Search found 964 matches
- 10 Jun 2006, 13:24
- Forum: Engine
- Topic: Units *MUST* be made to be able to force fire on debris
- Replies: 53
- Views: 3656
- 09 Jun 2006, 13:15
- Forum: Off Topic Discussion
- Topic: Post your 3DMark 06 scores!
- Replies: 32
- Views: 2892
- 07 Jun 2006, 12:07
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 82953
- 30 May 2006, 12:40
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 54977
- 30 May 2006, 01:54
- Forum: Off Topic Discussion
- Topic: Movie Review: "The Island"
- Replies: 11
- Views: 1834
*MOVIE SPOILERS* This movie was promising to be great until they got out. Then it turned into an insane chase/special effects film that totally destroyed the first hour of set up. It made me sad that it started off really well, and then just went so horribly wrong. A bit like a small child playing i...
- 30 May 2006, 01:52
- Forum: Off Topic Discussion
- Topic: ES: Oblivion has earned my ire
- Replies: 40
- Views: 4819
- 30 May 2006, 01:43
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 82953
- 29 May 2006, 15:51
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 82953
- 23 May 2006, 13:20
- Forum: Ingame Community
- Topic: how to use strat bombers?
- Replies: 9
- Views: 1843
Personally, I wouldn't use them to attack an area - I hold them back till you have a juicy target scouted, like their first fusion, gantry etc. Then get your bombers to kill exactly the one structure you want dead then get back to safety. You tend to lose a fair few to any decent AA, but they are pr...
- 18 May 2006, 11:58
- Forum: Engine
- Topic: New waypoint markers
- Replies: 16
- Views: 1286
- 17 May 2006, 13:30
- Forum: AI
- Topic: Multiplayer AI Problem
- Replies: 8
- Views: 1614
- 14 May 2006, 13:49
- Forum: AI
- Topic: AAI 0.60 released (win + linux version included)
- Replies: 80
- Views: 14675
- 13 May 2006, 20:15
- Forum: AI
- Topic: AAI 0.60 released (win + linux version included)
- Replies: 80
- Views: 14675
- 13 May 2006, 18:08
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293490
- 13 May 2006, 16:01
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5384
- 11 May 2006, 15:10
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293490
- 10 May 2006, 00:51
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34043
- 10 May 2006, 00:44
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293490
- 09 May 2006, 23:58
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293490
- 09 May 2006, 14:19
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293490