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by PepeAmpere
03 Sep 2017, 21:11
Forum: News
Topic: Engine Testing - 104.0-RC3
Replies: 10
Views: 13083

Re: Engine Testing - 104.0-RC3

Thx Kloot for resolving the 2)
by PepeAmpere
03 Sep 2017, 03:45
Forum: News
Topic: Engine Testing - 104.0-RC3
Replies: 10
Views: 13083

Re: Engine Testing - 104.0-RC3

Hi, I run all our autotests also on the RC3, no regression since 103.0 identified. I have two questions: 1) Will be the VFS init debug shown in stable release? 2) This is torturing me last 3 years in every game https://springrts.com/mantis/view.php?id=4389 Switching keyboards, even writing capital l...
by PepeAmpere
26 Aug 2017, 13:39
Forum: News
Topic: Engine Testing - 104.0-RC2
Replies: 5
Views: 9098

Re: Engine Testing - 104.0-RC2

I know that this is major release final rush (changelog looks heroic) but there is still this old regression since Spring 101.0 https://springrts.com/mantis/view.php?id=5194 - would be anyone interested in checking it? I created partial autotest to provide easy repro year ago (in ticket). Anyway goo...
by PepeAmpere
24 Aug 2017, 22:09
Forum: Help & Bugs
Topic: How can I load saved game?
Replies: 15
Views: 7833

Re: How can I load saved game?

Silentwings wrote:
loaded everything correctly
Can I ask why this thread was moved to nota project subforum?
by PepeAmpere
27 Jun 2017, 00:44
Forum: NOTA
Topic: tried 1.91, found the vehicles reversing become stupid....
Replies: 4
Views: 7688

Re: tried 1.91, found the vehicles reversing become stupid....

Hi bbpeas, vehicles often reversing run , Even if click move far away, they were still reversing run Yes, we know about that. Since we started to use new version of engine, we had to choose from two options use our custom reverse gadget and experience desynchronization of the game during multiplayer...
by PepeAmpere
24 Jun 2017, 16:45
Forum: General Discussion
Topic: Tabula Rasa Spring aka New User Experience
Replies: 10
Views: 3293

Re: Tabula Rasa Spring aka New User Experience

Flozi I have a colleague who I have managed to pique an interest in Spring. :-) This colleague is a fellow maths teacher and 1st Class Computer Science graduate. :shock: This colleague had to seek help on the best way to get Spring. :| I had to admit I wasn't sure. :x Have you ever tried notAlobby? ...
by PepeAmpere
04 May 2017, 23:45
Forum: Spring: 1944
Topic: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL
Replies: 25
Views: 21452

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Hi, thanks for reactions. outcomes: Renaming is not problem for us and if stronger naming distinction will avoid confusion, lets do that. Historically we were also thinking about some different code name for steam releases so we can go forward with that. In general our intention was to keep same bra...
by PepeAmpere
03 May 2017, 04:09
Forum: Spring: 1944
Topic: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL
Replies: 25
Views: 21452

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Hi, at beginning I will write some background so even people who hear about this first time are informed about whole story and after that I try to provide all facts I have. Basic intention and motivation: What the hell "NOTA team" is doing? People from notAlab are openly trying to prepare ...
by PepeAmpere
16 Feb 2017, 17:58
Forum: Phoenix Annihilation
Topic: phoenix annihilation
Replies: 6
Views: 12671

Re: phoenix annihilation

Any project based on compromises ends with impotent gameplay which will satisfy noone. I'd wager that any project is a project based on compromises. Zen buddhists tricks. :mrgreen: I hope for people who want to understand my statement its clear what I mean and that you are not right. I distinguish ...
by PepeAmpere
16 Feb 2017, 16:12
Forum: Lua Scripts
Topic: Unit circles idly after SetUnitMoveGoal completes
Replies: 4
Views: 1519

