Search found 3370 matches
- 14 Apr 2014, 08:06
- Forum: Help & Bugs
- Topic: Games Wont Start
- Replies: 11
- Views: 3934
Re: Games Wont Start
The default rapid tags in weblobby are generally based off of what zklobby has. On occasion I changed a few after talking to game devs. Pretty sure I asked an xta dev at one point but I could be wrong.
- 12 Apr 2014, 06:34
- Forum: Lobby Clients & Server
- Topic: Ideas for useful things a lobby could do to make life easier
- Replies: 7
- Views: 2219
Re: Ideas for useful things a lobby could do to make life ea
noone from other lobbies/installers developers took any enlightenment Offering simplicity for total newbies by default (far better then ZKlobby, TAS, weblobby, which i respect, ever did) and still being comfortable for advanced users, allowing game development, offering own system of support single...
- 11 Apr 2014, 17:07
- Forum: Game Development
- Topic: Scaling of footprintX
- Replies: 4
- Views: 1050
Re: Scaling of footprintX
Makes sense. 5 is about double of 3.
- 11 Apr 2014, 16:46
- Forum: Game Development
- Topic: Capping assistance
- Replies: 16
- Views: 1072
Re: Capping assistance
I already made a gadget that limits assisting units to 5. See Supreme Annihilation. It was long ago though.
- 10 Apr 2014, 18:15
- Forum: Feature Requests
- Topic: Remove AIs
- Replies: 30
- Views: 5252
Re: Remove AIs
I know about the whitelist, I specifically addressed it when I said: But this should not be solved by: include all AIs ever made in the engine, and then block them. Okay it sounds like I'm referring to a blacklist, so pretend I said: But this should not be solved by: include all AIs ever made in the...
- 10 Apr 2014, 17:33
- Forum: Feature Requests
- Topic: Remove AIs
- Replies: 30
- Views: 5252
Re: Remove AIs
I am getting vague info in my research but it seems that spring makes it slightly more difficult to distribute (nonlua) AIs than it does for other content. But this should not be solved by: include all AIs ever made in the engine, and then block them . Would it not sound silly if I said include all ...
- 09 Apr 2014, 16:36
- Forum: Feature Requests
- Topic: Remove AIs
- Replies: 30
- Views: 5252
Remove AIs
Please remove the packaged AIs from Spring. They serve no purpose and have provided new users nothing but confusion.
- 09 Apr 2014, 07:43
- Forum: Lua Scripts
- Topic: Set[Game/Team/Unit]RulesParam should allow Tables.
- Replies: 12
- Views: 2005
Re: Set[Game/Team/Unit]RulesParam should allow Tables.
knorke wrote:There is global GG table that is shared among gadgets.
Erik wrote:custom data that can be read and displayed by the UI
- 09 Apr 2014, 00:39
- Forum: Lobby Clients & Server
- Topic: Bug with PR-Downloader
- Replies: 8
- Views: 2759
Re: Bug with PR-Downloader
The only thing I can think of is the host of the battle created the room with the version as 96 instead of 96.0. GIGO.
- 08 Apr 2014, 06:37
- Forum: Evolution RTS
- Topic: HELP STEAM USERS!
- Replies: 76
- Views: 35582
Re: HELP STEAM USERS!
Evo needs a page like this one that is specifically for other RTS (generally *craft) players. http://zero-k.info/Wiki/HelpForRtsPlayers
- 05 Apr 2014, 21:20
- Forum: XTA
- Topic: Look at XTA movie
- Replies: 6
- Views: 1756
Re: Look at XTA movie
Make "Commander looking at XTA movie."
- 01 Apr 2014, 03:54
- Forum: General Discussion
- Topic: Capturing video content, improve performance
- Replies: 39
- Views: 10002
Re: Capturing video content, improve performance
a LUA for camera waypoints: http://code.google.com/p/zero-k/source/ ... corder.lua This widget will work fine in games that use epicmenu (ZK, Evo, The Cursed). Otherwise a small modification will be needed to trigger the recording and playback functions (lines 120 and 124). Would need to create a c...
- 30 Mar 2014, 22:05
- Forum: Game Development
- Topic: Z remake in Spring RTS
- Replies: 13
- Views: 5818
Re: Z remake in Spring RTS
I looked at the zod videos on the provided link and it looks like Spring is 100% suited to what you want. I highly recommend you switch to Spring.
- 28 Mar 2014, 20:38
- Forum: Lua Scripts
- Topic: Replacing a range of values in metal map with single value
- Replies: 4
- Views: 924
Re: Replacing a range of values in metal map with single val
That is painful for me to read.The Yak wrote:Nope just invalid expression error.
I learned that alt-click in column and type the value manually works. As of now that seems like the best way for Notepad++.
- 28 Mar 2014, 20:10
- Forum: Lua Scripts
- Topic: Replacing a range of values in metal map with single value
- Replies: 4
- Views: 924
Re: Replacing a range of values in metal map with single val
This works in Komodo Edit, which may be the same in NP++:
Code: Select all
metal = [\d\.]*}
metal = 2.15}
- 21 Mar 2014, 23:55
- Forum: Feature Requests
- Topic: i18n -Internationalization - Let Spring talk Spanish
- Replies: 10
- Views: 2351
Re: i18n -Internationalization - Let Spring talk Spanish
Well the screenshot was taken today but ZK official servers still use spring 91.0. I know, laugh it up.
- 21 Mar 2014, 22:00
- Forum: Feature Requests
- Topic: i18n -Internationalization - Let Spring talk Spanish
- Replies: 10
- Views: 2351
- 21 Mar 2014, 20:11
- Forum: Lua Scripts
- Topic: idea/rant: gadgets that alter what widget sees
- Replies: 16
- Views: 2094
Re: idea/rant: gadgets that alter what widget sees
Is that a person or a starchy vegetable?
- 20 Mar 2014, 19:08
- Forum: Lua Scripts
- Topic: blob guard
- Replies: 20
- Views: 3506
Re: blob guard
It is done here: https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaRules/Gadgets/cmd_areaguard.lua Block at line 158 is commented due to fellow dev complaining that he dislikes the rightclick-drag on a unit issuing an area-guard, preferring it continues to be a customformation-move. As...
- 20 Mar 2014, 17:34
- Forum: General Discussion
- Topic: knorke -> knorke
- Replies: 6
- Views: 1459
Re: knorke -> knorke
Uncork a knorke.Karl wrote:Will there be a wine named "Knorke"?