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by code_man
05 Aug 2016, 23:37
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15198

Re: Spring Map Edit Revisted

Erhm what? That dev version was rather horribly broken, i only made it since i switched to multi threading and had to get people to test it, but it has been well tested by now. There are some internal uncleanliness associated with it but in practice the multi threading works well now. Since i dont p...
by code_man
05 Aug 2016, 23:11
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 178742

Re: Latest "The Cursed" available here

I have no great ideas for advertising the game to get more recognition. Maybe steam greenlight would be an option? Im the wrong guy to ask this. No big deal, just remember to add the credits, when you do the update. Feel free to use other models for the maps (as long as you do the credits properly ...
by code_man
05 Aug 2016, 23:01
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15198

Re: Spring Map Edit Revisted

FabriceFABS wrote:Thank you VM, I will try it.
Whoa you sure are quick on the reply button.
Be sure to check sha1 sum, cuz im still uploading it just right now.
by code_man
05 Aug 2016, 22:47
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15198

Re: Spring Map Edit Revisted

And comes another. This is mostly a bug fix release, the most important ones basically being all the mirroring, flipping and shifting ops being properly working and also all import/export. There should also be a noticable increase in speed when editing now. Also increase in code quality, which shoul...
by code_man
05 Aug 2016, 20:53
Forum: General Discussion
Topic: Requests for infrastructure providing
Replies: 2
Views: 1228

Re: Requests for infrastructure providing

gc is galactic conquest, which is my main game and ord is my operation red dawn, that is my C&C remake, thought its good to have dedicated channels, for the heck of it i guess. I also have minor projects such as simbase and intrusion and if things go well i might have more in the future. Alright...
by code_man
05 Aug 2016, 18:38
Forum: Map Creation
Topic: Randome time gadget
Replies: 0
Views: 3170

Randome time gadget

Here is a little gadget that changes map lightning dynamically with the new callouts that are available since 100. It fluctuates the light with randomness, with extremes being less possible as time passes. This gives maps a subtile but noticable change in lightning. It also has a slight fog applied ...
by code_man
05 Aug 2016, 18:12
Forum: General Discussion
Topic: Requests for infrastructure providing
Replies: 2
Views: 1228

Requests for infrastructure providing

I would like to have two channels: gc and ord registered to my name, which is code_man too if you dont know already, we already tried but it hadnt worked out then, so i would like to try it again. Also is i would like a subforum called: Code_Man's Projects for my games. I suppose its not problem to ...
by code_man
05 Aug 2016, 17:57
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 178742

Re: Latest "The Cursed" available here

Cursed never gets the recognition it deserves, including from myself. :( Wonderful work! Fucking this! Imo best spring game, commercial like. Needs to change, should be spring's front runner game. Do you mind if i mention it to the folks at http://freegamer.blogspot.com ? I wanted to mail them to u...
by code_man
24 May 2016, 22:19
Forum: Off Topic Discussion
Topic: X-Com Apocalypse Open Source Engine is in the works.
Replies: 1
Views: 2495

Re: X-Com Apocalypse Open Source Engine is in the works.

Call me when its a complete game not just an engine.
What do i look like? Like some kind of gamedev! :evil:
by code_man
24 May 2016, 22:17
Forum: Ludum Dare
Topic: Parts Needed (LD35)
Replies: 22
Views: 13672

Re: Parts Needed (LD35)

I finally got around logging in again and i actually cought up with these games, i know im a snail. Just wanted to say the ld games are fine, i was rather suprised how good they were and how little of spring was visible, if it werent for default chili theme and loadscreen i couldnt tell. Its almost ...
by code_man
24 May 2016, 21:05
Forum: Map Creation
Topic: How to compile map?
Replies: 42
Views: 8513

Re: How to compile map?

There is viewtopic.php?f=13&p=577678#p577678 which can import and compile maps simple, no need for building smf compilers.
by code_man
24 May 2016, 20:21
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15198

Re: Spring Map Edit Revisted

Alright here is another version. The highlights of this one is selective mirroring, flipping and shifting as well copypasting of all maps(height, texture, metal (but not features) and etc). Not only can you perform those across the whole map but also on parts of it, that way you can do some crazy re...
by code_man
24 May 2016, 17:46
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 65
Views: 24965

Re: infologs.springrts.com

Sorry if this is a bit offtopic, but i dont think its worth making a new thread.

My suggestion would be to have a feature when spring crashes having a button that uploads infolog to paste.springfiles.com.
Or some other way too when it doesnt crash, but i dont know how that might be called.
by code_man
24 May 2016, 17:42
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220423

Re: Journeywar

I totally would if my free disk space wouldnt be 100 mb.

This looks so damn cool, gotta give it to ya.
by code_man
24 May 2016, 17:40
Forum: Game Development
Topic: Base Textures
Replies: 11
Views: 5649

Re: Base Textures

I would love to test this asap.
by code_man
24 May 2016, 17:39
Forum: General Discussion
Topic: AI to play against
Replies: 7
Views: 4123

Re: AI to play against

RAI does something the first time it runs on a new map at game start which causes the game to freeze and it might seem like it has crashed.
But i played RAI in quite a few game instances and never run into trouble with it.

Not saying it didnt crash, just that you should check twice with rai.
by code_man
16 Feb 2016, 21:57
Forum: Off Topic Discussion
Topic: Vulkan has been released
Replies: 3
Views: 3312

Re: Vulkan has been released

Gentlemen, i give you the vulcan.

Image
by code_man
09 Feb 2016, 05:24
Forum: General Discussion
Topic: Bounty offers as feature request subfoums?
Replies: 12
Views: 2383

Re: Bounty offers as feature request subfoums?

Sounds smart, not that i care, just putting an observation out here.
by code_man
09 Feb 2016, 05:19
Forum: Engine
Topic: Engine Testing - 101.0-RC1
Replies: 3
Views: 1118

Re: Engine Testing - 101.0-RC1

Very nice i have been waiting for a long time.
by code_man
05 Feb 2016, 22:25
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15198

Re: Spring Map Edit Revisted

@FabriceFABS: Thanks for notifying me, i noticed this problem in the s44 trees aswell. Shit i fucked up the renaming after all tough! So if you want to use geovents you will have to rename them again, sorry for the trouble but its better than reuploading the thing again just because of some case. I ...

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