surely they don't work for cursors?Mugslugs wrote:erom thats what super sampling and transparency antialiasing are for
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- 30 Aug 2006, 12:31
- Forum: Art & Modelling
- Topic: Request: New Anim Sets
- Replies: 31
- Views: 3870
- 30 Aug 2006, 09:42
- Forum: Off Topic Discussion
- Topic: QFT
- Replies: 12
- Views: 759
- 30 Aug 2006, 09:41
- Forum: Off Topic Discussion
- Topic: Spam
- Replies: 21
- Views: 1694
- 29 Aug 2006, 10:29
- Forum: Engine
- Topic: Feature Bounty - pot $50 - Completed
- Replies: 80
- Views: 3489
- 29 Aug 2006, 10:23
- Forum: Feature Requests
- Topic: Guidelines for feature requests
- Replies: 16
- Views: 21122
- 28 Aug 2006, 21:45
- Forum: Feature Requests
- Topic: Two small suggestions
- Replies: 16
- Views: 1348
- 28 Aug 2006, 21:42
- Forum: Off Topic Discussion
- Topic: Hilarious "atlantis explained!!!11" video!
- Replies: 11
- Views: 1083
- 27 Aug 2006, 15:55
- Forum: Art & Modelling
- Topic: Request: New Anim Sets
- Replies: 31
- Views: 3870
- 27 Aug 2006, 13:07
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
- 27 Aug 2006, 13:05
- Forum: AI
- Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
- Replies: 70
- Views: 14907
- 27 Aug 2006, 12:00
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
- 26 Aug 2006, 22:38
- Forum: Off Topic Discussion
- Topic: lasers should be antiair
- Replies: 27
- Views: 2589
yer. It would have Recoil. Just because of the projectile sizes and the fact it has no Propellant the recoil would be really small. nope, just the same. it's simple conservation of momentum: 1: launch a projectile of a certain mass at a certain speed (IE give it some kinetic energy) 2: you can't cr...
- 26 Aug 2006, 22:20
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
just let wings choose which faces belong to which groups and look at the outcome; when you're UVMapping you can't choose all the faces to be attched to one another as it confuses Wings. instead it divides the faces up into groups. these groups are split up on the UVmap. you can shuffle them round, t...
- 26 Aug 2006, 21:21
- Forum: Off Topic Discussion
- Topic: lasers should be antiair
- Replies: 27
- Views: 2589
The DREAD looks like a nice idea :| i would like to know how you get zero recoil from something firing projectiles...if it does just as much kinetic damage as a machinegun then it has to give it's projectiles the same KE, meaning it'll have identical recoil. i think someone is confused. physics be d...
- 26 Aug 2006, 18:38
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
- 26 Aug 2006, 13:26
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
- 26 Aug 2006, 13:13
- Forum: Off Topic Discussion
- Topic: Get your posts edited: A game
- Replies: 19
- Views: 1003
- 25 Aug 2006, 19:53
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
2.) edit->preferences, advanced tab, and enable advanced menus. If you are new to modelling, I strongly suggest doodling and fooling around with different commands and tools so that you get acquainted with and used to using them. damn right - that's one of the most usefull features in the program :...
- 25 Aug 2006, 19:38
- Forum: Off Topic Discussion
- Topic: $2500-3000 Budget: Need Good Spring Gaming Laptop
- Replies: 30
- Views: 3496
- 25 Aug 2006, 19:31
- Forum: Art & Modelling
- Topic: s3o questions (origins and uvmapping)
- Replies: 19
- Views: 1709
Re: s3o questions (origins and uvmapping)
My first problem is UV mapping. I have tried using feature detection and projection but neither produce uvmaps that work with upspring (misaligned). Feature mapping seems to align something but they are the wrongsize (too small). I've tried flipping but to no avail. Am I supposed to flip in the UV ...