Search found 560 matches
- 09 Oct 2013, 14:13
- Forum: Balanced Annihilation
- Topic: About Com Counter
- Replies: 4
- Views: 999
Re: About Com Counter
On two occasions a team mate's showed 3 coms remaining while my com-counter showed 2. Is there an explanation for how that might happen?
- 03 Oct 2013, 20:36
- Forum: Balanced Annihilation
- Topic: Advanced Fusions need to be tweaked
- Replies: 15
- Views: 2821
Re: Advanced Fusions need to be tweaked
it becomes a tactical choice where to place them so as not to wipe out yourself and your neighbors base. Thereby forcing techer nubs to move their factory forward towards the action or leave their base to build the advanced fusion. This is already an issue with the existing "small" blast ...
- 03 Oct 2013, 20:33
- Forum: Balanced Annihilation
- Topic: decoy buildings
- Replies: 5
- Views: 1279
Re: decoy buildings
I believe fake fusions were added in the Core Contingency. At the time the fusion was the only t2 energy production unit that could be made (geos only existed for t1). At the time it would have made for a much more significant ruse. I think Arm also had cloak-able fusions at the time, so you could u...
- 03 Oct 2013, 20:21
- Forum: Balanced Annihilation
- Topic: Suggestion/Feature request: kudos for teamplay
- Replies: 40
- Views: 5736
Re: Suggestion/Feature request: kudos for teamplay
Good idea, I think performance based, player awards would be embraced by the community.
How about if each +1 contributes an extra hour of gameplay? So you could get your next rank sooner if people commend you etc.
How about if each +1 contributes an extra hour of gameplay? So you could get your next rank sooner if people commend you etc.
- 27 Sep 2013, 04:19
- Forum: Balanced Annihilation
- Topic: Why hasn't DSD been banned?
- Replies: 66
- Views: 15634
Re: Why hasn't DSD been banned?
A spectators reprise, since their exile was lifted. Maybe they didn't even want to play after all?
- 21 Sep 2013, 20:00
- Forum: Balanced Annihilation
- Topic: Creating a factory group in BA
- Replies: 5
- Views: 1363
Re: Creating a factory group in BA
There was a reason this was changed from default behavior, it was discussed some time ago in a microing thread. I think that the main issue was grouping factory and its units together had the affect of changing rally point every time u tried to micro your control-grouped army (its better to have arm...
- 20 Sep 2013, 02:19
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4309
Re: Overpowered faction
I normally find its impossible to beat arm once they get to T2 due to the effectiveness of Pelicans at eliminating air, sea and ground threats simultaneously. This trait not only makes Pelicans overpowered in terms of dps output, but also makes their vehicular equivalent the Panther redundant (which...
- 21 Apr 2013, 19:48
- Forum: Balanced Annihilation
- Topic: BA Keybinds
- Replies: 18
- Views: 11312
Re: BA Keybinds
Useful information, is there still a button to change game-speed in a demo?
- 21 Mar 2013, 16:08
- Forum: Balanced Annihilation
- Topic: Two small problems
- Replies: 10
- Views: 1929
Two small problems
I noticed that depth charge launcher seem to fire at commanders in transports, I included a demo of this happening. Dealing a lot of damage to friendly units. Sometimes it is difficult to build a depth charge launcher because accidentally dragging it over water will transform it into a torpedo launc...
- 04 Jan 2013, 15:03
- Forum: Balanced Annihilation
- Topic: Clear out your widget folders and solve bugs!
- Replies: 23
- Views: 3639
Re: Clear out your widget folders and solve bugs!
Check if your commander is set to Repeat On, if it is then turn it off and that fixes it.Still Dgun-Multifire
- 03 Jan 2013, 15:37
- Forum: Balanced Annihilation
- Topic: tactical nuke hit plane
- Replies: 5
- Views: 1328
Re: tactical nuke hit plane
One of BA’s greatest assets are the precious WTF moments, which by its physics simulation nature it provides. Please don’t remove features like bomber/missile collision as this combination is not only realistic but it is also responsible for some of the funniest moments in my gaming history. Think o...
- 21 Oct 2012, 13:24
- Forum: Balanced Annihilation
- Topic: Loop Build?
- Replies: 7
- Views: 1545
Re: Loop Build?
Is your proposed idea to be able to place wind-farms, for example, in shapes other than squares? I am imagining a build order place commander similar to line bombing. Press alt and drag your structures into a beautiful free form line and the script tessellates them nicely. I don't understand the mex...
- 21 Oct 2012, 13:21
- Forum: Balanced Annihilation
- Topic: Teleportation Via Intruders
- Replies: 18
- Views: 3284
Re: Teleportation Via Intruders
Can you think of a sitation where this is more cost efficient or faster than air transports though?
- 21 Oct 2012, 13:19
- Forum: Tournaments
- Topic: BA TEAM tournament - time & teams for discussion!
- Replies: 39
- Views: 23974
Re: BA TEAM tournament - time & teams for discussion!
I don't understand the problem with combombs, if the enemy play right they get 2.5k m straight away and in a 3v3 situation dedicating one player to early scouts and one to early fighters or tactically placed jetthros seems like common sense? In public games I can see how the lack of coordination wou...
- 21 Oct 2012, 13:15
- Forum: Tournaments
- Topic: BA 1v1 tournament (18/10, GMT 19): Thursday Night Rumble #2
- Replies: 8
- Views: 8056
Re: BA 1v1 tournament (18/10, GMT 19): Thursday Night Rumble
Hey! Just a suggestion but if you could post a notifier on the main BA forum section I think you would gather the needed players and attention more easily. I always forget to check this subforum, sorry!
- 23 Sep 2012, 12:05
- Forum: Balanced Annihilation
- Topic: An overhaul of BA balance
- Replies: 68
- Views: 16958
Re: An overhaul of BA balance
Rezzers are just more nimble cons, they are very similar to freakers and farks (also the role of air cons) - which have been around a long time. Even if you removed them other units would fill their role in gameplay - because what they do is so essential. If your problem is how fragile they are you ...
- 17 Sep 2012, 13:45
- Forum: Balanced Annihilation
- Topic: PrincessHosts: rules & info
- Replies: 44
- Views: 12620
Re: PrincessHosts: rules & info
Thanks! I've always found good games on your server.
- 08 Aug 2012, 13:59
- Forum: Balanced Annihilation
- Topic: Brainstorm - How to mitigate the effect of cheap scout spam
- Replies: 66
- Views: 10240
Re: Brainstorm - How to mitigate the effect of cheap scout s
I have a few solutions: The razerback's weapon shreds scouts, perhaps if it was mounted on a turret as an anti spam equiv to a sentinal/viper it could get the job done. A mobile version could be mounted onto the tremor or luger/pillager chassis, it would look awesome. Add a t1 flamethrower tank or k...
- 31 Jul 2012, 18:02
- Forum: Balanced Annihilation
- Topic: BA 7.70 Released!
- Replies: 37
- Views: 11210
Re: BA 7.70 Released!
A problem I've had with lock-on is how you have to be very careful not to click on moving units when dgunning, or you will end up shooting behind them. This is harder and more important than it sounds in a life or death situations - for example when you get swamped by microed peewees and flashes. In...
- 27 Jul 2012, 18:38
- Forum: Balanced Annihilation
- Topic: An overhaul of BA balance
- Replies: 68
- Views: 16958
Re: An overhaul of BA balance
BA 1v1 is great, the reason we don’t see t2 is because the balance is so fine if a player attempts to gain an advantage from teching a competent players will have more options and time at their disposal to punish the error. The cost of the lab is good for the impact of t2 on the battlefield and at h...