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by thesleepless
28 Feb 2010, 09:16
Forum: Map Creation
Topic: Voidwater = broken?
Replies: 11
Views: 2141

Re: Voidwater = broken?

works for me in latest version
by thesleepless
10 Jan 2010, 08:08
Forum: Lua Scripts
Topic: Savegame UI / Gadget
Replies: 84
Views: 6098

Re: Counting Files / Savegame UI

wouldn't that interface be more useful implemented in lobby?
by thesleepless
10 Jan 2010, 04:18
Forum: General Discussion
Topic: Neddiedrow appreciation thread
Replies: 23
Views: 4515

Re: Neddiedrow appreciation thread

hurrah!
by thesleepless
03 Jan 2010, 23:54
Forum: General Discussion
Topic: SYNC ERRORS ARE REAL
Replies: 97
Views: 9865

Re: SYNC ERRORS ARE REAL

Auswaschbar wrote:Random thought: do the sync errors go away after wiping out the path cache?
tested clearing the path cache on smallsupremebattlefieldv2 but same fake desyncs.
by thesleepless
03 Jan 2010, 02:29
Forum: General Discussion
Topic: SYNC ERRORS ARE REAL
Replies: 97
Views: 9865

Re: SYNC ERRORS ARE REAL

interesting idea, i'll test it out.. could be paths from a previous version?
by thesleepless
03 Jan 2010, 02:16
Forum: General Discussion
Topic: SYNC ERRORS ARE REAL
Replies: 97
Views: 9865

Re: SYNC ERRORS ARE REAL

i get fake sync errors on Small Supreme Battlefield V2 in NOTA
not on other maps that i've played with the same players and configurations
by thesleepless
31 Dec 2009, 00:48
Forum: Art & Modelling
Topic: Blender fails at math?
Replies: 8
Views: 1380

Re: Blender fails at math?

welcome =)
by thesleepless
31 Dec 2009, 00:28
Forum: Art & Modelling
Topic: Blender fails at math?
Replies: 8
Views: 1380

Re: Blender fails at math?

mirror modifier uses the object's axis not the global axis

if you do CTRL+A and apply scale and rotation to object data it should work
by thesleepless
20 Dec 2009, 23:15
Forum: Map Releases
Topic: New 16 player map - Lost v1
Replies: 32
Views: 4304

Re: New 16 player map - Lost v1

Beherith wrote:sleepless, ill look into it. You on ati or running in dual screen mode or have old gfx card?
nope, newish nvidia GeForce 9800 GT linux 64bit single screen
by thesleepless
20 Dec 2009, 22:52
Forum: Map Releases
Topic: New 16 player map - Lost v1
Replies: 32
Views: 4304

Re: New 16 player map - Lost v1

hmm i get a continuous lua error when fog is enabled.

[ 4870] LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:500: attempt to compare number with nil
by thesleepless
20 Dec 2009, 11:44
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
Replies: 88
Views: 58704

Re: Blender S3O Import/Export + BOS Export Plugin v0.6

sorry, this is a problem with the exporter as discussed earlier, you'll need to split the edges where the texture is split. the easiest way to do this is probably to mark the edges where the texture splits as sharp, then apply the EdgeSplit modifier (From Marked As Sharp) i'll try to figure out a mo...
by thesleepless
13 Dec 2009, 03:09
Forum: Engine
Topic: SM3
Replies: 211
Views: 35681

Re: SM3

no, DevIL does not use OpenGL,

it just happens to be used to load textures into OpenGL.

but in this case it's not since its being used to load heightmap data which will later be converted to OpenGL geometry.
by thesleepless
13 Dec 2009, 02:55
Forum: Engine
Topic: SM3
Replies: 211
Views: 35681

Re: SM3

3. It won't load RAW, at least not over here, so the heightmap looked distinctly pixelated in spots. This can be mitigated by using 16-bit PNG, although I want to see testing results with ATi / Intel users first (in my experience, the DeVIL is not totally consistent across hardware, so we should be...
by thesleepless
12 Dec 2009, 18:36
Forum: Feature Requests
Topic: Mesh Deformation, Skeletal Animation, Bypass of UpSpring
Replies: 35
Views: 5694

Re: Mesh Deformation, Skeletal Animation, Bypass of UpSpring

i'm happy to write a batch command line tool that'll convert .objs into .s3os
can use most of the code from the blender plugin.
by thesleepless
06 Dec 2009, 07:16
Forum: Feature Requests
Topic: Mesh Deformation, Skeletal Animation, Bypass of UpSpring
Replies: 35
Views: 5694

Re: Mesh Deformation, Skeletal Animation, Bypass of UpSpring

i don't see that as a huge issue, it can still use pieces which would act exactly as they currently do, but they can be bones that influence mesh verts as well as ridgid mesh pieces like we currently have, i've been trying to come up with a new model format that could cater for all these things. i'l...
by thesleepless
01 Dec 2009, 03:22
Forum: Art & Modelling
Topic: UpSpring Replacement Wishlist
Replies: 47
Views: 13343

Re: UpSpring Replacement Wishlist

MidKnight wrote:
FLOZi wrote:Wish it were Java :cry:
Wish it were Python. :cry: :cry:
+1

the blender plugin is python =)
by thesleepless
01 Dec 2009, 02:07
Forum: Art & Modelling
Topic: UpSpring Replacement Wishlist
Replies: 47
Views: 13343

Re: UpSpring Replacement Wishlist

maackey wrote:
thesleepless wrote:but currently it works and you can download it and use it.
I can't get it to work :cry:
can you detail what happens on the importer / exporter thread and i'll try and fix it?
by thesleepless
30 Nov 2009, 23:03
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
Replies: 88
Views: 58704

Re: Blender S3O Import/Export + BOS Export Plugin v0.6

yep, i have the alpha, although it's not really ready for production use, i'll work on porting the importer/exporter
by thesleepless
30 Nov 2009, 00:49
Forum: Art & Modelling
Topic: UpSpring Replacement Wishlist
Replies: 47
Views: 13343

Re: UpSpring Replacement Wishlist

once blender 2.5 is out i'm going to do more work on the S3O script for it. but currently it works and you can download it and use it. blender imports geometry from many formats can assign textures render geom assign position rotation and name to pieces doesn't auto calculate groundplate size but yo...

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