Search found 22389 matches
- 16 Mar 2005, 18:48
- Forum: General Discussion
- Topic: RE: Post on Atlanti Firestarter
- Replies: 6
- Views: 2565
- 15 Mar 2005, 20:02
- Forum: General Discussion
- Topic: What should be done with Alantai Firestar?
- Replies: 5
- Views: 2594
- 15 Mar 2005, 07:54
- Forum: General Discussion
- Topic: question about 3rd party units...
- Replies: 2
- Views: 1995
- 15 Mar 2005, 05:56
- Forum: General Discussion
- Topic: Regarding unit XP and ranks
- Replies: 40
- Views: 10070
- 15 Mar 2005, 03:15
- Forum: General Discussion
- Topic: question about 3rd party units...
- Replies: 2
- Views: 1995
question about 3rd party units...
I am curious how well third party units function in spring. I am also trying to figure out how my unit models will look in spring. Is 3d replayer pretty indicative of what spring will make my units look like or will they look drastically different in spring? I am just dying to know what my mod would...
- 10 Mar 2005, 01:34
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34835
- 10 Mar 2005, 00:40
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34835
- 09 Mar 2005, 01:48
- Forum: General Discussion
- Topic: Multiple Height maps :: Tunnels and caverns
- Replies: 12
- Views: 5947
- 07 Mar 2005, 02:59
- Forum: General Discussion
- Topic: Multiple Height maps :: Tunnels and caverns
- Replies: 12
- Views: 5947
I do and don't want surface over surface. I'd like bridges or cliffs with over hangs but undergroud stuff is just too difficult to manage in a 3d engine without occlusion or fps mode. I don't think I'd enjoy tunnels. I would love bridges and gateways. Thing is I don't want to lose units behind anyth...