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by unpossible
30 Aug 2006, 12:31
Forum: Art & Modelling
Topic: Request: New Anim Sets
Replies: 31
Views: 3870

Mugslugs wrote:erom thats what super sampling and transparency antialiasing are for :P
surely they don't work for cursors?
by unpossible
30 Aug 2006, 09:42
Forum: Off Topic Discussion
Topic: QFT
Replies: 12
Views: 759

nice avatar AF :shock:
by unpossible
30 Aug 2006, 09:41
Forum: Off Topic Discussion
Topic: Spam
Replies: 21
Views: 1694

GODDAMMIT! :evil:
by unpossible
29 Aug 2006, 10:29
Forum: Engine
Topic: Feature Bounty - pot $50 - Completed
Replies: 80
Views: 3489

clericvash wrote:How can the spring devs let such a big thing that many of us think is needed (a few people being "big dogs" around here) not go into the next release?
becuase there will always be another, then another, then another...

edit: and no release
by unpossible
29 Aug 2006, 10:23
Forum: Feature Requests
Topic: Guidelines for feature requests
Replies: 16
Views: 21122

hmm, that's an idea, trouble is it can only be done by peeps who already know their way around the source code as they're the folks who'll know how 'tricky' the patch will be.
caydr will want a bounty section too :wink:
by unpossible
28 Aug 2006, 21:45
Forum: Feature Requests
Topic: Two small suggestions
Replies: 16
Views: 1348

keep the existing one too though!
by unpossible
28 Aug 2006, 21:42
Forum: Off Topic Discussion
Topic: Hilarious "atlantis explained!!!11" video!
Replies: 11
Views: 1083

hmmmm...i'm all for the possibility of aliens seeding life on the planet (a few few bn years ago), but interfering with us all 50000 years ago...nah

LOOK A SP@CESHUTTEL!!!!111 the egyptians knew what they were for!
by unpossible
27 Aug 2006, 15:55
Forum: Art & Modelling
Topic: Request: New Anim Sets
Replies: 31
Views: 3870

do you mean cleaner/less busy?
by unpossible
27 Aug 2006, 13:07
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

Argh wrote:UpSpring doesn't create good model exports if you include point objects. Just FYI.
is this empty objects you're talking about?
by unpossible
27 Aug 2006, 13:05
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 14907

mmm...tasty!
performs well once it gets going, though i've found it tends to crash if there is more than one instance of TSI, i shall mail the logs.
by unpossible
27 Aug 2006, 12:00
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

Orakio wrote:
It seems to randomly not like somethings. Wings still doesn't appear to like using feature detection on the nano only project, but it all seems to map so far.
...so you figured out how to manually specify the groups for the faces when UVmapping...it's best to anyways
by unpossible
26 Aug 2006, 22:38
Forum: Off Topic Discussion
Topic: lasers should be antiair
Replies: 27
Views: 2589

yer. It would have Recoil. Just because of the projectile sizes and the fact it has no Propellant the recoil would be really small. nope, just the same. it's simple conservation of momentum: 1: launch a projectile of a certain mass at a certain speed (IE give it some kinetic energy) 2: you can't cr...
by unpossible
26 Aug 2006, 22:20
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

just let wings choose which faces belong to which groups and look at the outcome; when you're UVMapping you can't choose all the faces to be attched to one another as it confuses Wings. instead it divides the faces up into groups. these groups are split up on the UVmap. you can shuffle them round, t...
by unpossible
26 Aug 2006, 21:21
Forum: Off Topic Discussion
Topic: lasers should be antiair
Replies: 27
Views: 2589

The DREAD looks like a nice idea :| i would like to know how you get zero recoil from something firing projectiles...if it does just as much kinetic damage as a machinegun then it has to give it's projectiles the same KE, meaning it'll have identical recoil. i think someone is confused. physics be d...
by unpossible
26 Aug 2006, 18:38
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

you can't map an entire object in a single map with Wings. just make all but one face a single map and the odd one another if that's how you really want to do it.
by unpossible
26 Aug 2006, 13:26
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

that's right. if you import and object whilst having another object selected it becomes a daughter. god only knows how you managed to get a flare to become den mother snipa :P .
(cut and paste might work for moving them round...but it also might distrub the positions/shapes or corrupt the model)
by unpossible
26 Aug 2006, 13:13
Forum: Off Topic Discussion
Topic: Get your posts edited: A game
Replies: 19
Views: 1003

this structure's foundations were layed on soft ground
8)
by unpossible
25 Aug 2006, 19:53
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

2.) edit->preferences, advanced tab, and enable advanced menus. If you are new to modelling, I strongly suggest doodling and fooling around with different commands and tools so that you get acquainted with and used to using them. damn right - that's one of the most usefull features in the program :...
by unpossible
25 Aug 2006, 19:38
Forum: Off Topic Discussion
Topic: $2500-3000 Budget: Need Good Spring Gaming Laptop
Replies: 30
Views: 3496

can i just say, it makes my skin crawl/brain implode to think that there are laptops that'll wipe the floor with my pc as badly as these would.
:evil: :evil: :evil: :evil: :evil:
by unpossible
25 Aug 2006, 19:31
Forum: Art & Modelling
Topic: s3o questions (origins and uvmapping)
Replies: 19
Views: 1709

Re: s3o questions (origins and uvmapping)

My first problem is UV mapping. I have tried using feature detection and projection but neither produce uvmaps that work with upspring (misaligned). Feature mapping seems to align something but they are the wrongsize (too small). I've tried flipping but to no avail. Am I supposed to flip in the UV ...

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