[quote="KDR_11k"]meh
[img]http://mitglied.lycos.de/KDR_11k/pics/p ... en005s.jpg[/img][/quote]
Uhm, isn't the gund at the side? Because it shoots at the front. Or is there another waepon placed there?
Search found 57 matches
- 17 Jan 2008, 20:15
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197617
- 15 Jan 2008, 14:11
- Forum: AI
- Topic: Masyu - it's like pathfinding?
- Replies: 8
- Views: 2065
Re: Masyu - it's like pathfinding?
[quote="SinbadEV"]Looks like "Maze" solver Algorithm would probably work... just with the added rules. Another idea would be to calculate all the possible paths and see if any of them don't break any of the rules. edit: Okay, standard maze solver algorithm says you move to a new ...
- 14 Jan 2008, 23:29
- Forum: AI
- Topic: Masyu - it's like pathfinding?
- Replies: 8
- Views: 2065
Re: Masyu - it's like pathfinding?
It's a puzzle: http://en.wikipedia.org/wiki/Masyu
You have to connect all pearls by watching certain rules.
But, how do you compute a solution?
You have to connect all pearls by watching certain rules.
But, how do you compute a solution?
- 14 Jan 2008, 21:15
- Forum: AI
- Topic: Masyu - it's like pathfinding?
- Replies: 8
- Views: 2065
Masyu - it's like pathfinding?
Hello!
I'm trying to write a Masyu solver, but it's really hard. It reminds me of pathfinding, so i thought, i could ask someone here :)
Does anyone has any suggestion how to solve a Masyu puzzle?
My approaches always have some bugs, they don't work out.
regards, pktm
I'm trying to write a Masyu solver, but it's really hard. It reminds me of pathfinding, so i thought, i could ask someone here :)
Does anyone has any suggestion how to solve a Masyu puzzle?
My approaches always have some bugs, they don't work out.
regards, pktm
- 10 Jan 2008, 20:08
- Forum: Game Development
- Topic: AI for Evolution?
- Replies: 14
- Views: 955
AI for Evolution?
Hello!
Is there an AI for Evolution?
regards, pktm
Is there an AI for Evolution?
regards, pktm
- 17 Nov 2007, 19:20
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1197617
- 28 Sep 2007, 17:52
- Forum: Linux
- Topic: openSuse Spring Articles
- Replies: 12
- Views: 1898
- 28 Sep 2007, 17:24
- Forum: Linux
- Topic: openSuse Spring Articles
- Replies: 12
- Views: 1898
- 27 Sep 2007, 21:08
- Forum: Linux
- Topic: openSuse Spring Articles
- Replies: 12
- Views: 1898
- 27 Sep 2007, 21:03
- Forum: Linux
- Topic: openSuse Spring Articles
- Replies: 12
- Views: 1898
Modification required
[quote] Spring Was ist Spring? Die Spring Engine ist eine RTS-Game Engine für viele verschiedene Typen von Strategiespielen oder Strategiespiel-Modifikationen. Das ursprüngliche Ziel der Community war eine 3D Engine die Total Annihilation ersetzen sollte. Nach ein paar Jahren Entwicklungszeit ...
- 27 Sep 2007, 20:47
- Forum: Linux
- Topic: openSuse Spring Articles
- Replies: 12
- Views: 1898
- 23 Sep 2007, 17:32
- Forum: Feature Requests
- Topic: About wreckages...
- Replies: 13
- Views: 1561
- 04 Sep 2007, 12:55
- Forum: Art & Modelling
- Topic: Desert Hut
- Replies: 7
- Views: 1937
Maybe http://www.fifengine.de/ would behappy if they could use it, or directly one of their leading projects: http://zero-projekt.net/ (there is an english part of the site, too).
- 24 Aug 2007, 14:47
- Forum: General Discussion
- Topic: Lost Players
- Replies: 18
- Views: 1614
- 23 Aug 2007, 18:41
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 33296
- 23 Aug 2007, 18:40
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 33296
- 23 Aug 2007, 11:40
- Forum: General Discussion
- Topic: New Spring site design, I need your feedback.
- Replies: 328
- Views: 33296
- 19 Aug 2007, 00:43
- Forum: General Discussion
- Topic: What the lobby should look like
- Replies: 82
- Views: 8022
Sometimes, I think of doing the lobb yin SDL, with a running video in the background and a mod-switching-functionality like battlefield1942 used to have. That would be intuitive, and each mod could add its own theme. Sure, it is lots of work and so on.... and we would need some management with the m...
- 03 Aug 2007, 13:52
- Forum: Feature Requests
- Topic: Higher resolution
- Replies: 12
- Views: 1125
- 02 Aug 2007, 15:09
- Forum: Ingame Community
- Topic: Why did the community turn into this? (RANT)
- Replies: 56
- Views: 5739
Well, I was thinking about this, too. But is there any way to avoid stupid suckers? I mean, playing bad isn't the problem, but ending a game in fear to possible loose it, ragequit or cheating (before the official end) is insupportable. I don't have any ideas. Stats were an Idea of mine, collecting d...