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by Acidd_UK
10 Jun 2006, 13:24
Forum: Engine
Topic: Units *MUST* be made to be able to force fire on debris
Replies: 53
Views: 3656

Ping.
by Acidd_UK
09 Jun 2006, 13:15
Forum: Off Topic Discussion
Topic: Post your 3DMark 06 scores!
Replies: 32
Views: 2892

I refuse - almost 600MB for a benchmarking app?! That's insane :-(
by Acidd_UK
07 Jun 2006, 12:07
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 82953

NOiZE wrote:don't jam your base.... then radar will pick them up
So do radar jammers block your own radar as well as the enemies? I didn't think this was the case but if so that's seems... odd...
by Acidd_UK
30 May 2006, 12:40
Forum: Engine
Topic: ..:: New GUI Design - in progress ::..
Replies: 341
Views: 54977

I agree that knowing desired drain is more useful than actual drain...
by Acidd_UK
30 May 2006, 01:54
Forum: Off Topic Discussion
Topic: Movie Review: "The Island"
Replies: 11
Views: 1834

*MOVIE SPOILERS* This movie was promising to be great until they got out. Then it turned into an insane chase/special effects film that totally destroyed the first hour of set up. It made me sad that it started off really well, and then just went so horribly wrong. A bit like a small child playing i...
by Acidd_UK
30 May 2006, 01:52
Forum: Off Topic Discussion
Topic: ES: Oblivion has earned my ire
Replies: 40
Views: 4819

I never spent long enough on Oblivion to get into it... Now I'm glad that I didn't... :-/
by Acidd_UK
30 May 2006, 01:43
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 82953

I like the new fragile commander, as Noize says, you need to protect him, not use him as a rolling front line...
by Acidd_UK
29 May 2006, 15:51
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 82953

Yeah those changes would be nice, and I agree that the radar tower is just fine...
by Acidd_UK
23 May 2006, 13:20
Forum: Ingame Community
Topic: how to use strat bombers?
Replies: 9
Views: 1843

Personally, I wouldn't use them to attack an area - I hold them back till you have a juicy target scouted, like their first fusion, gantry etc. Then get your bombers to kill exactly the one structure you want dead then get back to safety. You tend to lose a fair few to any decent AA, but they are pr...
by Acidd_UK
18 May 2006, 11:58
Forum: Engine
Topic: New waypoint markers
Replies: 16
Views: 1286

Great idea!
by Acidd_UK
17 May 2006, 13:30
Forum: AI
Topic: Multiplayer AI Problem
Replies: 8
Views: 1614

I've been wondering why all the clients need the ai dll - surely it's enough that one client executes the ai and then tells the host/other clients what the ai is doing - e.g. as if two players were playing on the same machine.
by Acidd_UK
14 May 2006, 13:49
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 14675

After renaming the 1.44 config file as suggested, it seems to be working :-)
by Acidd_UK
13 May 2006, 20:15
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 14675

Is there a way to make AAI play Absolute Annihilation 1.46? I've had a few tries but it never works - the AI just sits there and does nothing :-(
by Acidd_UK
13 May 2006, 18:08
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 293490

Yeah I'm trying to understand stuff about making buildtrees - hopefully I'll have some rough AA buildtrees within the next week or so...
by Acidd_UK
13 May 2006, 16:01
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5384

Yeah different shapes is best imho.
by Acidd_UK
11 May 2006, 15:10
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 293490

Do you need someone to convert lindir's buildtrees for AA 1.46? I'm interested in the AI development but I like AA more than XTA so I'd volounteer to try to work on some buildtrees if that's needed (Lindir, I'd probably need some help getting started).
by Acidd_UK
10 May 2006, 00:51
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 34043

^^ Yeah, what he said :-)
by Acidd_UK
10 May 2006, 00:44
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 293490

And buildtrees for AA would be really nice.... :-)
by Acidd_UK
09 May 2006, 23:58
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 293490

^^ ...what he said
by Acidd_UK
09 May 2006, 14:19
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 293490

/me curls up and gently rocks in anticipation...

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