There was one mod, where you raced cars in fps. I don't think I have it anymore tho. It wasn't very good anyway, but quite interesting nevertheless.
Edit: Just checked all of the link. I don't recall playing that many maps with sucha vivid textures, so it might be something else -.-
Search found 264 matches
- 27 Aug 2009, 23:01
- Forum: Off Topic Discussion
- Topic: What's those racing game pic on jobjol?
- Replies: 10
- Views: 1076
- 27 Aug 2009, 17:05
- Forum: Help & Bugs
- Topic: Rezbot behavior change
- Replies: 16
- Views: 1830
Re: Rezbot behavior change
I prefer current behavior as well. If you gave bunch of rezers only one order, they should all follow it completely, which means that they all need to heal after rez. Unit is most vulnerable right when it gets back to life, so healing up fast is critical in my mind. Plus this is way better when rezi...
- 26 Aug 2009, 00:23
- Forum: Balanced Annihilation
- Topic: What's your build order?
- Replies: 24
- Views: 3691
Re: What's your build order?
First I hit "i" and then decide on build order according to wind speed. In general 3 mex 2 solars start works rly nice. When you finish lab start making wind or solar, couse it takes shitloads of time for lab to open anyway, so your boi can do something useful in meantime. On small maps or...
- 23 Aug 2009, 12:41
- Forum: Engine
- Topic: Revert gl.Text
- Replies: 85
- Views: 4357
Re: Revert gl.Text
By the way: This doesn't only affect LuaUI. With Lua completely disabled you now get resource bars with text overlapping the window border and all the buttons in the share/quit/gameend dialogs are misaligned. If the tooltip has 5 lines it even touches the bottom of the screen (at least for me). So ...
- 23 Aug 2009, 01:36
- Forum: News
- Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
- Replies: 102
- Views: 22990
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
Metal produced (and probably energy produced also) chart is still buged. It needs to be reset when game actually starts so we don't get 0 point at 20K -.-
- 19 Aug 2009, 13:58
- Forum: Kernel Panic
- Topic: Chiptune Music
- Replies: 42
- Views: 28771
Re: Chiptune Music
I love this song. If it was only a bit longer.
- 06 Jul 2009, 20:01
- Forum: Balanced Annihilation
- Topic: Ctrl + C
- Replies: 7
- Views: 1508
Re: Ctrl + C
Select commander, hit Ctrl+0 and there you have it. Every time you press 0 you'll get commander selected without camera movement. You're still left with 9 numbers for other units and we still have Ctrl+C that works like it should. Believe me, Ctrl+C is quite useful for commander searching, especiall...
- 04 Jul 2009, 01:15
- Forum: Feature Requests
- Topic: Backwards Movement
- Replies: 38
- Views: 7721
Re: Backwards Movement
I was about to write: "This thing gets debated every few months", then I checked date of the last topic I started and it's from 2007. I still remember it like it was yesterday -.-
Anyway maybe you should read it anyway: here
Anyway maybe you should read it anyway: here
- 30 Jun 2009, 14:54
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 14729
Re: Custom Formations 2
I've seen this and I've sometimes seen them reverse their order, meaning they move from one side to the complete other side instead of just turning around in whatever their minimum turning radius is. I think the widget needs to be "smart" enough to take into account turning radius when it...
- 28 Jun 2009, 22:09
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 14729
Re: Custom Formations 2
So where can one read about those "extra features", what they do and where they're bound?
I checked .lua rly fast and couldn't see anything that would help me (comments and stuff, I can't read code very fast).
I checked .lua rly fast and couldn't see anything that would help me (comments and stuff, I can't read code very fast).
- 21 Jun 2009, 12:35
- Forum: Help & Bugs
- Topic: TASClient CPU usage
- Replies: 11
- Views: 982
Re: TASClient CPU usage
I have it off, but I'm still able to see metal and height map. It shouldn't affect that.
- 21 Jun 2009, 12:01
- Forum: Help & Bugs
- Topic: TASClient CPU usage
- Replies: 11
- Views: 982
Re: TASClient CPU usage
You guys should turn off "Load unit icons and names when joining" in Options -> Interface.
This function only helps (shows you unit pictures) if you want to disable units or if you wanna see which are disabled. Load is much faster w/o.
This function only helps (shows you unit pictures) if you want to disable units or if you wanna see which are disabled. Load is much faster w/o.
- 20 Jun 2009, 16:45
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 25722
- 17 Jun 2009, 17:26
- Forum: Off Topic Discussion
- Topic: Cortex Command
- Replies: 18
- Views: 3853
Re: Cortex Command
I got BSOD while playing the game before. It might be my PC tho :\
- 17 Jun 2009, 16:13
- Forum: Off Topic Discussion
- Topic: Cortex Command
- Replies: 18
- Views: 3853
Re: Cortex Command
Looking good... I wonder how much of a game we get for free tho -.-
- 12 Jun 2009, 11:22
- Forum: Off Topic Discussion
- Topic: My new 4 pets! POST YOURS!
- Replies: 32
- Views: 9703
- 22 May 2009, 17:18
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 11863
Re: Balanced Annihilation V6.92
again, you misread. I suspect your not actually reading at all. counter? I sure didnt say that. infact, I never even suggested kbots should be equal to veh... see, im doin it wrong because I like situations where you have a choice of lab in a competetive game, rather than two types of game that don...
- 22 May 2009, 01:04
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 11863
Re: Balanced Annihilation V6.92
@1v0ry_k1ng Just answer this: Why do you need kbots to counter veh? For me there are hovers, ships, planes, vehs and bots. They all have their own role which is meant to be completely different. I still don't know why you feel like kbots should be able to equally counter vehs. Bots are separate bran...
- 21 May 2009, 21:25
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 11863
Re: Balanced Annihilation V6.92
you guys are great at slapping eachothers backs, but srsly, ak/pw e-costs are total lulz and hammers are just somthing you build instead of storm/rocko on any map with more than a certain amount of hill (or when there are more than a certain amount of wrecks)- thats not alot of tactical decision in...
- 19 May 2009, 23:22
- Forum: Off Topic Discussion
- Topic: How did your Nick came to be ?
- Replies: 124
- Views: 19380
Re: How did your Nick came to be ?
I wanted to spell my last name in German. But I can't spell.