Re: Unit circles idly after SetUnitMoveGoal completes

I would append that this is not trivial problem if we consider fact, that engine is not 100 % reliable in reporting commands finished. The failure rate based on our experiments is that at least 1 command in 10000 is not reported properly as finished. If you consider Spring engine as a black box you ...
by PepeAmpere
14 Jan 2017, 22:14
Forum: Phoenix Annihilation
Topic: phoenix annihilation
Replies: 6
Views: 12671

Re: phoenix annihilation

Phoenix Annihilation is a fork of BA 9.46. The goal is to maintain and perfect balance in the best interest of competitive play. The Balance Committee raise and vote on change requests. Approved changes are implemented by the development team. Democratic-like decision making is always tricky in gam...
by PepeAmpere
07 Jan 2017, 19:47
Forum: Help & Bugs
Topic: Login denial (Already logged in) for non-existing instance
Replies: 2
Views: 992

Re: Login denial (Already logged in) for non-existing instance

Thanks for the fix of the accounts, abma.

I guess someone has to fix the lobby server, but im too noob for this.
by PepeAmpere
31 Dec 2016, 01:23
Forum: Help & Bugs
Topic: Login denial (Already logged in) for non-existing instance
Replies: 2
Views: 992

Login denial (Already logged in) for non-existing instance

Some of notAlab SPADS autohosts running on amazon AWS are constantly logged-in (based on SPADS report) no matter computer running the instances was off for 9 days. "ERROR - [SPADS] Login denied on lobby server (Already logged in.)" So next accounts are considered to be logged-in and there ...
by PepeAmpere
12 Dec 2016, 12:45
Forum: SpringLobby Client
Topic: Spring Lobby User Guide (first draft)
Replies: 8
Views: 10574

Re: Spring Lobby User Guide (first draft)

I've just completed this today and I'm looking for some feedback as to what people think of it. It's the first manual type thing I've ever created so I'm not expecting it to be perfect. It's more aimed at beginners but I tried to cover absolutely everything, which may be an issue but I did it anywa...
by PepeAmpere
30 Nov 2016, 22:52
Forum: Balanced Annihilation
Topic: Forking BA
Replies: 9
Views: 5508

Re: Forking BA

So as first thing I suggest to add Peewee +1 or +2 HP boost. Because now BA is completely disbalanced. Ok, ok +2 is maybe too brave. Maybe such announcements should contain at least one link to any real action from your side, otherwise some people can consider your statement as an absurd joke. And a...
by PepeAmpere
21 Nov 2016, 20:53
Forum: Help & Bugs
Topic: Mantis issues
Replies: 1
Views: 2053

Mantis issues

I report really bad experience with Mantis again E.g. this https://springrts.com/mantis/view.php?id=5398 Issues i had during the process: I was not able to change description of issue, to do corrections I was not able to edit my comment I had errors if I click by mistake on upload button in case no ...
by PepeAmpere
03 Nov 2016, 10:52
Forum: Balanced Annihilation
Topic: Role of *A content (split from "Future of BAR?")
Replies: 28
Views: 11438

Re: Future of BAR? (=How to increase the bus factor of BAR?)

I would suggest to be calm and don't be stressed by some "potential" doom. In this legal things there works one simple rule: If you don't make money directly or indirectly from using illegal content, big companies won't bother themselves to start any legal action. And I see no reason why a...
by PepeAmpere
02 Nov 2016, 10:02
Forum: NOTA
Topic: Where will the Spring RTS Meetup be in Prague?
Replies: 4
Views: 7235

Re: Where will the Spring RTS Meetup be in Prague?

PicassoCT wrote:Hi,
assuming i shall be there, where would the spring-rts meetup be?

Regards Picasso

Pica!

check http://www.gdsession.com/, there is all info about the event. You are welcome there!
by PepeAmpere
04 Oct 2016, 01:26
Forum: NOTA
Topic: HOW do I add new maps to NOTA?????
Replies: 7
Views: 35933

Re: HOW do I add new maps to NOTA?????

I did try playing a non-whitelisted map in the spring lobby and experienced pretty massive de-sync. Is this a result of the map not being compatible? I LOVE nota. It's my favorite game mode. I like the unit scaling and especially the new naval unit models! but I wish there were much larger maps. Mo...

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