Search found 173 matches
- 30 Jun 2013, 16:42
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37785
Re: Spring developer crisis
And this is archived with an engine change where units can walk into another to improve pathing but block shoting? Or where bombers which attack a distant target after the one at which they should drop their bomb let the bomb travel accross the map? :P None of this will happen in a properly written...
- 30 Jun 2013, 16:37
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22872
Re: disallow renames in lobby for normal users?
One idea is to let users rename only each 3 months. Or let a user only rename if he gets some supporters? The supporters verify that the name * contains no insults or can report -1 the action * it is clearly visible which was the old name * is not similar to a mod-name (provide a list) The verificat...
- 30 Jun 2013, 15:36
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12160
Re: Screamer and Mercury are still shit
How about this Laser/Phaser/Railgun turret? (not only against air) The turret needs a lot of energy ( 0.xx*(m*60 +e) ), so that the main cost is covered by your fusions and e-stores. ~80% of avg aircraft cost for a kill. The 20% cost efficiency is because dmg should always have more weight than eco...
- 06 Jun 2013, 06:30
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37785
Re: Spring developer crisis
can't see - the page hates me :P My opinion is that the "solution" is to make is less scary for developers to come in and easier for them to find a place where they fit and feel valued. And this is archived with an engine change where units can walk into another to improve pathing but bloc...
- 06 Jun 2013, 06:18
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22872
Re: disallow renames in lobby for normal users?
How about give each user the choice to make information public, accessible to host, accessible to admins, private? Or give everybody options to send incorrect data? Nobody can hide IP over lobby settings But if someone knows the OS, sandboxing the lobby/spring in a way that it receives wrong data is...
- 06 Jun 2013, 06:08
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 33579
Re: Poll: Is a game with more units better?
You set up a very sophisticated ambush zone and suddenly the enemy just approaches from a different direction. Your plans are worthless and you quickly need to redeploy your troops in positions where they can deal with the new situation. Now it matters how quickly you can order those masses of unit...
- 04 Jun 2013, 23:56
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 33579
Re: Poll: Is a game with more units better?
I wonder why we not have swarms or swarm-controller units. Swarms are only displayed as "many", but are 1 unit, which is especially good for air/los. If you could provide fast (ground) transports for slow raiders (=swarm units), it would improve unit count / collision-handling /etc while b...
- 04 Jun 2013, 23:43
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37785
Re: Spring developer crisis
Good summary :)
- 04 Jun 2013, 23:41
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22872
Re: disallow renames in lobby for normal users?
@Jools, !smurfs is only available to admins on most hosts. Why is it blocked for some only if not accessible on all directly? * You can open a private chat to another host to bypass your host's restrictions... How about letting users join anonymously? * They will be seen as "NewPlayer[.SomeNum...
- 25 May 2013, 14:56
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22872
Re: disallow renames in lobby for normal users?
I'm not certain I'd change it either, but if I did change it, I'd introduce a unique and permanent identifier which is not visible in normal usage, to which I would bind names and - potentially - other tags such as clans. Seems like a reasonable solution, I see it in a lot of multi-service systems....
- 23 May 2013, 19:42
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22872
Re: disallow renames in lobby for normal users?
If we allow 2 different names and login names I fear we get the same problem as in - for example - NovaRaider. How do you want to invite or send message to a player called "¤5ŦA®¤ĦUŊŦ€®¤"? Or what do you do if someone has a "human name" which is equivalent to another person's lo...
- 23 May 2013, 19:23
- Forum: General Discussion
- Topic: Feature Questions
- Replies: 18
- Views: 1410
Re: Feature Questions
I think upgrades, unit and player powers as well as an inventory system should be possible with this engine, isnt it? The engine supports lua gadgets where you can code everything you want. Some examples: Tech Annihilation has a nice upgrading system. Zero-K: * uses energy from power plants to over...
- 20 May 2013, 15:31
- Forum: Game Development
- Topic: "Playing SimCity"
- Replies: 51
- Views: 15865
Re: "Playing SimCity"
The game system should handle excess automatically After 5-20s of income are stored in your storage, the system should produce queued units. Each unit has a priority (priority in seconds of stored income required to drain ressources) Instead of our current tower-model, towers should be able to morph...
- 20 May 2013, 14:56
- Forum: Lobby Clients & Server
- Topic: Weblobby version 159
- Replies: 54
- Views: 15889
Re: Weblobby version 159
springlobby stores chat-logs too :)
- 18 May 2013, 14:46
- Forum: Lobby Clients & Server
- Topic: Weblobby version 159
- Replies: 54
- Views: 15889
Re: Weblobby version 159
Not against ZKL.A new alliance in the never ending war of houses, that is the lobbys, reveals its intent. Licho in open coalition - against the Zero-K lobby
He wants a lobby other than SL and maybe NOTA for Linux.
He wants Linux users to be able to play ZK without 1 hour of work
- 12 May 2013, 14:07
- Forum: XTA
- Topic: What units should be able to Fight?
- Replies: 3
- Views: 1432
Re: What units should be able to Fight?
It would be best to enable stop for all units.
Because if you want a mobile fusion to stop moving, what do you do?
Fight could be replaced with move for some units.
I am missing some sort of coordinated move where units arrive instead of start walking at the same time on some spot.
Because if you want a mobile fusion to stop moving, what do you do?
Fight could be replaced with move for some units.
I am missing some sort of coordinated move where units arrive instead of start walking at the same time on some spot.
- 12 May 2013, 13:41
- Forum: Game Development
- Topic: "Playing SimCity"
- Replies: 51
- Views: 15865
Re: "Playing SimCity"
Does anybody know about Shellcore Command 2: Infection ? You basically build sim city with your ship. * The fact that you have only 1 Avatar and that it is very well micro-able (like a base in spring-games) is very attractive to sim-city players. You have to decide between speed or range, agility or...
- 29 Apr 2013, 06:29
- Forum: General Discussion
- Topic: Wiki file upload
- Replies: 6
- Views: 1046
Re: Wiki file upload
just allow zip?
- 29 Apr 2013, 06:24
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37785
Re: Spring developer crisis
zk is a mess to configure even if i think it may be the easiest game to configure make sure game defaults are good (icon view distance comes to mind) If you could inherit basic units or separate generic weapon blueprints, it could help too... Or maybe put flight behavior into move defs ... Some pro...
- 29 Apr 2013, 06:17
- Forum: Off Topic Discussion
- Topic: Bitcoin mining made easy
- Replies: 715
- Views: 245839
Re: Bitcoin mining made easy
Some innocent love dangerous people.
If you kill all dangerous, you also kill some part of innocent's hearths.
If you kill all dangerous, you also kill some part of innocent's hearths.