Lot of penises too.
Spartacus is watchable but I don't like it that much.
Search found 585 matches
- 09 Mar 2011, 18:39
- Forum: Off Topic Discussion
- Topic: Movie recommendation
- Replies: 866
- Views: 144999
- 09 Mar 2011, 09:02
- Forum: XTA
- Topic: BA replacement modells are finished
- Replies: 12
- Views: 3656
Re: BA replacement modells are finished
They're not.
- 08 Mar 2011, 16:39
- Forum: Off Topic Discussion
- Topic: Movie recommendation
- Replies: 866
- Views: 144999
Re: Movie recommendation
You're still spoiling a bit :D
I agree with your comment though I love the movie. I think it's fine with the atmosphere and should be taken as is. It wouldn't have been so good without that slow "huis clos" style.
I agree with your comment though I love the movie. I think it's fine with the atmosphere and should be taken as is. It wouldn't have been so good without that slow "huis clos" style.
- 08 Mar 2011, 13:42
- Forum: Off Topic Discussion
- Topic: Movie recommendation
- Replies: 866
- Views: 144999
Re: Movie recommendation
Moon(didn't see it in the topic)
- 04 Mar 2011, 08:45
- Forum: Help & Bugs
- Topic: Screen turns white quickly going into lightgreen at start
- Replies: 9
- Views: 1336
Re: Screen turns white quickly going into lightgreen at start
Related : http://springrts.com/phpbb/viewtopic.php?f=11&t=24036 ? If I'm correct, all widgets drawing point using GL_POINT will cause that kind of thing (with ATI card ofc). Minimap LUA alternatives all use GL_POINT so you wouldn't have a better result with IceUI. You can try to enable/disable &...
- 01 Mar 2011, 16:32
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 221089
Re: BA model replacements
Very good news !
- 28 Feb 2011, 17:33
- Forum: Balanced Annihilation
- Topic: Spring Multithread crashes when trying to play BA 7.20
- Replies: 8
- Views: 1445
Re: Spring Multithread crashes when trying to play BA 7.20
Same as Jazcash. I've been using MT for ages (LUPS disabled).
- 21 Feb 2011, 14:07
- Forum: XTA
- Topic: Cremsus released models
- Replies: 4
- Views: 1595
Re: Cremsus released models
Cremuss and not Cremsus
- 15 Feb 2011, 11:55
- Forum: Spring Tanks
- Topic: Legality
- Replies: 24
- Views: 16778
Re: Legality
You could be the smurftroll
- 15 Feb 2011, 08:32
- Forum: Spring Tanks
- Topic: Legality
- Replies: 24
- Views: 16778
Re: Legality
Smurftroll topic
- 31 Jan 2011, 15:45
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 221089
Re: BA model replacements
I love the new renders and hope the ingame rendering won't make those look like shit.
- 26 Jan 2011, 07:23
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96579
Re: IceUI
Ice UI works with MT.
- 18 Jan 2011, 16:08
- Forum: Lobby Clients & Server
- Topic: Does any alternative exist for lobby with linux ?
- Replies: 30
- Views: 7070
Re: Does any alternative exist for lobby with linux ?
No download => doesn't existCheesecan wrote:http://springrts.com/phpbb/viewtopic.php?f=64&t=24905
Still in development but already better than springlobby in every way.
- 17 Jan 2011, 18:59
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 221089
- 17 Jan 2011, 07:14
- Forum: Help & Bugs
- Topic: Minimap Circles
- Replies: 3
- Views: 516
- 14 Jan 2011, 14:54
- Forum: General Discussion
- Topic: SpringFiles 3.0 stay or go?
- Replies: 29
- Views: 3311
Re: SpringFiles 3.0 stay or go?
File download website causing deadlock
- 13 Jan 2011, 18:48
- Forum: Engine
- Topic: Pathfinding, question to devs
- Replies: 48
- Views: 7175
Re: Pathfinding, question to devs
No offense but I think you lack accuracy in your explanation and I'd wish more concerned people try to answer. I'll try and clarify as to calm this down. Ba and many other spring projects were not doing their part to check that they did the unit and movedefs correctly. Things like: footprintx, foot...
- 13 Jan 2011, 17:06
- Forum: Engine
- Topic: Pathfinding, question to devs
- Replies: 48
- Views: 7175
Re: Pathfinding, question to devs
@forb So you explain that new pathfinding features needed by non BA mods led to regression until unitdef are properly updated. So with unitdef update regression will be gone and pathfinding as good as before (in BA) ? more like, pathing was broken but worked "OK" for most mods, pathing wa...
- 13 Jan 2011, 17:03
- Forum: Engine
- Topic: Pathfinding, question to devs
- Replies: 48
- Views: 7175
Re: Pathfinding, question to devs
the new pathing code is much more dynamic and modular then the old code (apparently) so it will be much easier to move beyond the problems existing in the previous system and move ahead then to revert (apparently). Reverting major re-factors are not easy (apparently). You can always set up your own...
- 13 Jan 2011, 17:00
- Forum: Engine
- Topic: Pathfinding, question to devs
- Replies: 48
- Views: 7175
Re: Pathfinding, question to devs
@forb
So you explain that new pathfinding features needed by non BA mods led to regression until unitdef are properly updated. So with unitdef update regression will be gone and pathfinding as good as before (in BA) ?
So you explain that new pathfinding features needed by non BA mods led to regression until unitdef are properly updated. So with unitdef update regression will be gone and pathfinding as good as before (in BA) ?