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by bobthedinosaur
11 Mar 2016, 20:51
Forum: Game Releases
Topic: Blood and Steel beta 03
Replies: 102
Views: 51996

Re: Blood and Steel beta 03

Try a 2009 Engine version. I dont think the AI worked very well so it will be kind of boring unless you find people to play with.
by bobthedinosaur
16 Jan 2016, 21:18
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 139897

Re: Random WIP 2016

wow. spikes those vehicles look pretty awesome.
by bobthedinosaur
31 Dec 2015, 09:39
Forum: MechCommander: Legacy
Topic: Texture Color Schemes
Replies: 8
Views: 12153

Re: Texture Color Schemes

could you have it so the factions have specific color but the team color controls the secondary color; so the variation that you have in those sets of 3 would be controlled via the players choice while the other 90% of the color is faction based?
by bobthedinosaur
31 Dec 2015, 09:35
Forum: MechCommander: Legacy
Topic: Upgrading Upgrades
Replies: 5
Views: 9867

Re: Upgrading Upgrades

keep it simple. if it works well you could play with levels but I'd suggest trying just 1.
by bobthedinosaur
28 Nov 2015, 20:29
Forum: News
Topic: More than 10 years of spring rts!
Replies: 18
Views: 23714

Re: More than 10 years of spring rts!

i remember the SY demo recorder in 3d, that was really wow back in the day.
by bobthedinosaur
28 Nov 2015, 20:04
Forum: Map Creation
Topic: What makes a good *a map?
Replies: 48
Views: 32310

Re: What makes a good *a map?

Pretty textures, balanced on at least 2 fold symmetry, large, multiple ramps and paths for routing?
by bobthedinosaur
26 Sep 2015, 23:06
Forum: MechCommander: Legacy
Topic: Quick & Dirty MOBA Game Mode
Replies: 21
Views: 19161

Re: Quick & Dirty MOBA Game Mode

not to get off topic but since when did NOTA havea moba? And since that term seems to be thrown around alot what are you defining as a "moba"?
by bobthedinosaur
06 Sep 2015, 00:11
Forum: Engine
Topic: [Important] Compatibility & Changes in 101.0
Replies: 37
Views: 10403

Re: [Important] Compatibility & Changes in 101.0

interesting... would definitely like to see some kind of inventory thing or transport restrictions gadgets come from this.
by bobthedinosaur
08 Jul 2015, 04:43
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 226498

Re: smoth's junk.

it looks like those little robots that with compy mouths that tried to eat splinter.... but with roboboxer arms
or maybe somthing snake was supposed to sabotage

*CHOMP CHOMP*
by bobthedinosaur
30 Jun 2015, 03:32
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 226498

Re: smoth's junk.

looking forward to it.
by bobthedinosaur
30 Jun 2015, 03:30
Forum: Game Development
Topic: ideas for based aircraft
Replies: 3
Views: 1159

Re: ideas for based aircraft

yeah using refueling in the past I've had mixed results. maybe its different now, but I imagine movectrl is the way to do. although I've also had issues with aircraft and movectrl in the past (this was years ago). The que blocking shouldn't be too difficult, altho im leaning toward a pad building sy...
by bobthedinosaur
29 Jun 2015, 01:16
Forum: MechCommander: Legacy
Topic: Faction-specific Perks
Replies: 11
Views: 10377

Re: Faction-specific Perks

maybe not mech tech-wise, but support wise? Also don't many clans have exclusive vehicles and what not that would not be shared by other clans? Obviously this isn't so great when making an RTS whre certain roles are missing because you are limiting yourself to cannon technical manuals on clan tech, ...
by bobthedinosaur
29 Jun 2015, 01:08
Forum: Game Development
Topic: EyeinTheSky
Replies: 11
Views: 2479

Re: EyeinTheSky

I was thinking about something similar to this as well. You could also use mobile command or communication units as well to have link ups, and give units cut off from communications an ai and a seperate LOS (not shared by the player) so they stay put and fend for themselves until communication has b...
by bobthedinosaur
29 Jun 2015, 00:59
Forum: Game Development
Topic: ideas for based aircraft
Replies: 3
Views: 1159

ideas for based aircraft

So I'm playing with an idea and I'm wondering if anyone has advise on how to implement it and possible short comings of such a system. It would be a lua controlled system for aircraft that would force all aircraft to have a landing pad station (no landing on ground) or base, and any sorties from pla...
by bobthedinosaur
24 Jun 2015, 09:09
Forum: MechCommander: Legacy
Topic: Faction-specific Perks
Replies: 11
Views: 10377

Re: Faction-specific Perks

So there no clans planned then?
by bobthedinosaur
24 Jun 2015, 09:02
Forum: MechCommander: Legacy
Topic: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo
Replies: 20
Views: 17441

Re: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo

Oh now I remembered my third question! There were a lot of dead mechs by the end of that game, and it got me thinking maybe a recovery vehicle could be used to reclaim corpse for cbills? But maybe that would be too much? So are mechs ever going to do the fall over and die with possibility of a criti...
by bobthedinosaur
23 Jun 2015, 22:47
Forum: MechCommander: Legacy
Topic: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo
Replies: 20
Views: 17441

Re: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo

Very cool game. I am pleased to see how far you two have come. two questions: 1) how can I get go about getting the svn since you have moved it 2) is there any help you guys need with further development? It seems like you got coding and artistry covered pretty well. there was something else I was g...
by bobthedinosaur
23 Jun 2015, 22:19
Forum: Map Releases
Topic: Battle for Planet XIV
Replies: 23
Views: 6041

Re: Battle for Planet XIV

The highlands/ plateaus look kind of desolate and boring. Would like to see maybe boulders or some thing to spice up those areas, maybe some kind of obstacles to send skirmishers around. Map looks pretty good though other than that.
by bobthedinosaur
23 Jun 2015, 22:15
Forum: Map Releases
Topic: Fetid Marsh
Replies: 15
Views: 3407

Re: Fetid Marsh

Cliffs are fine. Map looks good. Did you use L3dT for this?

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