Search found 555 matches
- 13 May 2018, 00:38
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1671405
Re: Random WIP 2018
Because I always wanted this little beauty in my game! :twisted: The Think Tank Spiderdemon! There will be no plasma or vulcan gun attached. I am rather thinking about a mid-randed semi-artillery mindblast-styled weapon. This could make a nice support unit out of that little guy. http://cursed.one/o...
- 27 Mar 2018, 20:13
- Forum: Map Creation
- Topic: Faking steep cliffs
- Replies: 19
- Views: 16974
Re: Faking steep cliffs
What do you think you are gaining by making them into features, by comparison to just including them in the map? That ist pretty obvious, isn't it? Features' geometry allows to add lots details to cliffs than possible with heightmaps only. Maybe the shown example is not perfect to demonstrate that ...
- 27 Mar 2018, 14:20
- Forum: Map Creation
- Topic: Faking steep cliffs
- Replies: 19
- Views: 16974
Faking steep cliffs
Why not placing big (indescructable) features in front of steep slopes? Even wih Spring board placement is a little painful, as you can not (or I do not know how-to) rotate features before pressing the mouse buttun and thus have the position fixed. However, the results are quite promissing so far (e...
- 17 Mar 2018, 23:50
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 172443
Re: Latest "The Cursed" available here
I did make the game "Chobby ready". As there are missing several functions in the ingame lobby like faction change, chosing start postions and team colors, these functionalities are now implemented game-wise. Typical spring lobby funtionalities are of course not overwriten. Major changes 1...
- 01 Feb 2018, 20:04
- Forum: Art & Modelling
- Topic: Random WIP 2017
- Replies: 69
- Views: 52165
Re: Random WIP 2017
What is the sea star crab thing? How does the animation look?
- 15 Jan 2018, 07:51
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
You have good point there
- 14 Jan 2018, 23:26
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Then you did that pretty quickly
There is no way to automate that?
There is no way to automate that?
- 14 Jan 2018, 14:15
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Yeah! Pefect - thank you. It is running smoothly and the replays also do upload again. But shouldn't the autohost also auto-update to new Cursed versions. It did not pay attention to version 1.438 somehow...
- 09 Jan 2018, 07:37
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Why ist the clean-up needed anyway? How did the other games do it?ThinkSome wrote: maybe
- 07 Jan 2018, 23:42
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Thank you!
Ingame time is needed in order to keep the account? That sounds like bureacracy....
Ingame time is needed in order to keep the account? That sounds like bureacracy....
- 07 Jan 2018, 22:53
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 172443
Re: Latest "The Cursed" available here
Mini-Update to fix some issue with the ingame start boxes. >> Major changes 1.437 => 1.438 - game side controlled start boxed will always be overwritten by (correctly) defined start-boxes via lobby. Game side control should only be relevant if something is missing or not corretly defined.
- 07 Jan 2018, 15:17
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
@Thinksome: Thank you! Mescaline and Ravaged are missing on this list. I added them and placed the file on GitHub https://raw.githubusercontent.com/azaremoth/cursed/master/Cursed_MapBoxes.dat Btw. can we please define Spring 104 as standard? And there is an issue with the replay upload: "[15:03...
- 02 Jan 2018, 22:09
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Well, that would be me then. How is the format for the box coordinates? Same as If entered in the lobby?
- 02 Jan 2018, 13:56
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1671405
Re: Random WIP 2018
Dragoon style! The big gun clearly improves the design.
- 02 Jan 2018, 13:53
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
Option 2 sounds more reasonable to me.
Going through all the maps to (re-)define the startboxes is nothing I am very keen on.
Going through all the maps to (re-)define the startboxes is nothing I am very keen on.
- 02 Jan 2018, 11:14
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15473
Re: CursedBot_1 autohost
That sounds like missing default startboxes. Actually, I was hoping to prevent this issue by the implementation of game-side startboxes with version 1.437 in case nothing is defined by the host. I am currently away from home until end of this week and will have a look in the game-side then. @ThinkSo...
- 01 Jan 2018, 00:37
- Forum: Off Topic Discussion
- Topic: Wish you all a good 2018
- Replies: 5
- Views: 7667
Re: Wish you all a good 2018
Same thing from me! I Wish you a succesful and healhty 2018!
- 18 Dec 2017, 21:31
- Forum: Off Topic Discussion
- Topic: not dead..
- Replies: 14
- Views: 29677
Re: not dead..
Sounds like a hard time. Glad that you are recovering!
- 27 Nov 2017, 23:00
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 172443
Re: Latest "The Cursed" available here
Major changes 1.436 => 1.437 Balance - weapon's range of imperial battle tanks increased to 500 (+43%) - weapon's range of cursed Moloch increased to 500 (+11%) and reload time reduced by 6% - imperials do start with two builderoids now Polishing - smart unit behavior will not impact units that hav...
- 14 Nov 2017, 16:19
- Forum: Art & Modelling
- Topic: Random WIP 2017
- Replies: 69
- Views: 52165
Re: Random WIP 2017
Lovely.