Search found 476 matches
- 22 Oct 2011, 21:24
- Forum: Art & Modelling
- Topic: Carrier Model
- Replies: 27
- Views: 8060
Re: Carrier Model
Huh? Generally you want fewer polygons for something big and flat, and more for small details. In your case specifically though, sp111kg, the hull needs more polygons, and the turrets/other misc details need less. Its not that they need less polygons because you are over some set limit of polygons y...
- 18 Oct 2011, 22:05
- Forum: Off Topic Discussion
- Topic: Non-Spring Random WIP
- Replies: 243
- Views: 100464
Re: Non-Spring Random WIP
This is a picture of an 8-bit comparator as part of an ongoing series of weekly projects leading up to a final project where I am to design a fully functional alarm clock. http://springrts.com/phpbb/download/file.php?id=6597 While not strictly "art" I thought it was pretty neat. (and a hor...
- 09 Sep 2011, 05:56
- Forum: Ingame Community
- Topic: Best Player Of Balance annihilation , Xta, Tech Annihilation
- Replies: 12
- Views: 3764
Re: Best Player Of Balance annihilation , Xta, Tech Annihilation
Not sure about those games specifically, but any games played on Springie autohosts log elo ranking (basically a measure of win/loss ratio) to estimate skill
http://www.zero-k.info/Ladders -- you can see the current rankings here.
http://www.zero-k.info/Ladders -- you can see the current rankings here.
- 27 Aug 2011, 01:13
- Forum: Off Topic Discussion
- Topic: Did you have a nice summertime?
- Replies: 27
- Views: 3230
Re: Did you have a nice summertime?
Had a bunch of cousins over (6 blue eyed blonde haired little kids all under 15 yrs, 1 of them a girl -- had such a hard time keeping track of their names XD) and went jetskiing with them (actually went again with a friend to a lake near here before class today ;) ) My dad started teaching me to fly...
- 23 Aug 2011, 22:29
- Forum: Game Development
- Topic: Offering Web development/web design
- Replies: 8
- Views: 1248
Re: Offering Web development/web design
http://code.google.com/p/zero-k/wiki/Developing
as always, ZK welcomes any help.
There is a lot of C# code but it you can bug Licho about any specifics
as always, ZK welcomes any help.
There is a lot of C# code but it you can bug Licho about any specifics
- 26 May 2011, 07:27
- Forum: AI
- Topic: Zero-K Menu Unit Selector
- Replies: 45
- Views: 6436
Re: Zero-K Menu Unit Selector
http://code.google.com/p/zero-k/source/browse/trunk -- the entire source code of the zk project resides here (including extras such as devtools, website, etc.) If you want to check out the subversion repository then you could also have all the files locally, as well as being able to make changes to ...
- 11 Jan 2011, 03:29
- Forum: Game Development
- Topic: Need Models for unit poser (demo) mod **tastefull photos**
- Replies: 13
- Views: 3273
Re: Need Models for unit poser (demo) mod **tastefull photos**
All the ones listed have everything (except perhaps unit definitions?) required to go ingame. Sorry they aren't pre-packaged, cleaned and zipped but I just don't have the time or motivation to do it. Bandit, Pyro and Sumo are my favorites, but they are all so very different its hard to pick the &quo...
- 10 Jan 2011, 23:28
- Forum: Game Development
- Topic: Need Models for unit poser (demo) mod **tastefull photos**
- Replies: 13
- Views: 3273
Re: Need Models for unit poser (demo) mod **tastefull photos**
Bandit (m-1) Rogue (m-2) Thug (m-3) Pyro (m-5) Sumo (m-9) Roach et alia They are all in zk/ca sources and can be found on modelbase as well. http://springrts.com/websvn/listing.php?repname=ModelBase&path=%2Fmaackey%2F#path_maackey_ A lot of stuff there is undocumented wip (even the "finishe...
- 07 Jan 2011, 21:10
- Forum: Off Topic Discussion
- Topic: Psychology of mass violence/sadism and mass irrationality.
- Replies: 114
- Views: 11142
Re: Psychology of mass violence/sadism and mass irrationality.
When I was little I intentionally squished a fuzzy caterpillar. At the time I was just curious as to what would happen. I had no concept of death, I just wanted to see what would happen. I was only sad because my parents scolded me and I didn't get to play with the caterpillar anymore. Later, one of...
