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by Wisse
15 May 2009, 20:25
Forum: Sound Effects & Music
Topic: SPRING BEATZ II
Replies: 48
Views: 29786

Re: SPRING BEATZ II

Nice one :D
by Wisse
07 May 2009, 00:51
Forum: Map Releases
Topic: New map - Zion v1 - 1v1 kbot map
Replies: 14
Views: 2669

Re: New map - Zion v1 - 1v1 kbot map

Zomg new bot map! I'll try it out during this weekend.

Thx a bunch man <3
by Wisse
05 May 2009, 20:39
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12433

Re: hammer/thud change revert?

Next version i'll revert the weapon changes (reset damage and reload back to old values and remove predictboost). The opening script change (mostly affected hammer) and mass increase (slightly higher impulse resistance) will remain in place for now. I voted for this already. Opening script has to s...
by Wisse
01 May 2009, 07:37
Forum: Lua Scripts
Topic: Auto Swarm
Replies: 70
Views: 7285

Re: Auto Swarm

...Yes, I'm in agreement with your desires Wisse but until a widget can do it better than I can I'm not going to exert myself in full protest. I can be right without beating somebody over it... It's doing better than anyone of us already. Maybe not for your primary group of units but certainly for ...
by Wisse
30 Apr 2009, 15:39
Forum: Lua Scripts
Topic: Auto Swarm
Replies: 70
Views: 7285

Re: Auto Swarm

This is absolutely fantastic! Soon we don't have to command an army of retarded zombies, but actually play a STRATEGY game, where you can focus on strategy, and not be stuck walking hand-in-hand with every unit as they move about. Anything that cuts out useless micro is for the win!... See, I on th...
by Wisse
29 Apr 2009, 00:56
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12433

Re: hammer/thud change revert?

I approve that. Good decision.
by Wisse
28 Apr 2009, 10:28
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12433

Re: hammer/thud change revert?

Move thuds to T2!
by Wisse
23 Apr 2009, 23:58
Forum: Art & Modelling
Topic: treeform's arm tanks wip
Replies: 16
Views: 2966

Re: treeform's arm tanks wip

I rly like this stuff man!

But as said, textures can break those models. Render looks sweet, probably better than anything I could get in-game with my rig.
by Wisse
20 Apr 2009, 19:11
Forum: Balanced Annihilation
Topic: Team died messages!
Replies: 79
Views: 15114

Re: Team died messages!

played against Wisse
by Wisse
18 Apr 2009, 11:08
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.91
Replies: 70
Views: 12662

Re: Balanced Annihilation V6.91

Moar bloat plz.

Next version should disable Lua.
by Wisse
14 Apr 2009, 16:51
Forum: Ingame Community
Topic: Spring's Player Stats / Peak Hours
Replies: 60
Views: 9408

Re: Spring's Player Stats / Peak Hours

Image

Yellow is burning my eyes :\
by Wisse
14 Apr 2009, 16:44
Forum: Map Creation
Topic: Palladium - Dymanic Heightmap
Replies: 40
Views: 5337

Re: Palladium - Dymanic Heightmap

Volcanoes and earthquake cracks zomg!
by Wisse
13 Apr 2009, 23:50
Forum: Balanced Annihilation
Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
Replies: 45
Views: 9851

Re: [BA Strategy] What's the T2 counter for mass Stumpies?

BlueTemplar wrote: So something like 1 panther for 2-3 stumpies?
Yeah. Depends how you use their speed advantage.

I'm not sure how well would panthers do in head-on fight tho. Probably not much better than 1v2.
by Wisse
13 Apr 2009, 22:40
Forum: Balanced Annihilation
Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
Replies: 45
Views: 9851

Re: [BA Strategy] What's the T2 counter for mass Stumpies?

Panthers ftw. You can outmicro stumpys quite nice with them. But you need considerable amount of them to stand a chance.
by Wisse
12 Apr 2009, 15:34
Forum: Off Topic Discussion
Topic: Help do KingRaptor's homework
Replies: 26
Views: 2537

Re: Help do KingRaptor's homework

I have no idea what type my panel is.
It's supposed to be Hydis 20ms panel, but I'm not sure if that makes it TN or what x.x
by Wisse
12 Apr 2009, 10:08
Forum: Off Topic Discussion
Topic: Help do KingRaptor's homework
Replies: 26
Views: 2537

Re: Help do KingRaptor's homework

I've got 5y old Hyundai Q17 LCD with 20ms response time.
I'll try to do same thing on my even older HP L1520 with 25ms response.

I wonder if I'll get a lot worse average.

Edit: More or less the same thing on both LCDs. My fastest time was the same.
by Wisse
09 Apr 2009, 16:42
Forum: Off Topic Discussion
Topic: Help do KingRaptor's homework
Replies: 26
Views: 2537

Re: Help do KingRaptor's homework

0,2500
0,2813
0,2656
0,2656
0,2500
0,2344
0,2656
0,2500
0,2813
0,2969

I had one trial go before.
22 M, left handed (mouse in right tho). At least 10h per week.
by Wisse
01 Apr 2009, 23:57
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20977

Re: Balanced Annihilation V6.85

@Wisse AK players have to micro into point-blank-range to make up for the laser weapons. Peewees have to use fleas for sight-range-support and can be micro'd to use their height bonus. Plus, Arm gets fleas and warriors, Core doesn't. Sounds fair to me. I say leave the discrepancy between Arm and Co...
by Wisse
01 Apr 2009, 20:37
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20977

Re: Balanced Annihilation V6.85

No need to freak out this is a discussion thread. There's nothing wrong with considering all options, as long as only sensible changes get included in BA. Nah man. I'm not freaking out. I'm just making a strong point, I added some stars and caps just for extra attention XD But seriously. Does noone...
by Wisse
31 Mar 2009, 21:38
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20977

Re: Balanced Annihilation V6.85

ORLY
that's something new to me.

Flea gets killed instantly. It takes alot more of command time than AK.

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