Search found 747 matches
- 01 Jan 2015, 17:28
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
I think a 512x512 is sill but he can do what he wants. 2048 is safe, in a few years 4096 will be safe if it isn't already. You can go smaller. As far as unit textures, these 2 aircraft from grts, they had 256x256 and panel line details because aircraft are closer to the camera.. Of course he can do...
- 01 Jan 2015, 11:25
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
http://i.imgur.com/XdIozgf.png ingame: http://i.imgur.com/WEbWZWj.jpg damn I like the assimp support, much less hassle compared with upspring, hm I guess it could use on it some animation , some smoothing fixed it by checking the apply modifiers option and unchecking edge angle and a bit better UV ...
- 01 Jan 2015, 11:23
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
Well, part of your flow NEEDS to be doing a well planned texture UVmap. Lazy uv maps waste a lot of space, when you are worried about performance you need to spend the time to really craft all your UV maps. In before blurry.. Those are nice screenshot, ok I get it now - when all units should get a ...
- 31 Dec 2014, 17:38
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
Not trying to come off like I am being mean, but what about your work justifies a 1024 texture for most units? I don't understand. If you cannot do it in 512 x 512, you may be wasting a majority of uv space. Also do you mean average or MEAN size? meh, I wasted anyway alot of UV spaces just alone fo...
- 31 Dec 2014, 11:49
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
Evo units use lego, which is a giant 2048x2048 atlas that is used across all the units. The cool part is, the more units you have, the more efficient it becomes. I did the math one time and I think at about 21 units an atlas that size starts paying for itself. My game uses so far 50+ units, like yo...
- 31 Dec 2014, 01:34
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
Use dds. Most S44 textures are 512x512 and that is plenty if you are an efficient UV mapper. hm right but I used different approach for texturing my models, I admit it is not the best one to use. An alternative approach is the BAR path where you use one huge texture for all units, and judging from ...
- 30 Dec 2014, 22:18
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Texture size affecting game framerates?
so uh currently my mod uses like 47 files on average 1024x1024px scaling and it takes 41,4 mb in total they're all in PNG format. And my question is if that would have large impact on game performance, because currently my workflow is that each unit gets 1024x1024 sized texture per default and somet...
- 30 Dec 2014, 22:01
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 113806
Re: Random WIP 2014+
thats some nice models you made there
- 21 Dec 2014, 15:29
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
oy, I toyed around with Krita and seems to be a kinda nice, but it seems to lack plugins/brushes stuffs? oh well. What I really like about it that it has a wrap around feature which means it is possible to make seamless texture on it directly, and not having to fiddle around with various techniques ...
- 28 Sep 2014, 18:03
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
dae model test after messing around with bit I could managed to get this http://i.imgur.com/CjPWfhPl.jpg http://i.imgur.com/wtNkICEs.jpg I will be going to trash Upspring for my workflow now as it has alot of flaws and not enough direct control compared to Blender the only problem I have atm is how ...
- 27 Sep 2014, 22:35
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 113806
Re: Random WIP 2014+
It looks goods, seems almost similar to other level editor/sandbox mode from some gamesgajop wrote:Scenario Editor 0.4 release: https://www.youtube.com/watch?v=L3g_DKVsXzE
- 07 Aug 2014, 09:53
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
that is a long range directional radar not a radius based one isn't it? radius based one my game isn't going to use any sort of gadget for now. realistically speaking most of the radar is actually directional based but it also depends how it got constructed like multiple radars or just fixed one in...
- 06 Aug 2014, 18:43
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
why do several renders when 1 perspective, front, side and rear image will do. hm I do it in the next time then also what is the dish? Why not a radar dome? That looks like a satcom trailer Because it is supposed to be a radar trailer + you cannot watch 10 hours on a radar dome spinning its radars ...
- 06 Aug 2014, 15:22
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
wat, thats a missile interceptorPicassoCT wrote:missile silo detected :)
more piccy dump:
It will be a replacement for the radar tower which is going to be towable as well
- 22 Jul 2014, 14:51
- Forum: Off Topic Discussion
- Topic: Non-Spring Random WIP
- Replies: 243
- Views: 89806
Re: Non-Spring Random WIP
out of curiosity,
does unity engine supports model instancing?
your map look like it could profit from it
does unity engine supports model instancing?
your map look like it could profit from it
- 22 Jul 2014, 14:45
- Forum: Off Topic Discussion
- Topic: US gov wants Terminator to happen
- Replies: 17
- Views: 3873
Re: US gov wants Terminator to happen
yes good gouy, there is no such thing as black (chess) privilegesmoth wrote: stupid white privilege..
remember kids, blacks always win in chess
sounds like a rule set for jengaAnarchid wrote:we who build great works, just to break them down;
we who make our rules, so we never fail
- 21 Jul 2014, 13:41
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 213759
Re: Journeywar
nice soap pad you've got there
- 17 Jul 2014, 20:18
- Forum: Off Topic Discussion
- Topic: US gov wants Terminator to happen
- Replies: 17
- Views: 3873
Re: US gov wants Terminator to happen
bow down to your new master, go- I mean guy
Of course you will be very safe "among us"
but only with a fee
Of course you will be very safe "among us"
but only with a fee
- 17 Jul 2014, 20:14
- Forum: Off Topic Discussion
- Topic: Easy IRL -> game model
- Replies: 6
- Views: 1555
Re: Easy IRL -> game model
That's what the Federal Reserve is for, if you have special connection with themPicassoCT wrote: And all the money in the world, cant give them a break through where they needed one..
heehehe
- 09 Jul 2014, 23:33
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26808
Re: PzSl Development Thread
bump
replacement model für der Abfänger building
replacement model für der Abfänger building