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by azaremoth
13 May 2018, 00:38
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 164
Views: 1671405

Re: Random WIP 2018

Because I always wanted this little beauty in my game! :twisted: The Think Tank Spiderdemon! There will be no plasma or vulcan gun attached. I am rather thinking about a mid-randed semi-artillery mindblast-styled weapon. This could make a nice support unit out of that little guy. http://cursed.one/o...
by azaremoth
27 Mar 2018, 20:13
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 16974

Re: Faking steep cliffs

What do you think you are gaining by making them into features, by comparison to just including them in the map? That ist pretty obvious, isn't it? Features' geometry allows to add lots details to cliffs than possible with heightmaps only. Maybe the shown example is not perfect to demonstrate that ...
by azaremoth
27 Mar 2018, 14:20
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 16974

Faking steep cliffs

Why not placing big (indescructable) features in front of steep slopes? Even wih Spring board placement is a little painful, as you can not (or I do not know how-to) rotate features before pressing the mouse buttun and thus have the position fixed. However, the results are quite promissing so far (e...
by azaremoth
17 Mar 2018, 23:50
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 172443

Re: Latest "The Cursed" available here

I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten. Major changes 1...
by azaremoth
01 Feb 2018, 20:04
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52165

Re: Random WIP 2017

What is the sea star crab thing? How does the animation look?
by azaremoth
15 Jan 2018, 07:51
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

You have good point there 8)
by azaremoth
14 Jan 2018, 23:26
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

Then you did that pretty quickly :-)

There is no way to automate that?
by azaremoth
14 Jan 2018, 14:15
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

Yeah! Pefect - thank you. It is running smoothly and the replays also do upload again. But shouldn't the autohost also auto-update to new Cursed versions. It did not pay attention to version 1.438 somehow...
by azaremoth
09 Jan 2018, 07:37
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

ThinkSome wrote: maybe
Why ist the clean-up needed anyway? How did the other games do it?
by azaremoth
07 Jan 2018, 23:42
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

Thank you! :-)

Ingame time is needed in order to keep the account? That sounds like bureacracy....
by azaremoth
07 Jan 2018, 22:53
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 172443

Re: Latest "The Cursed" available here

Mini-Update to fix some issue with the ingame start boxes. >> Major changes 1.437 => 1.438 - game side controlled start boxed will always be overwritten by (correctly) defined start-boxes via lobby. Game side control should only be relevant if something is missing or not corretly defined.
by azaremoth
07 Jan 2018, 15:17
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

@Thinksome: Thank you! Mescaline and Ravaged are missing on this list. I added them and placed the file on GitHub https://raw.githubusercontent.com/azaremoth/cursed/master/Cursed_MapBoxes.dat Btw. can we please define Spring 104 as standard? And there is an issue with the replay upload: "[15:03...
by azaremoth
02 Jan 2018, 22:09
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

Well, that would be me then. How is the format for the box coordinates? Same as If entered in the lobby?
by azaremoth
02 Jan 2018, 13:56
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 164
Views: 1671405

Re: Random WIP 2018

Dragoon style! The big gun clearly improves the design. 8)
by azaremoth
02 Jan 2018, 13:53
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

Option 2 sounds more reasonable to me. :-)

Going through all the maps to (re-)define the startboxes is nothing I am very keen on.
by azaremoth
02 Jan 2018, 11:14
Forum: The Cursed
Topic: CursedBot_1 autohost
Replies: 23
Views: 15473

Re: CursedBot_1 autohost

That sounds like missing default startboxes. Actually, I was hoping to prevent this issue by the implementation of game-side startboxes with version 1.437 in case nothing is defined by the host. I am currently away from home until end of this week and will have a look in the game-side then. @ThinkSo...
by azaremoth
01 Jan 2018, 00:37
Forum: Off Topic Discussion
Topic: Wish you all a good 2018
Replies: 5
Views: 7667

Re: Wish you all a good 2018

Same thing from me! I Wish you a succesful and healhty 2018!
by azaremoth
18 Dec 2017, 21:31
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 29677

Re: not dead..

Sounds like a hard time. Glad that you are recovering!
by azaremoth
27 Nov 2017, 23:00
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 172443

Re: Latest "The Cursed" available here

Major changes 1.436 => 1.437 Balance - weapon's range of imperial battle tanks increased to 500 (+43%) - weapon's range of cursed Moloch increased to 500 (+11%) and reload time reduced by 6% - imperials do start with two builderoids now Polishing - smart unit behavior will not impact units that hav...
by azaremoth
14 Nov 2017, 16:19
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52165

Re: Random WIP 2017

Lovely.

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