Search found 60 matches
- 25 Nov 2011, 00:52
- Forum: Balanced Annihilation
- Topic: who is currently maintaining BA?
- Replies: 66
- Views: 13488
Re: who is currently maintaining BA?
The BA Devs think BA is finished and only needs little tweaks. But as this is the major mod played and there are SO many amazing mechanics and variety you can implement in spring by even just modifying unit stats it's such a shame that they just sit around passively letting it stagnate. On top of th...
- 24 Nov 2011, 13:51
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.61
- Replies: 6
- Views: 4237
Re: Balanced Annihilation 7.61
All those changes were done months ago, save the end game widget which already had a check in it for the new Spring. As for fast since when is two and half months been fast? This, - Updated dynamic collision volumes Only maintains the state of BA. It was implemented because the new spring changes th...
- 24 Nov 2011, 13:03
- Forum: Balanced Annihilation
- Topic: who is currently maintaining BA?
- Replies: 66
- Views: 13488
Re: who is currently maintaining BA?
Senna for new Dev!
- 13 Nov 2011, 04:14
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9664
Re: What's to come?
Just putting it out there that my next goal for PA is to work on sea. I'm looking to completely re balance sea and update the models.
- 09 Nov 2011, 23:33
- Forum: Progressive Annihilation
- Topic: Suggestion Thread
- Replies: 8
- Views: 7640
Re: Suggestion Thread
I like the idea of the Generals, it'd be a great way for players to help new players and experience game play differently. Also once the new spring version is out it will be possible to have teams without any units being alive. I'm not so sure about the experience levels though, the bonus a general ...
- 09 Nov 2011, 10:41
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9629
Re: Progressive Annihilation V 1.4
New version updated!
- 27 Oct 2011, 14:17
- Forum: Lua Scripts
- Topic: Arcing Lightning effect.
- Replies: 7
- Views: 1118
Re: Arcing Lightning effect.
As interesting as all this input has been what we really need answered is this is this... just quickly did this as a demo: Is there a way to have the 'arcs' between units as a single textured "beam" (i.e. the lightning weapon in the screenshot) as opposed to a line of discrete CEGs? Genera...
- 27 Oct 2011, 13:48
- Forum: Progressive Annihilation
- Topic: Bugs
- Replies: 2
- Views: 5657
Re: Bugs
With the exception of the above post please only post relevant posts thanks.
- 27 Oct 2011, 10:20
- Forum: Progressive Annihilation
- Topic: Bugs
- Replies: 2
- Views: 5657
Bugs
If you have any bugs to report please post them here.
Thank you.
Thank you.
- 26 Oct 2011, 13:57
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9629
Re: Progressive Annihilation V 1.35
I haven't been making many posts lately but I have been making lots of progress and additions. After I have some complications worked out there will likely be another release within the week adding a lot of fantastic changes and content.
- 25 Oct 2011, 12:55
- Forum: Lua Scripts
- Topic: Arcing Lightning effect.
- Replies: 7
- Views: 1118
Arcing Lightning effect.
I'm looking to add Arcing lightning to lightningcannons in my mod PA. I'd like Lightning Cannons to hit their targets and then for another effect to be drawn(probably with lups) to the next closest unit in range as it also takes damage through a gadget and then continues the arc. I don't have any id...
- 12 Oct 2011, 08:28
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9629
Re: Progressive Annihilation V 1.35
Updated to the new version.
- 09 Oct 2011, 17:23
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9664
- 09 Oct 2011, 12:42
- Forum: Balanced Annihilation
- Topic: Pitbull (and possibly Viper) scripting messed up
- Replies: 6
- Views: 1833
Re: Pitbull (and possibly Viper) scripting messed up
This bug has been fixed in PA and the script has been refined I can pass you a copy if you'd like.
- 06 Oct 2011, 13:37
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9664
Re: What's to come?
I haven't decided exactly how it will work but it will be a transport for up to three units up to T2. T3 can not be there. Goli + Flak + Penetrator would be a cool mix. At this point I haven't decided whether to have the units on top damageable as it could lead to some problems with wrecks and targe...
- 06 Oct 2011, 12:41
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9664
- 06 Oct 2011, 01:30
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9664
- 06 Oct 2011, 01:15
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9629
Re: Progressive Annihilation V 1.3
Good Idea. :)
- 05 Oct 2011, 13:59
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9629
Progressive Annihilation V 1.5
http://springfiles.com/spring/games/progressive-annihilation-1 Progressive Annihilation Version 1.5 changelog. Economy and Ecoing: Metal makers and Advanced Fusions have been removed. Energy producing structures and mexes give significantly more storage. Moho mexes have been removed. There is only ...
- 05 Oct 2011, 05:42
- Forum: Progressive Annihilation
- Topic: What Are Your Thoughts on Scouts?
- Replies: 1
- Views: 5598
What Are Your Thoughts on Scouts?
More specifically Weasels, Jeffy's and Fleas. I personally am not a fan of the roll they play at the moment. I have some ideas for what to do with them and replacements for them. My ideas for changes to scouts: 1. Their weapon changed to EMP damage. 2. Their weapon removed 3. Target-able by AA, like...