Search found 1115 matches
- 24 May 2006, 05:33
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 7750
- 24 May 2006, 05:30
- Forum: Map Creation
- Topic: new map in the works called Core-Islies
- Replies: 49
- Views: 4346
- 24 May 2006, 02:39
- Forum: Off Topic Discussion
- Topic: It's Ridge Racer! RIIIIIIIIIDGE RACER!!!
- Replies: 20
- Views: 1403
I would expect there will be before too much longer, once Nintendo realizes it may win back some of the older generations it lost during the Cube/PS2/XBOX era, on account of the PS3 not being as serious competition. Right now, I suspect Nintendo is sticking to the Friend system since it provides muc...
- 23 May 2006, 23:59
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 55130
- 23 May 2006, 23:35
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 55130
@IceXuick *points at big post totally quashing the bars next to the build pics that everybody ignroed* I like the bars. Very much. Often when playing, I only look at the most signifigant digit of metal cost for what I'm building, and what order of magnitude it is. That's when I'm being careful. But...
- 23 May 2006, 16:28
- Forum: General Discussion
- Topic: Why isn't LoS drawn?
- Replies: 41
- Views: 3591
I would be satisfied with an L mode that, instead of shading the entire map, just drew a single bright line on the edge of your los/radar. That would be enough for me to keep L on all the time, and be well satisfied with it. So basically all I think I'm asking for is a different shade effect for the...
- 23 May 2006, 04:20
- Forum: Argh's Projects
- Topic: Project Two: Now Recruiting
- Replies: 99
- Views: 11074
- 23 May 2006, 04:09
- Forum: AI
- Topic: How did you choose your AI?
- Replies: 36
- Views: 5206
I use AAI because it's installation was simple, and it is the only AI that I have tried that runs stably on my machine. I love the learning algorithm too- after 10 games on one map, there aren't many new things it will try, but it's really fun to fire up a new map and watch it evolve depending on wh...
- 19 May 2006, 19:25
- Forum: Map Releases
- Topic: ***New MAP!!! "High and Low"***
- Replies: 26
- Views: 3236
- 19 May 2006, 17:56
- Forum: Engine
- Topic: Maplist == AAAAAARRRRRGGGHHHHH
- Replies: 18
- Views: 1137
The maps I downloaded _that session_ appear green on my computer, but once I shut Spring down for the day and come back to it later, the entire list has gone back to being black.
Except for some names in yellow, which are usually things I haven't downloaded, and I'm not sure why they show up yellow.
Except for some names in yellow, which are usually things I haven't downloaded, and I'm not sure why they show up yellow.
- 19 May 2006, 17:49
- Forum: Help & Bugs
- Topic: Patrolling & constructors, my pet peeve again
- Replies: 20
- Views: 1719
Sounds like a lot of extra complexity and some extra processor load (cycling through task priority checks for every builder on patrol) for a behavior that could be more accurately generated and tightly managed by having the patrol and guard commands remain separate. Personally, I hate losing a turre...
- 17 May 2006, 08:58
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 7750
- 17 May 2006, 06:18
- Forum: Engine
- Topic: unit is really cheap?
- Replies: 17
- Views: 1285
- 17 May 2006, 06:01
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 7750
- 15 May 2006, 20:01
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 7750
- 15 May 2006, 06:04
- Forum: Game Development
- Topic: mualjtaulur's Teh Pirates
- Replies: 10
- Views: 1644
I like the idea of having manpower not be a TA-like resource you burn through a ton of, but rather something that is fairly rare, whith the negative energy storage idea. Navies do take in new people though. At least, since you are already talking about a timescale where new ships are being built. Yo...
- 15 May 2006, 05:49
- Forum: Map Creation
- Topic: The ultimate Metal Map
- Replies: 26
- Views: 2119
- 11 May 2006, 07:20
- Forum: Off Topic Discussion
- Topic: Now playing...
- Replies: 25
- Views: 1725
- 11 May 2006, 04:46
- Forum: Off Topic Discussion
- Topic: Black & White killer
- Replies: 21
- Views: 1816
- 11 May 2006, 02:44
- Forum: Game Development
- Topic: When dark portents wax nigh
- Replies: 28
- Views: 4191