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by pktm
17 Jan 2008, 20:15
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197617

Re: Random WIP

[quote="KDR_11k"]meh

[img]http://mitglied.lycos.de/KDR_11k/pics/p ... en005s.jpg[/img][/quote]

Uhm, isn't the gund at the side? Because it shoots at the front. Or is there another waepon placed there?
by pktm
15 Jan 2008, 14:11
Forum: AI
Topic: Masyu - it's like pathfinding?
Replies: 8
Views: 2065

Re: Masyu - it's like pathfinding?

[quote="SinbadEV"]Looks like "Maze" solver Algorithm would probably work... just with the added rules. Another idea would be to calculate all the possible paths and see if any of them don't break any of the rules. edit: Okay, standard maze solver algorithm says you move to a new ...
by pktm
14 Jan 2008, 23:29
Forum: AI
Topic: Masyu - it's like pathfinding?
Replies: 8
Views: 2065

Re: Masyu - it's like pathfinding?

It's a puzzle: http://en.wikipedia.org/wiki/Masyu

You have to connect all pearls by watching certain rules.

But, how do you compute a solution?
by pktm
14 Jan 2008, 21:15
Forum: AI
Topic: Masyu - it's like pathfinding?
Replies: 8
Views: 2065

Masyu - it's like pathfinding?

Hello!

I'm trying to write a Masyu solver, but it's really hard. It reminds me of pathfinding, so i thought, i could ask someone here :)

Does anyone has any suggestion how to solve a Masyu puzzle?

My approaches always have some bugs, they don't work out.

regards, pktm
by pktm
10 Jan 2008, 20:08
Forum: Game Development
Topic: AI for Evolution?
Replies: 14
Views: 955

AI for Evolution?

Hello!

Is there an AI for Evolution?

regards, pktm
by pktm
17 Nov 2007, 19:20
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1197617

[quote="Argh"]I like the straightforward, clean design on that. With a good skin, it'd be pretty sexy, I think. Only minor quibbles I have is the lack of a vertical stabilizer, and the engine design doesn't look aerodynamic- airflow would go over and around that cockpit, then hit a bump wh...
by pktm
28 Sep 2007, 17:52
Forum: Linux
Topic: openSuse Spring Articles
Replies: 12
Views: 1898

[quote="AF"]is your browser broken pktm or is it just me? Its not showing bb markup here...[/quote]

I don't know why it isn't realized as markup. I only get the codes, too.
by pktm
28 Sep 2007, 17:24
Forum: Linux
Topic: openSuse Spring Articles
Replies: 12
Views: 1898

[quote="Agon"] I´m not a article writer and my English is not the best. But I hope to help gamers to find out that Linux can provide games and to expand the wiki from opensuse.org.[/quote] Well, thats why gave you some text :) I'm glad to see ppl doing pr, and i try to participate by he...
by pktm
27 Sep 2007, 21:08
Forum: Linux
Topic: openSuse Spring Articles
Replies: 12
Views: 1898

[quote="AF"]Not at all. There is no evidence on that page to suggest there is any lobby other than spring lobby. Nothing that even implies the existence of other lobbies. And there are few enough lobbies to list all of them, after all there are only 3 lobbies in active development, yet all...
by pktm
27 Sep 2007, 21:03
Forum: Linux
Topic: openSuse Spring Articles
Replies: 12
Views: 1898

Modification required

[quote] Spring Was ist Spring? Die Spring Engine ist eine RTS-Game Engine für viele verschiedene Typen von Strategiespielen oder Strategiespiel-Modifikationen. Das ursprüngliche Ziel der Community war eine 3D Engine die Total Annihilation ersetzen sollte. Nach ein paar Jahren Entwicklungszeit ...
by pktm
27 Sep 2007, 20:47
Forum: Linux
Topic: openSuse Spring Articles
Replies: 12
Views: 1898

[quote="AF"]Ok, although instead of referencing Spring Lobby it should reference the Lobby wiki pages, so as to give a fair view, rather than being bias to any one client.[/quote] No. The user firendly way is to refer to one solution, but give a link to further information (e.g. the Loby w...
by pktm
23 Sep 2007, 17:32
Forum: Feature Requests
Topic: About wreckages...
Replies: 13
Views: 1561

[quote="KDR_11k"]That's death anim territory.[/quote]

Well yes, wasn't the question about it?
by pktm
04 Sep 2007, 12:55
Forum: Art & Modelling
Topic: Desert Hut
Replies: 7
Views: 1937

Maybe http://www.fifengine.de/ would behappy if they could use it, or directly one of their leading projects: http://zero-projekt.net/ (there is an english part of the site, too).
by pktm
24 Aug 2007, 14:47
Forum: General Discussion
Topic: Lost Players
Replies: 18
Views: 1614

If we implement that, it may be usefull to keep the old bahavior (.take) as alternative. Maybe a dialog would be nice, where all teamplayers could vote to take or to give it to an ai.
Tf there is no team, just give it to the ai.
by pktm
23 Aug 2007, 18:41
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 33296

[quote="cong06"][quote="Roflcopter"]I'm not a very big fan of scaling, a fixed width can work way better and I don't feel like changing that for now. What I can do is fixing it for a resolution of 1024x768 instead of 800x600. :wink: [/quote] I'm gonna agree...Tim, you say that th...
by pktm
23 Aug 2007, 18:40
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 33296

[quote="TradeMark"][quote="malric"]I think it is just an image - there is no HTML/CSS for it yet.[/quote]
OMG YES, how did you know that?!?[/quote]

Let me guess, because it's an image?
However, we should consider doing it the right way :)
by pktm
23 Aug 2007, 11:40
Forum: General Discussion
Topic: New Spring site design, I need your feedback.
Replies: 328
Views: 33296

Looks cool!

A few things:
- is it conform to any standard?
- does it uses css (would be usefull for bandwith saving as someone already mentioned)
- whats with colorblin dpeaople and such (I don't know the exact word for it)? will they be able to read your site?
by pktm
19 Aug 2007, 00:43
Forum: General Discussion
Topic: What the lobby should look like
Replies: 82
Views: 8022

Sometimes, I think of doing the lobb yin SDL, with a running video in the background and a mod-switching-functionality like battlefield1942 used to have. That would be intuitive, and each mod could add its own theme. Sure, it is lots of work and so on.... and we would need some management with the m...
by pktm
03 Aug 2007, 13:52
Forum: Feature Requests
Topic: Higher resolution
Replies: 12
Views: 1125

A resolution of 1680x1050 workfs fine, but i only tested it for a single monitor.
by pktm
02 Aug 2007, 15:09
Forum: Ingame Community
Topic: Why did the community turn into this? (RANT)
Replies: 56
Views: 5739

Well, I was thinking about this, too. But is there any way to avoid stupid suckers? I mean, playing bad isn't the problem, but ending a game in fear to possible loose it, ragequit or cheating (before the official end) is insupportable. I don't have any ideas. Stats were an Idea of mine, collecting d...

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