Search found 617 matches
- 10 Oct 2017, 01:22
- Forum: Lobby Clients & Server
- Topic: unable to log back in... says "already logged in"
- Replies: 11
- Views: 6268
Re: unable to log back in... says "already logged in"
I had the same after a PC crash, I still saw my account logged in for a good 15..20 mins
- 06 Sep 2017, 22:24
- Forum: Ingame Community
- Topic: OverKillHost1 Moderator Feedback - ADOLF
- Replies: 72
- Views: 27751
Re: OverKillHost1 Moderator Feedback - ADOLF
Adolf does say ShockWave is the owner and that sausage had a habit of dgunning people if they didnt give him t2, and deliberately idling aswel. This was the final straw... so yeah, I guess as most of the times... one replay just doesnt stand on its own.
- 06 Sep 2017, 19:07
- Forum: Ingame Community
- Topic: OverKillHost1 Moderator Feedback - ADOLF
- Replies: 72
- Views: 27751
Re: OverKillHost1 Moderator Feedback - ADOLF
Isnt adolf the host admin? Not just a moderator? I think he just made it look like ShockWave is the admin. Dunno. Watched the demo and the ban/kick is not a legit one indeed, instigated with frustration of losing the golly he made cause Sausage's (BadgerMyBadger) leveler was too late to save it. Wor...
- 03 Sep 2017, 14:42
- Forum: Balanced Annihilation
- Topic: Questions about BA
- Replies: 31
- Views: 16250
Re: What exactly do current game developers want?
... a solution has been found though, its called raw_move. Its being implemented for ZK and BA. Makes the unit go straight to where you order them, without stickign to some predefined path and clumping.
- 03 Sep 2017, 14:39
- Forum: Help & Bugs
- Topic: BA gui is fucked ?
- Replies: 3
- Views: 2481
Re: BA gui is fucked ?
Probably the SmartSelect widget is in play here... It filters out buildings if there are mobile units under the selection rectangle. Add Shift while dragging the selection to include the buildings again. To disable filtering buildings behavior altogether: do /selectionmode to toggle it on/off. (new ...
- 26 Aug 2017, 11:49
- Forum: Balanced Annihilation
- Topic: Hiding system info/specifications from spring/Balanced Annihilation
- Replies: 45
- Views: 12655
Re: Hiding system info/specifications from spring/Balanced Annihilation
@Floris: a good part of the users, the system_info is missing the "CPU:" line. Those users cannot be taken into account by the platform stats system, as the "core" line is not informative enough and a valid entry must have accountId+CPU+OS. Any chance to fix that? Nope, I gather...
- 26 Jul 2017, 01:02
- Forum: Balanced Annihilation
- Topic: Hiding system info/specifications from spring/Balanced Annihilation
- Replies: 45
- Views: 12655
Re: Hiding system info/specifications from spring/Balanced Annihilation
I guess I'll work on some opt-out option. This way we can still troubleshoot, deliver the info as a curiosity and satisfy privacy concerns somewhat.
- 20 Jul 2017, 14:40
- Forum: Balanced Annihilation
- Topic: New BA releases / Changelog
- Replies: 24
- Views: 14206
Re: New BA releases / Changelog
Because the changelog is now easy to find ingame, aswell as on the web, there is little need to spread it here every time. We used to have nearly weekly releases and there was little need for forum changelog posts. So I do see the need to make a (few) post for the upcomming BA version, but not to ma...
- 12 Jul 2017, 15:56
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2017-07-07
- Replies: 27
- Views: 22087
Re: Dev meeting minutes 2017-07-07
That is what it gathers... and platform can only offer the GPU / GPU VRAM / OS partsCPU: Intel i7-7700K CPU @ 4.20GHz
CPU cores: 4 / 8
RAM: 32727MB
GPU: GeForce GTX 1080 Ti
GPU VRAM: 11264MB
1732x1150:24bit @59Hz (windowed)
OS: Windows
- 12 Jul 2017, 14:44
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2017-07-07
- Replies: 27
- Views: 22087
Re: Dev meeting minutes 2017-07-07
Not all games seem to produce such a luamsg however. I've seen it in BA and EvoRTS, not in TechA or ZK, didn't test others. I've created a gadget that gets all that info from the infolog and then shares it to lua (advplayerslist shows when hovering player fps number) Only BA and Evo have this indee...
- 07 Jun 2017, 22:58
- Forum: Balanced Annihilation
- Topic: Unit Restrictions
- Replies: 4
- Views: 1809
Re: Unit Restrictions
issue has been fixed for next BA release...
- 16 May 2017, 21:50
- Forum: Balanced Annihilation
- Topic: The 9.54 test is not a test
- Replies: 2
- Views: 1566
Re: The 9.54 test is not a test
At the time there wasn' t a way to get a testgame going at the most regular host like we usually did before... I only heard afterwards that it was because of trouble with offering spring features package on the particular Overkill host. I thought the only way to get some testing done I decided to ma...
- 06 Apr 2017, 12:39
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 106332
Re: Status on BAR + repo links
(@BA - if you would prefer to see BAR threads moved out of your forum, simply let me & the admins know via pm.) Since the BA in BAR still stands for Balanced Annihilation its still hard to distance our self enough from it. It's part of our history. Its up to the BAR devs to distance themselves ...
- 09 Mar 2017, 11:29
- Forum: Balanced Annihilation
- Topic: BA Freezing problem.
- Replies: 9
- Views: 2375
Re: BA Freezing problem.
he has a 6700k kind of potato though
...oh and stop using an admin account as user
...oh and stop using an admin account as user
- 01 Mar 2017, 21:01
- Forum: Balanced Annihilation
- Topic: Long time player - new to forums
- Replies: 4
- Views: 2352
Re: Long time player - new to forums
hover over the music widget right above the playerlist to use the music volume slider
- 21 Feb 2017, 11:49
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 31451
Re: Would anyone slit their wrists if sniper shots were made visible?
...the sniper projectile was removed yesterday. The hit explosion has been given a red color instead
- 19 Feb 2017, 14:44
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 31451
Re: Would anyone slit their wrists if sniper shots were made visible?
It seems (the general consensus) that a projectile removes the purpose of a sniper too much so I guess we'll just colorize the explosion for sniper hits and remove the projectile. I play with sound of and I have heard a lot of other people also do this. (a guess people in bigger teamgames are more l...
- 16 Feb 2017, 00:43
- Forum: Ingame Community
- Topic: Request IP or other ban
- Replies: 7
- Views: 4034
Re: Request IP or other ban
no, i just fixed commands_fx widget crashing lua when ludicrous buildqueues were given
- 14 Feb 2017, 19:44
- Forum: Balanced Annihilation
- Topic: Promotion initiative - discussion & ideas
- Replies: 4
- Views: 1617
Re: Promotion initiative - discussion & ideas
Hey Tzaeru Good to see someone stepping up with community/advertising initiatives! BA has its own server on Discord. It is an enriched chat service, with voice capabilities if you desire. It has several channels with various topics. It has clients for all OS platforms and its accessible from the bro...
- 05 Feb 2017, 18:00
- Forum: Balanced Annihilation
- Topic: Visited to spec a few games from a long time, revolted by the community
- Replies: 28
- Views: 9450
Re: Visited to spec a few games from a long time, revolted by the community
huh? I am?Moving forward Floris is taking some steps to clean it up.