- 07 Jan 2011, 04:49
- Forum: General Discussion
- Topic: Serious Issue
- Replies: 24
- Views: 1767
Re: Serious Issue
FLOZi you *did* ask for it... But it is not a non-issue. Its a relatively interesting legal conundrum. Not very weighty; the worst that can happen is we get a cease and desist and change the logo. On one hand we use the real Microsoft® and Apple® logo. The issue is not about copyrights, but tradem...
- 07 Jan 2011, 03:58
- Forum: Off Topic Discussion
- Topic: Please disallow polical and religious discussion.
- Replies: 89
- Views: 9301
Re: Please disallow polical and religious discussion.
I wouldn't support a complete ban of all political and religious discussion, as much as I dislike sifting through pages and pages trying to quell trolls and unnecessary bickering.
We really should have a separate sub-forum though. "Politics and Religion"
We really should have a separate sub-forum though. "Politics and Religion"
- 07 Jan 2011, 03:05
- Forum: Off Topic Discussion
- Topic: Article claims Stephen Hawking proved the existence of God
- Replies: 208
- Views: 13493
Re: Article claims Stephen Hawking proved the existence of God
I am not going to read this thread, but I would like to remind people to be civil. Different people have different beliefs, and that is OK. Forum threads are for discussion, and if you don't have anything that is conducive to insightful discussion please consider refraining from the topic at hand. I...
- 04 Jan 2011, 03:47
- Forum: Lobby Clients & Server
- Topic: OpenLobby
- Replies: 98
- Views: 19621
Re: CheeseLobby *WIP*
80% completeness requires 20% of the workoksnoop2 wrote:Am I the only one shocked at the speed at which this is progressing? Keep it up!
it looks really neat Cheesecan I eagerly await the first release.
- 03 Jan 2011, 20:55
- Forum: Zero-K
- Topic: Enemy spotted?
- Replies: 2
- Views: 1529
Re: Enemy spotted?
Over the Christmas period there has been a bit of a lull in the gaming, as you can imagine most people are doing Christmasy things. You'll see an upkick in the number of players after new years. Glad to see I wasn't the only one. @exciter: We're currently working on a promotional website and polish...
- 03 Jan 2011, 19:43
- Forum: Off Topic Discussion
- Topic: Dolphin olympics 2
- Replies: 2
- Views: 366
Re: Dolphin olympics 2
heh, just looked at the scoreboard. Every single high score is 2,147,483,647
but yeah its fun for a little bit. only so much you can do with swimming and flipping. (although making it to the moon is pretty neat)
but yeah its fun for a little bit. only so much you can do with swimming and flipping. (although making it to the moon is pretty neat)
- 23 Dec 2010, 08:00
- Forum: Off Topic Discussion
- Topic: what is your keyboard and why do you like it?
- Replies: 39
- Views: 8225
- 22 Dec 2010, 21:48
- Forum: Zero-K
- Topic: Internal Rename.
- Replies: 37
- Views: 7033
Re: Internal Rename.
It's hard to imagine there is no way to automate the task. Even I (as nubbish as can be when it comes to code) was able to get unit names and descriptions for the website automatically using the unit definition files. (and MK made a more versatile script that I haven't actually checked yet, sorry :o...
- 15 Dec 2010, 03:33
- Forum: Off Topic Discussion
- Topic: H-H-Humble Indie Bundle II!
- Replies: 46
- Views: 5229
Re: H-H-Humble Indie Bundle II!
For some reason the pay-what-you-want offers fill me with giddyness and glee; how can you say no?
- 15 Dec 2010, 03:00
- Forum: Off Topic Discussion
- Topic: Playing Games Late
- Replies: 57
- Views: 3820
Re: Playing Games Late
Pretty much every single game I've ever played was "late". I don't really pay any attention to new games because publishers like to hype stuff a lot. (Hello, Spore) so I wait until other people get cut on the bleeding edge of things and cherry pick the good stuff after its been vetted.
- 06 Dec 2010, 20:24
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1219426
Re: Random WIP
@MElvinVM: those look really awesome. The thing that sticks out the most would be the back of the long battleship looks really barren. Little guns look strange on that huge expanse of flatness. Perhaps adding a missile launcher or some other big weapon would be better.