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by hokomoko
04 Feb 2015, 19:34
Forum: Game Development
Topic: Generic CEG effects suitable for any project
Replies: 36
Views: 5273

Re: Generic CEG effects suitable for any project

http://www.cockos.com/licecap/

Best thing ever after true love and cough drops.
by hokomoko
03 Feb 2015, 09:32
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 116747

Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on

abma wrote:also in the second replay, AAI was used, sadly it is known to cause crashes :-|
Should AIs that are known to cause crashes be included in the engine? It's a bit of a noobtrap.
by hokomoko
30 Jan 2015, 20:44
Forum: Engine
Topic: Windows Support/Development (splitted from LockFreeLua)
Replies: 37
Views: 2735

Re: Windows Support/Development (splitted from LockFreeLua)

... i know, its not very attractive for getting donations :-| That's the big problem with donations, you can't get donations for things that aren't "sexy", and once donations start, issues with bounties get priority over things without bounties (a worse scenario is that nothing gets done ...
by hokomoko
30 Jan 2015, 08:46
Forum: Engine
Topic: Windows Support/Development (splitted from LockFreeLua)
Replies: 37
Views: 2735

Re: Windows Support/Development (splitted from LockFreeLua)

@gajop +1 During game development I've had to look in the code quite a lot which made me familiar with certain bits (lua, defs, command AI, etc.) that can be "understood" in reasonable time investment. Hacking those shouldn't require you to understand in detail how the rest of the engine w...
by hokomoko
28 Jan 2015, 12:03
Forum: Engine
Topic: Windows Support/Development (splitted from LockFreeLua)
Replies: 37
Views: 2735

Re: @LockFreeLua

nearly*: With the exception of those that fail to build due to build errors Unacceptable! Not having executables of failing builds is the main obstacle for improving the spring experience for windows users. :P Seriously though, spring behaves wonderfully on Windows, building is quite straight-forwa...
by hokomoko
27 Jan 2015, 18:04
Forum: Game Development
Topic: Widget Profiler with moar GUI
Replies: 7
Views: 3567

Re: Widget Profiler with moar GUI

Looks wonderful! did you consider sorting the results (based on load/alphabetically)? IIRC capability was already there, just commented out (although I may confuse it with the gadget profiler). https://gcc.gnu.org/codingconventions.html#Spelling Even though I prefer British spelling when writing, co...
by hokomoko
25 Jan 2015, 15:30
Forum: Engine
Topic: @LockFreeLua
Replies: 16
Views: 3265

Re: @LockFreeLua

a) The difference between 37 and 34 is indeed insignificant, I agree, but these are the values on your machine which is pretty powerful. The difference is both more significant when it's 12 instead of 15 and also may be larger on slower machines. b) If you compare lengths of slow frames, the differe...
by hokomoko
23 Jan 2015, 07:49
Forum: Sound Effects & Music
Topic: Looking for a sound guy to make some explosions/shot sounds
Replies: 13
Views: 10258

Re: Looking for a sound guy to make some explosions/shot sou

smoth I recorded some sounds for prototype/jam games of my own, while not very high quality they're really fun to make, so I'll suggest that you just try to create an effect or two yourself and see how that goes.
by hokomoko
20 Jan 2015, 06:45
Forum: Bounty Offers
Topic: [Canceled] spring peformance increase
Replies: 9
Views: 7900

Re: [WIP] spring peformance increase

(EDIT to make thread make sense):
I hope this won't be relevant because the "recent discoveries" will indeed be integrated into the engine *nudge* *nudge* :P .
by hokomoko
19 Jan 2015, 18:16
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 25665

Re: Would bipedal mechs actually be useful?

That just means that the real devastation will come from small nano bots who sneak into the control rooms and turn humans into a moderate pile of gibs.
by hokomoko
18 Jan 2015, 23:12
Forum: Engine
Topic: 98.0 Performance
Replies: 21
Views: 4168

Re: 98.0 Performance

https://docs.google.com/spreadsheets/d/15dq0EuuhB29ezifaOQIu2PMpR9T7hbpeGGmgqMPGACI/edit#gid=2064064053 (look at the CritSection sheet) I've profiled both the dev version and the dev version with locking commented out. There's a noticeable improvement, but it's still significantly slower (Gameframe ...
by hokomoko
18 Jan 2015, 02:04
Forum: Mac OS X
Topic: What is needed for a proper Mac support
Replies: 66
Views: 30508

Re: What is needed for a proper Mac support

Have you tried building SDL2? it's pretty straightforward on windows&linux, may work on your setup as well.
by hokomoko
16 Jan 2015, 11:13
Forum: Engine
Topic: 98.0 Performance
Replies: 21
Views: 4168

Re: 98.0 Performance

relevant #sy discussion: [23:29:49] <ashdnazg> I'll leave this here http://springrts.com/phpbb/viewtopic.php?f=12&t=32922 [23:30:11] <ashdnazg> [LCC]jK your feedback is appreciated ^ [23:35:50] <[LCC]jK> when you claim something you always have to say what you did [23:37:18] <ashdnazg> what did ...
by hokomoko
16 Jan 2015, 00:47
Forum: Engine
Topic: 98.0 Performance
Replies: 21
Views: 4168

Re: 98.0 Performance

The tests were conducted on a machine with a decent CPU (i7 2760) and a crappy GPU (Intel), so graphical operations take a long time. Using ZK's Benchmarker which lets 12 AIs duke it out, the average fps for both 91.0 and patched 98.0 was ~12, while for unpatched it was ~6. Update took ~50 ms in all...
by hokomoko
15 Jan 2015, 22:29
Forum: Engine
Topic: 98.0 Performance
Replies: 21
Views: 4168

98.0 Performance

After some profiling I've pinpointed the main cycles hog to be the lua mutexes, but apprently the worker threads don't run any lua, so is there a need for these mutexes at the moment? Their removal results in significant performance improvement, and from some tests I haven't seen any desyncs (even i...
by hokomoko
10 Jan 2015, 17:42
Forum: Bounty Offers
Topic: [DONE] Spring.LoadMap
Replies: 45
Views: 21865

Re: Spring.LoadMap

[deleted]
by hokomoko
10 Jan 2015, 15:56
Forum: Bounty Offers
Topic: Quick question for the engine devs.
Replies: 62
Views: 29076

Re: Quick question for the engine devs.

Spring.LoadMap("DSD") Actually IMO it'd be more versatile to reload based on a script and not on a map (maybe players will change, maybe we're in Chililobby and want a different game etc.) btw, that raises another issue of bounties/donations/payment. EDIT: I would pay at least $500 to fix...
by hokomoko
02 Jan 2015, 00:33
Forum: Help & Bugs
Topic: Messed up Chili font
Replies: 5
Views: 1497

Re: Messed up Chili font

I sometimes have same issue with Intel HD graphics.
by hokomoko
30 Dec 2014, 21:13
Forum: Off Topic Discussion
Topic: Questions for RAAAR side conversation.
Replies: 25
Views: 4441

Re: Questions for RAAAR side conversation.

I'd have given less to the GUI in S44, but I can understand Code_Man's point of view. In S44 the GUI just has less relevance, for instance way less buildings than in ZK/BA for instance means no need for fancy build menu. So a very basic GUI actually frees more screen space for other things, like man...
by hokomoko
23 Dec 2014, 21:53
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 81722

Re: Total Annihilation 2 is alive

The discussion has already advanced beyond that since years. Sorry, I but there is no use to argue those same misunderstandings again and again. They discussion may have advanced, but the situation is pretty much the same as it has been 7 years ago (except some improvement attempts by ZK/ZKL). It's...

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