify, at least 10 minutes was spent trying to move UI elements such that they don't overlap each other. This was possible for all but that triangle reclaim/load/drop/... menu.