Your here... so probably not!
BTW go work on Epic AI!
Search found 660 matches
- 20 Jul 2009, 15:58
- Forum: Off Topic Discussion
- Topic: Where have I been?
- Replies: 40
- Views: 4424
- 20 Jul 2009, 15:53
- Forum: Off Topic Discussion
- Topic: How did your Nick came to be ?
- Replies: 124
- Views: 19654
Re: How did your Nick came to be ?
I have a nice list local: JKL -> (DOS games where three initials were needed)(Was a quick typo that had initials from my real name and easy to write in) JKLSS -> (DOS games where five initials were allowed)(add more initials from my name) internet: Storm -> (too simple and of course used) Xenonix ->...
- 20 Jul 2009, 15:19
- Forum: Off Topic Discussion
- Topic: Post your funny Spring pictures
- Replies: 24
- Views: 4585
Re: Post your funny Spring pictures
Thats the best thing I've seen!Carpenter wrote:Image
- 20 Jul 2009, 15:17
- Forum: Off Topic Discussion
- Topic: Where have I been?
- Replies: 40
- Views: 4424
Re: Where have I been?
We should ask you!AF wrote:Im back, any recent advances?
P.S. How long will you keep this up?
- 20 Jul 2009, 15:04
- Forum: Lua Scripts
- Topic: file writing (more of general lua I know)
- Replies: 10
- Views: 1140
Re: file writing (more of general lua I know)
Cannot find directory or file.Tobi wrote:Which error?Pendrokar wrote:I always get the error
- 19 Jul 2009, 21:34
- Forum: Off Topic Discussion
- Topic: Where have I been?
- Replies: 40
- Views: 4424
Re: Where have I been?
If a spring developer was gone for a week I would care!
- 19 Jul 2009, 21:29
- Forum: Lua Scripts
- Topic: REQ: auto cancel producing unit
- Replies: 34
- Views: 7558
Re: REQ: auto cancel producing unit
IIRC in some mods it did...
- 19 Jul 2009, 17:43
- Forum: Lua Scripts
- Topic: REQ: building templete.
- Replies: 6
- Views: 901
Re: REQ: building templete.
making progress -
- 19 Jul 2009, 00:53
- Forum: Game Development
- Topic: Voiced Balanced Annihlation 6.1 (Mod has been lost)
- Replies: 33
- Views: 7447
Re: Voiced Balanced Annihlation 6.1 (Mod has been lost)
Srsly people should read threads not just write in em...
This looks like a ad spam. But sence you've been around it is forgiven!
This looks like a ad spam. But sence you've been around it is forgiven!
Re: NOTA 1.58
Removing LUPS helped...
If I have to choose between a few good looking effects or Higher CPU power?.... bye bye LUPS
Thanks for reply!
[edit] yeah same happens in CA
If I have to choose between a few good looking effects or Higher CPU power?.... bye bye LUPS
Thanks for reply!
[edit] yeah same happens in CA
Re: NOTA 1.58
Has anyone used Pyros? If not this is what happens at least for me: [ 19098] GML error: Sim thread called gmlGenLists (LUA) [ 19098] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call Game freezes... [Edit] You probably need to...
- 18 Jul 2009, 01:06
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84752
- 17 Jul 2009, 22:10
- Forum: Lua Scripts
- Topic: file writing (more of general lua I know)
- Replies: 10
- Views: 1140
Re: file writing (more of general lua I know)
Here is an example, writes out a Lua file to save, and loads and runs this Lua file to load. This Lua file then calls some functions which set up the data structure I wanted to save. (AddWaypoint and AddConnection, in this case.) This is an example of how the data file may look. Hmm local fname = &...
- 17 Jul 2009, 13:55
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84752
- 17 Jul 2009, 12:39
- Forum: Lua Scripts
- Topic: REQ: building templete.
- Replies: 6
- Views: 901
Re: REQ: building templete.
What's done:
file writing
file reading
graphical template building(showing red/green ghosts where you can build and where you can't)
Todo: GUI(template selection)
[edit]
file writing and reading was tested, but didn't work...
file writing
file reading
graphical template building(showing red/green ghosts where you can build and where you can't)
Todo: GUI(template selection)
[edit]
file writing and reading was tested, but didn't work...
- 17 Jul 2009, 12:32
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84752
- 17 Jul 2009, 11:10
- Forum: Lua Scripts
- Topic: GhostRadar v1.11 *fixed*
- Replies: 92
- Views: 15421
Re: GhostRadar v1.11 *fixed*
it CAN be figured out by the player . unitids are readily available to anyone. god dammit, widgets are not cheats. How ? By a human function called memory! -I know it is a old post I haven't been using gl. functions but when looking at the code... Doesn't it draw ghosts even if it is out of screen ...
- 16 Jul 2009, 22:11
- Forum: Lua Scripts
- Topic: REQ: auto cancel producing unit
- Replies: 34
- Views: 7558
Re: REQ: auto cancel producing unit
Done. i finally understood why "right" option is needed when giving Orders.
5% is too low I set 10% as default
http://spring.jobjol.nl/show_file.php?id=2158
5% is too low I set 10% as default
http://spring.jobjol.nl/show_file.php?id=2158
- 16 Jul 2009, 17:08
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84752
Re: Image; rock, paper scissors....
Reclaim!!!
- 16 Jul 2009, 15:37
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84752
Re: Image; rock, paper scissors....
I make the call