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by smoth
16 Mar 2005, 18:48
Forum: General Discussion
Topic: RE: Post on Atlanti Firestarter
Replies: 6
Views: 2565

Liger... it was a joke... all in good fun. I sincerely doubt the guy who made the thread was serious. If he was I wouldn't have replied to it. Chillax and watch the spring vids.
by smoth
15 Mar 2005, 20:02
Forum: General Discussion
Topic: What should be done with Alantai Firestar?
Replies: 5
Views: 2594

I do believe some spanking is in order..........
by smoth
15 Mar 2005, 07:54
Forum: General Discussion
Topic: question about 3rd party units...
Replies: 2
Views: 1995

AH! good idea napalm!
by smoth
15 Mar 2005, 05:56
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 10070

want a powerful special character... play warcraft III... otherwise the fps mode of spring is more then enough for me.
by smoth
15 Mar 2005, 03:15
Forum: General Discussion
Topic: question about 3rd party units...
Replies: 2
Views: 1995

question about 3rd party units...

I am curious how well third party units function in spring. I am also trying to figure out how my unit models will look in spring. Is 3d replayer pretty indicative of what spring will make my units look like or will they look drastically different in spring? I am just dying to know what my mod would...
by smoth
10 Mar 2005, 01:34
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34835

true enough hd platters have no corners... good thing because I am sure that would suck bad.
by smoth
10 Mar 2005, 00:40
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34835

Alantai Firestar wrote:=? There is no corner, the last I heard forums didnt take up any physical space
actually they take up part of a magnetic track on a hard disk somewhere :P


I do like the insignai idea... that would be nice but I am not in a hurry for it,
by smoth
09 Mar 2005, 01:48
Forum: General Discussion
Topic: Multiple Height maps :: Tunnels and caverns
Replies: 12
Views: 5947

I wasn't hating the idea. I was just saying what I thought man :). Like I said I was thinking that it was a neat idea just that I didn't want full on tunnels.
by smoth
07 Mar 2005, 02:59
Forum: General Discussion
Topic: Multiple Height maps :: Tunnels and caverns
Replies: 12
Views: 5947

I do and don't want surface over surface. I'd like bridges or cliffs with over hangs but undergroud stuff is just too difficult to manage in a 3d engine without occlusion or fps mode. I don't think I'd enjoy tunnels. I would love bridges and gateways. Thing is I don't want to lose units behind anyth...

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