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by Ares
09 Oct 2013, 14:13
Forum: Balanced Annihilation
Topic: About Com Counter
Replies: 4
Views: 999

Re: About Com Counter

On two occasions a team mate's showed 3 coms remaining while my com-counter showed 2. Is there an explanation for how that might happen?
by Ares
03 Oct 2013, 20:36
Forum: Balanced Annihilation
Topic: Advanced Fusions need to be tweaked
Replies: 15
Views: 2821

Re: Advanced Fusions need to be tweaked

it becomes a tactical choice where to place them so as not to wipe out yourself and your neighbors base. Thereby forcing techer nubs to move their factory forward towards the action or leave their base to build the advanced fusion. This is already an issue with the existing "small" blast ...
by Ares
03 Oct 2013, 20:33
Forum: Balanced Annihilation
Topic: decoy buildings
Replies: 5
Views: 1279

Re: decoy buildings

I believe fake fusions were added in the Core Contingency. At the time the fusion was the only t2 energy production unit that could be made (geos only existed for t1). At the time it would have made for a much more significant ruse. I think Arm also had cloak-able fusions at the time, so you could u...
by Ares
03 Oct 2013, 20:21
Forum: Balanced Annihilation
Topic: Suggestion/Feature request: kudos for teamplay
Replies: 40
Views: 5736

Re: Suggestion/Feature request: kudos for teamplay

Good idea, I think performance based, player awards would be embraced by the community.

How about if each +1 contributes an extra hour of gameplay? So you could get your next rank sooner if people commend you etc.
by Ares
27 Sep 2013, 04:19
Forum: Balanced Annihilation
Topic: Why hasn't DSD been banned?
Replies: 66
Views: 15634

Re: Why hasn't DSD been banned?

A spectators reprise, since their exile was lifted. Maybe they didn't even want to play after all?
by Ares
21 Sep 2013, 20:00
Forum: Balanced Annihilation
Topic: Creating a factory group in BA
Replies: 5
Views: 1363

Re: Creating a factory group in BA

There was a reason this was changed from default behavior, it was discussed some time ago in a microing thread. I think that the main issue was grouping factory and its units together had the affect of changing rally point every time u tried to micro your control-grouped army (its better to have arm...
by Ares
20 Sep 2013, 02:19
Forum: Balanced Annihilation
Topic: Overpowered faction
Replies: 18
Views: 4309

Re: Overpowered faction

I normally find its impossible to beat arm once they get to T2 due to the effectiveness of Pelicans at eliminating air, sea and ground threats simultaneously. This trait not only makes Pelicans overpowered in terms of dps output, but also makes their vehicular equivalent the Panther redundant (which...
by Ares
21 Apr 2013, 19:48
Forum: Balanced Annihilation
Topic: BA Keybinds
Replies: 18
Views: 11312

Re: BA Keybinds

Useful information, is there still a button to change game-speed in a demo?
by Ares
21 Mar 2013, 16:08
Forum: Balanced Annihilation
Topic: Two small problems
Replies: 10
Views: 1929

Two small problems

I noticed that depth charge launcher seem to fire at commanders in transports, I included a demo of this happening. Dealing a lot of damage to friendly units. Sometimes it is difficult to build a depth charge launcher because accidentally dragging it over water will transform it into a torpedo launc...
by Ares
04 Jan 2013, 15:03
Forum: Balanced Annihilation
Topic: Clear out your widget folders and solve bugs!
Replies: 23
Views: 3639

Re: Clear out your widget folders and solve bugs!

Still Dgun-Multifire
Check if your commander is set to Repeat On, if it is then turn it off and that fixes it.
by Ares
03 Jan 2013, 15:37
Forum: Balanced Annihilation
Topic: tactical nuke hit plane
Replies: 5
Views: 1328

Re: tactical nuke hit plane

One of BA’s greatest assets are the precious WTF moments, which by its physics simulation nature it provides. Please don’t remove features like bomber/missile collision as this combination is not only realistic but it is also responsible for some of the funniest moments in my gaming history. Think o...
by Ares
21 Oct 2012, 13:24
Forum: Balanced Annihilation
Topic: Loop Build?
Replies: 7
Views: 1545

Re: Loop Build?

Is your proposed idea to be able to place wind-farms, for example, in shapes other than squares? I am imagining a build order place commander similar to line bombing. Press alt and drag your structures into a beautiful free form line and the script tessellates them nicely. I don't understand the mex...
by Ares
21 Oct 2012, 13:21
Forum: Balanced Annihilation
Topic: Teleportation Via Intruders
Replies: 18
Views: 3284

Re: Teleportation Via Intruders

Can you think of a sitation where this is more cost efficient or faster than air transports though?
by Ares
21 Oct 2012, 13:19
Forum: Tournaments
Topic: BA TEAM tournament - time & teams for discussion!
Replies: 39
Views: 23974

Re: BA TEAM tournament - time & teams for discussion!

I don't understand the problem with combombs, if the enemy play right they get 2.5k m straight away and in a 3v3 situation dedicating one player to early scouts and one to early fighters or tactically placed jetthros seems like common sense? In public games I can see how the lack of coordination wou...
by Ares
21 Oct 2012, 13:15
Forum: Tournaments
Topic: BA 1v1 tournament (18/10, GMT 19): Thursday Night Rumble #2
Replies: 8
Views: 8056

Re: BA 1v1 tournament (18/10, GMT 19): Thursday Night Rumble

Hey! Just a suggestion but if you could post a notifier on the main BA forum section I think you would gather the needed players and attention more easily. I always forget to check this subforum, sorry!
by Ares
23 Sep 2012, 12:05
Forum: Balanced Annihilation
Topic: An overhaul of BA balance
Replies: 68
Views: 16958

Re: An overhaul of BA balance

Rezzers are just more nimble cons, they are very similar to freakers and farks (also the role of air cons) - which have been around a long time. Even if you removed them other units would fill their role in gameplay - because what they do is so essential. If your problem is how fragile they are you ...
by Ares
17 Sep 2012, 13:45
Forum: Balanced Annihilation
Topic: PrincessHosts: rules & info
Replies: 44
Views: 12620

Re: PrincessHosts: rules & info

Thanks! I've always found good games on your server.
by Ares
08 Aug 2012, 13:59
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 10240

Re: Brainstorm - How to mitigate the effect of cheap scout s

I have a few solutions: The razerback's weapon shreds scouts, perhaps if it was mounted on a turret as an anti spam equiv to a sentinal/viper it could get the job done. A mobile version could be mounted onto the tremor or luger/pillager chassis, it would look awesome. Add a t1 flamethrower tank or k...
by Ares
31 Jul 2012, 18:02
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 11210

Re: BA 7.70 Released!

A problem I've had with lock-on is how you have to be very careful not to click on moving units when dgunning, or you will end up shooting behind them. This is harder and more important than it sounds in a life or death situations - for example when you get swamped by microed peewees and flashes. In...
by Ares
27 Jul 2012, 18:38
Forum: Balanced Annihilation
Topic: An overhaul of BA balance
Replies: 68
Views: 16958

Re: An overhaul of BA balance

BA 1v1 is great, the reason we don’t see t2 is because the balance is so fine if a player attempts to gain an advantage from teching a competent players will have more options and time at their disposal to punish the error. The cost of the lab is good for the impact of t2 on the battlefield and at h...

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