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by Karl
01 Jan 2015, 17:28
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

I think a 512x512 is sill but he can do what he wants. 2048 is safe, in a few years 4096 will be safe if it isn't already. You can go smaller. As far as unit textures, these 2 aircraft from grts, they had 256x256 and panel line details because aircraft are closer to the camera.. Of course he can do...
by Karl
01 Jan 2015, 11:25
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

http://i.imgur.com/XdIozgf.png ingame: http://i.imgur.com/WEbWZWj.jpg damn I like the assimp support, much less hassle compared with upspring, hm I guess it could use on it some animation , some smoothing fixed it by checking the apply modifiers option and unchecking edge angle and a bit better UV ...
by Karl
01 Jan 2015, 11:23
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

Well, part of your flow NEEDS to be doing a well planned texture UVmap. Lazy uv maps waste a lot of space, when you are worried about performance you need to spend the time to really craft all your UV maps. In before blurry.. Those are nice screenshot, ok I get it now - when all units should get a ...
by Karl
31 Dec 2014, 17:38
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

Not trying to come off like I am being mean, but what about your work justifies a 1024 texture for most units? I don't understand. If you cannot do it in 512 x 512, you may be wasting a majority of uv space. Also do you mean average or MEAN size? meh, I wasted anyway alot of UV spaces just alone fo...
by Karl
31 Dec 2014, 11:49
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

Evo units use lego, which is a giant 2048x2048 atlas that is used across all the units. The cool part is, the more units you have, the more efficient it becomes. I did the math one time and I think at about 21 units an atlas that size starts paying for itself. My game uses so far 50+ units, like yo...
by Karl
31 Dec 2014, 01:34
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

Use dds. Most S44 textures are 512x512 and that is plenty if you are an efficient UV mapper. hm right but I used different approach for texturing my models, I admit it is not the best one to use. An alternative approach is the BAR path where you use one huge texture for all units, and judging from ...
by Karl
30 Dec 2014, 22:18
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Texture size affecting game framerates?

so uh currently my mod uses like 47 files on average 1024x1024px scaling and it takes 41,4 mb in total they're all in PNG format. And my question is if that would have large impact on game performance, because currently my workflow is that each unit gets 1024x1024 sized texture per default and somet...
by Karl
30 Dec 2014, 22:01
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 113806

Re: Random WIP 2014+

thats some nice models you made there
by Karl
21 Dec 2014, 15:29
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

oy, I toyed around with Krita and seems to be a kinda nice, but it seems to lack plugins/brushes stuffs? oh well. What I really like about it that it has a wrap around feature which means it is possible to make seamless texture on it directly, and not having to fiddle around with various techniques ...
by Karl
28 Sep 2014, 18:03
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

dae model test after messing around with bit I could managed to get this http://i.imgur.com/CjPWfhPl.jpg http://i.imgur.com/wtNkICEs.jpg I will be going to trash Upspring for my workflow now as it has alot of flaws and not enough direct control compared to Blender the only problem I have atm is how ...
by Karl
27 Sep 2014, 22:35
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 113806

Re: Random WIP 2014+

gajop wrote:Scenario Editor 0.4 release: https://www.youtube.com/watch?v=L3g_DKVsXzE
It looks goods, seems almost similar to other level editor/sandbox mode from some games
by Karl
07 Aug 2014, 09:53
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

that is a long range directional radar not a radius based one isn't it? radius based one my game isn't going to use any sort of gadget for now. realistically speaking most of the radar is actually directional based but it also depends how it got constructed like multiple radars or just fixed one in...
by Karl
06 Aug 2014, 18:43
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

why do several renders when 1 perspective, front, side and rear image will do. hm I do it in the next time then also what is the dish? Why not a radar dome? That looks like a satcom trailer Because it is supposed to be a radar trailer + you cannot watch 10 hours on a radar dome spinning its radars ...
by Karl
06 Aug 2014, 15:22
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

PicassoCT wrote:missile silo detected :)
wat, thats a missile interceptor

more piccy dump:

Image

Image

It will be a replacement for the radar tower which is going to be towable as well
by Karl
22 Jul 2014, 14:51
Forum: Off Topic Discussion
Topic: Non-Spring Random WIP
Replies: 243
Views: 89806

Re: Non-Spring Random WIP

out of curiosity,

does unity engine supports model instancing?
your map look like it could profit from it
by Karl
22 Jul 2014, 14:45
Forum: Off Topic Discussion
Topic: US gov wants Terminator to happen
Replies: 17
Views: 3873

Re: US gov wants Terminator to happen

smoth wrote: stupid white privilege..
yes good gouy, there is no such thing as black (chess) privilege

remember kids, blacks always win in chess

Anarchid wrote:
we who build great works, just to break them down;
we who make our rules, so we never fail
sounds like a rule set for jenga
by Karl
21 Jul 2014, 13:41
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 213759

Re: Journeywar

nice soap pad you've got there
by Karl
17 Jul 2014, 20:18
Forum: Off Topic Discussion
Topic: US gov wants Terminator to happen
Replies: 17
Views: 3873

Re: US gov wants Terminator to happen

bow down to your new master, go- I mean guy

Of course you will be very safe "among us"

but only with a fee

Image
by Karl
17 Jul 2014, 20:14
Forum: Off Topic Discussion
Topic: Easy IRL -> game model
Replies: 6
Views: 1555

Re: Easy IRL -> game model

PicassoCT wrote: And all the money in the world, cant give them a break through where they needed one..
That's what the Federal Reserve is for, if you have special connection with them

heehehe
by Karl
09 Jul 2014, 23:33
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26808

Re: PzSl Development Thread

bump

Image

Image

Image

replacement model für der Abfänger building

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