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by Gnomre
26 Jun 2009, 16:58
Forum: Off Topic Discussion
Topic: TRANSFORMERS WAAAAAAS AMAZING
Replies: 74
Views: 11171

Re: TRANSFORMERS WAAAAAAS AMAZING

dragon45 liked it

must mean shit sux hard

seriously you liked speed racer
by Gnomre
22 Jun 2009, 05:32
Forum: General Discussion
Topic: WTF
Replies: 64
Views: 11846

Re: WTF

Hey Faggots, My name is grey666, and I hate every single one of you. All of you are hacking, retarded, asshats who spend every second of their day building rows of nano bots. You are everything bad in the world. Honestly, have any of you ever played a strategic game? I mean, I guess it's fun making ...
by Gnomre
06 Jun 2009, 04:41
Forum: Engine
Topic: Units with mutated models not being precached
Replies: 3
Views: 603

Re: Units with mutated models not being precached

What size are your s3o skins? AFAIK no unit textures are preloaded per se--it's just that 3do units all share one large 2048x2048 texture file which is generated at the start of the game. No S3O preloading occurs at all so far as I can tell. I even wrote a gimpy little "preloader" for IW f...
by Gnomre
26 May 2009, 17:06
Forum: Feature Requests
Topic: Identifying a unit's builder
Replies: 12
Views: 719

Re: Identifying a unit's builder

nevermind, they forgot to teach us how to read in gnomerica
by Gnomre
25 May 2009, 04:33
Forum: Feature Requests
Topic: default healthbars
Replies: 15
Views: 1264

Re: default healthbars

Ours probably fail miserably outside of IW though :P

Not that I give a shit
by Gnomre
17 May 2009, 23:32
Forum: Lua Scripts
Topic: Editor/IDE for Lua for Spring
Replies: 28
Views: 3004

Re: Editor/IDE for Lua for Spring

I use regular old notepad who needs syntax highlighting Less chance of human error. You would finish your programs faster by about 30%. :P I use Notepad++ [edit] Damn I posted... guess this thread ends here... Eh, syntax errors aren't that hard to notice anyway. The second spring encounters that li...
by Gnomre
17 May 2009, 13:58
Forum: Lua Scripts
Topic: Editor/IDE for Lua for Spring
Replies: 28
Views: 3004

Re: Editor/IDE for Lua for Spring

I use regular old notepad

who needs syntax highlighting
by Gnomre
16 May 2009, 22:40
Forum: News
Topic: Spring 0.79 is out (partially)
Replies: 65
Views: 15197

Re: Spring 0.79 is out (partially)

[15:31:40] <[IW]Gnomre> looks like i only need to update one widget for the new engine ver [15:34:31] <[IW]Gnomre> [ 0] Error in ViewResize(): [string "LuaUI/Widgets/iw_square_buildpics.lua"]:45: attempt to call field 'remove' (a nil value) [15:34:41] <[IW]Gnomre> os.remove("modpanel....
by Gnomre
16 May 2009, 20:57
Forum: Engine
Topic: Newcomer
Replies: 18
Views: 1428

Re: Newcomer

there's already a working TA Kingdoms

we call it TA Kingdoms
by Gnomre
16 May 2009, 16:31
Forum: Off Topic Discussion
Topic: Attention Trekkies!
Replies: 42
Views: 2777

Re: Attention Trekkies!

star trek is about as hard as smoth's dong after watching gundam seed
by Gnomre
15 May 2009, 16:11
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 222137

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

So are you good for anything other than recycling jokes




In fact, don't bother answering. Just stay out of this forum
by Gnomre
09 May 2009, 14:12
Forum: Feature Requests
Topic: Add LuaAIs to the list of AI when Spring.exe is ran
Replies: 3
Views: 386

Re: Add LuaAIs to the list of AI when Spring.exe is ran

isn't that exactly what it does with modinfo.tdf/lua already
by Gnomre
05 May 2009, 12:35
Forum: Art & Modelling
Topic: Latest Upspring version
Replies: 10
Views: 2168

Re: Latest Upspring version

Try going to Edit->Set Font and then just hit ok in that dialog. You'll have to do that every time you start scriptor if that fixes it, though. I never figured out why that happened.
by Gnomre
27 Apr 2009, 21:29
Forum: Art & Modelling
Topic: Latest Upspring version
Replies: 10
Views: 2168

Re: Latest Upspring version

I don't know if FU ever had the euler version or not, but regardless:

http://spring.gnomre.net/tools/
by Gnomre
27 Apr 2009, 20:04
Forum: General Discussion
Topic: Moddb
Replies: 50
Views: 5851

Re: Moddb

The blue is still fucking horribly ugly and stupid

You should be castrated for thinking that up

I haven't yet thought of a suitable punishment for actually doing it
by Gnomre
25 Apr 2009, 16:43
Forum: Feature Requests
Topic: new air behaviour.
Replies: 28
Views: 1415

Re: new air behaviour.

Why aren't you banned yet?

It is amusing to see how many ways he can come up with to ask for OTA flight behavior
by Gnomre
22 Apr 2009, 14:08
Forum: Off Topic Discussion
Topic: In Defence of Eyecandy [article]
Replies: 17
Views: 5827

Re: In Defence of Eyecandy [article]

Actually the documentation these days is pretty good and complete. There's probably still some shit missing or outdated but it's still a lot better than it used to be.

Also, most of my cursing is related to handling mouse clicks, I suck at that :P
by Gnomre
20 Apr 2009, 02:55
Forum: Map Creation
Topic: Unit Catcher
Replies: 9
Views: 1070

Re: Unit Catcher

hunterw wrote:kind of an aside, but wasn't comet catcher's original shtick having comets fly in randomly and blow shit up?
No, otherwise no one would have ever played it in OTA and it would have likely not been ported to spring
by Gnomre
19 Apr 2009, 01:23
Forum: Game Development
Topic: how long does a mod take to make?
Replies: 54
Views: 4792

Re: how long does a mod take to make?

smoth wrote:Not that I am trying to be discouraging but a proper project can be as demanding as having a second GF.
You speak as if there are modders with a first

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