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by raaar
16 Mar 2015, 06:45
Forum: XTA
Topic: What to do with vulcan?
Replies: 12
Views: 10092

Re: What to do with vulcan?

It already works as an area saturation weapon due to its lack of precision. I think the whole "race to build the expensive superweapon and win" is bad gameplay. It shouldn't outrange berthas. XTA vulcan is 35000 M (taking into account energy->metal conversion) 500000+ buildtime 9800 HP 780...
by raaar
16 Mar 2015, 01:36
Forum: Spring: 1944
Topic: player feedback
Replies: 9
Views: 8500

Re: player feedback

there's some weird stuff on infantry stats : some have 140hp, others 110, others 65, for some reason. The cost does change slightly, though. It seems to depend on nationality, not role. and there are units that don't match their historic counterparts. The katyusha in s44 is an expensive high tier ar...
by raaar
16 Mar 2015, 01:24
Forum: XTA
Topic: What to do with vulcan?
Replies: 12
Views: 10092

Re: What to do with vulcan?

remove it from the game
by raaar
15 Mar 2015, 21:46
Forum: Spring: 1944
Topic: player feedback
Replies: 9
Views: 8500

player feedback

Hi. Here's some feedback about S44. I'm still relatively new to it, but here goes: --- good parts - WW2 look and feel - nice unit models - generally intuitive (mg kills infantry, big guns kill vehicles and buildings, ranges on infantry and vehicle guns generally make sense) - several factions with l...
by raaar
14 Mar 2015, 17:42
Forum: Off Topic Discussion
Topic: WC in SC2
Replies: 20
Views: 6339

Re: WC in SC2

This was created by the users, not Blizzard. I think it looks a bit better (different certainly) with the new rendering engine and a better GUI, but I certainly get your point. The question is then though, what's the point of TA-like games here? ;) The TA-like games here tried to fix what was broke...
by raaar
14 Mar 2015, 08:14
Forum: Off Topic Discussion
Topic: WC in SC2
Replies: 20
Views: 6339

Re: WC in SC2

there's something depressing about these conversions.

After many months (or years) of hard work, they end up with something that looks and plays EXACTLY like the old game they already have.

what's the point?
by raaar
03 Mar 2015, 06:41
Forum: Engine
Topic: Overlay transition speed
Replies: 8
Views: 1514

Re: Overlay transition speed

Not sure if i understood you correctly, but LOS view changed in the spring 99 release candidates.
by raaar
26 Feb 2015, 03:58
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 21232

Re: Whats happening with BA?

people flocking to the same overcrowded room instead of joining other rooms is something that i see happening in all spring games. maybe the room hosts could automatically make suggestions on game modes (how many players per team, or ffa) or other game rooms running in the same server. a human logs ...
by raaar
17 Feb 2015, 04:34
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 160738

Re: Latest "The Cursed" available here

Game looks pretty good.

Have you thought about setting auto-hosts for it on the official server?
by raaar
14 Feb 2015, 03:17
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 62478

Re: Random WIP 2015+

that looks good. Needs some smoke though.
by raaar
12 Feb 2015, 03:47
Forum: Engine
Topic: new default camera: Spring camera
Replies: 12
Views: 3441

Re: new default camera: Spring camera

My preference is for no changes from the old default camera. The previous zoom worked well and I think rotation is a bit of a gimmick which is too dangerous to put in prominently in the UI (people can get disoriented easily). If I can set the old camera to be the default then I am happy. same here....
by raaar
10 Feb 2015, 07:30
Forum: Map Creation
Topic: Overgrown Maps
Replies: 27
Views: 3582

Re: Overgrown Maps

This is not good, you are disabling grass for anyone running this map. You are never resetting the value on exit. would be best if you store the player's current settings are then restored them on widget exit. Even still having maps play with user settings is bad imo. According to JK's past stateme...
by raaar
09 Feb 2015, 04:41
Forum: Map Creation
Topic: Overgrown Maps
Replies: 27
Views: 3582

Re: Overgrown Maps

Thanks. I tried that now and it didn't work, though, not even on the second attempt :/. [EDIT: maybe related to the "(needs ModUICtrl)" warning found here ] [EDIT2: wiki says the default is "true" and i have luaModUICtrl=1, so that's probably not why it didn't work] Using Spring....
by raaar
09 Feb 2015, 03:37
Forum: Map Creation
Topic: Overgrown Maps
Replies: 27
Views: 3582

Re: Overgrown Maps

What i'd like is a way to remove them for all users. Or maybe only below buildings.

searched the wiki and found this.
http://springrts.com/wiki/Lua_SyncedCtrl#Grass
by raaar
09 Feb 2015, 02:59
Forum: Engine
Topic: Engine Testing - 99.0-RC3
Replies: 20
Views: 4972

Re: Engine Testing - 99.0-RC3

Thanks for all the work. It seems to be working, but the camera changes are too disruptive. Using the mouse wheel to change zoom now also quickly scrolls in the direction of the mouse pointer (if it isn't centered on screen), and the camera rotates when mouse pointer is near the edges after a second...
by raaar
08 Feb 2015, 22:43
Forum: Map Creation
Topic: Overgrown Maps
Replies: 27
Views: 3582

Re: Overgrown Maps

ah! grass can be removed? how?
by raaar
08 Feb 2015, 21:16
Forum: Map Creation
Topic: Overgrown Maps
Replies: 27
Views: 3582

Re: Overgrown Maps

it could be interesting to have units or features be able to work as variable height "ground" for other units. currently buildings have a footprint, where cells can either be occupied or open. We could have a way to define the ground height for each cell, something like the yardMap attribu...
by raaar
27 Jan 2015, 15:53
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 87008

Re: ZK lobby server split is a disaster?

I feel like some people think this is a disaster because Z-K has potential to become ever so popular and split makes the discovery of other spring games less possible. yep. And that was probably deliberate. personally some good came out of it, though. I stopped playing ZK and have been more focused...
by raaar
26 Jan 2015, 01:59
Forum: Engine
Topic: @LockFreeLua
Replies: 16
Views: 3247

Re: @LockFreeLua

if you disable the locks for performance reasons, can it cause desyncs between players in the game?

if it's going to cause desyncs it's not worth it.

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