Search found 2387 matches
- 09 Nov 2008, 13:32
- Forum: Off Topic Discussion
- Topic: Top-Down TA shooter/scroller
- Replies: 10
- Views: 4358
Re: Top-Down TA shooter/scroller
Maybe someone who managed to download it can mirror it? The link is practically not working now, it's completely overloaded.
- 02 Nov 2008, 00:08
- Forum: Engine
- Topic: Deferred rendering of shadow pass.
- Replies: 33
- Views: 5058
Re: Deferred rendering of shadow pass.
And because you're deferring it you're avoiding the constant CPU drag of world-objectworld-pixelshader loops, and all of the transfers from memory that are an inevitable part of that. Things like this really make it clear that you have no idea what is happening. jk already debunked your ideas a few...
- 09 Oct 2008, 01:55
- Forum: Off Topic Discussion
- Topic: Fantastic contraption
- Replies: 94
- Views: 22229
Re: Fantastic contraption
I'm trying out new ways of movement:
stepper thing:
http://FantasticContraption.com/?designId=2766434
Maybe we can have a walking robot contest? I'm going to try making that next...
stepper thing:
http://FantasticContraption.com/?designId=2766434
Maybe we can have a walking robot contest? I'm going to try making that next...
- 09 Oct 2008, 01:19
- Forum: Off Topic Discussion
- Topic: Fantastic contraption
- Replies: 94
- Views: 22229
Re: Fantastic contraption
http://FantasticContraption.com/?designId=2748637 is my fastest design for the stairs so far This one is probably faster :) it throws the ball http://FantasticContraption.com/?designId=2764270 Should've used the throwing of the one that det linked to, that one is much more power efficient it seems ...
- 07 Oct 2008, 21:55
- Forum: Off Topic Discussion
- Topic: Fantastic contraption
- Replies: 94
- Views: 22229
Re: Fantastic contraption
my best one imo, throws a ball on a line (level 19)
http://FantasticContraption.com/?designId=2687139
slinging device (level 15)
http://FantasticContraption.com/?designId=2683968
car that pushes the ball up against the wall (level 13)
http://FantasticContraption.com/?designId=2652188
http://FantasticContraption.com/?designId=2687139
slinging device (level 15)
http://FantasticContraption.com/?designId=2683968
car that pushes the ball up against the wall (level 13)
http://FantasticContraption.com/?designId=2652188
- 07 Oct 2008, 17:18
- Forum: Off Topic Discussion
- Topic: Fantastic contraption
- Replies: 94
- Views: 22229
Fantastic contraption
http://www.fantasticcontraption.com
Pretty fun game, IMO the best of all the incredible machine style games.
Pretty fun game, IMO the best of all the incredible machine style games.
- 06 Oct 2008, 21:52
- Forum: Engine
- Topic: Move Lobby/ out of trunk/!?
- Replies: 14
- Views: 1181
Re: Move Lobby/ out of trunk/!?
http://www.assembla.com takes all your worries away!
- 04 Oct 2008, 01:44
- Forum: Engine
- Topic: Move Lobby/ out of trunk/!?
- Replies: 14
- Views: 1181
Re: Move Lobby/ out of trunk/!?
+1, its awesome indeed: git, mercurial, svn, trac support...assembla is free, fast, and reliable.
- 25 Sep 2008, 13:05
- Forum: AI
- Topic: Lua AI Solution n#2
- Replies: 36
- Views: 6430
Re: Lua AI Solution n#2
AFAICS tberthel wants spring to load a java module in some way, and then pass the Lua state pointer to it so the java part can use it with LuaJava. This is quite a nice idea IMO, especially since it doesn't need another java scripting interface in spring, but can just use the spring lua bindings. Th...
- 25 Sep 2008, 03:16
- Forum: Off Topic Discussion
- Topic: Database Administration, and fucking idiots...
- Replies: 30
- Views: 3025
Re: Database Administration, and fucking idiots...
This is mostly a communication problem though, I know you can have a idiot boss for an IT project, but if something impossible like that is proposed, you have to break it down and calculate the cost of it. If all else fails, money is the only way to communicate.
- 25 Sep 2008, 02:54
- Forum: Engine
- Topic: Need help finding vclibs package
- Replies: 6
- Views: 1207
Re: Need help finding vclibs package
http://spring.clan-sy.com/dl/spring-vc8libs.exe
Should still work for vs 2005. No one ever build a vclibs package for 2008 though.
I wonder why the wiki link was changed to point to wolfgame.org, is there something wrong with the original vc8libs?
Should still work for vs 2005. No one ever build a vclibs package for 2008 though.
I wonder why the wiki link was changed to point to wolfgame.org, is there something wrong with the original vc8libs?
- 21 Sep 2008, 00:03
- Forum: Game Development
- Topic: Racing game - Questions
- Replies: 46
- Views: 4184
Re: Racing game - Questions
I don't like depending on other people that much. This won't get you far though, everyone needs to specialise. Will you be able to lua, make the maps, and create the racing models? Maybe use Quest3D though? It's sort of a game engine with a data flow language, so it might feel less like scary code ...
- 20 Sep 2008, 23:29
- Forum: Off Topic Discussion
- Topic: Thoughts on the financial crisis - IS THE WORLD ENDING?
- Replies: 121
- Views: 18448
Re: Thoughts on the financial crisis - IS THE WORLD ENDING?
I guess this type of disconnect between actual value and stock value is what makes people dump smelly things so fast: not necessarily because YOU are afraid the company will fail, but you are afraid that some other stockholders think the company will fail, which will lead them to selling and you wi...
- 19 Sep 2008, 00:39
- Forum: Dedicated Developer Discussion
- Topic: Advances in (D)VCSes
- Replies: 12
- Views: 4485
Re: Advances in (D)VCSes
If people are still in favor of a DVCS, maybe mercurial should be given another look? Tortoisehg is pretty nice, i've been using it myself for a while now. It requires no command line usage (as opposed to the limited functionality of msysgit) which is usually a big plus for windows people (such as m...
- 18 Sep 2008, 16:27
- Forum: Off Topic Discussion
- Topic: Thoughts on the financial crisis - IS THE WORLD ENDING?
- Replies: 121
- Views: 18448
Re: Thoughts on the financial crisis - IS THE WORLD ENDING?
Wow this is a really nice article. I'm going to buy some alternative energy funds and wait for the bubble!Heres an interesting article about the whole credit derivative bubble, and how dangerous it is:
http://www.harpers.org/archive/2008/02/0081908
- 17 Sep 2008, 23:32
- Forum: Engine
- Topic: Spring IDE
- Replies: 31
- Views: 3052
Re: Spring IDE
Actual time went missing? I knew starting that supercollider was a bad idea....missing time.
- 07 Sep 2008, 23:55
- Forum: Off Topic Discussion
- Topic: Spore's real costs, implications therof. A rant.
- Replies: 132
- Views: 11604
Re: Spore's real costs, implications therof. A rant.
IMO with all the stage/civilization stages, they drifted too far away from the real core of the game (Creating cool stuff and seeing it alive). A lot of people are buying the game because of that, and instead they have to play an rts (civ), or space rpg. With the game technology they developed, this...
- 05 Sep 2008, 12:32
- Forum: Off Topic Discussion
- Topic: Google Chrome
- Replies: 63
- Views: 5954
Re: Google Chrome
Or the other flaw:
Put "test:%" in your url box:)
Put "test:%" in your url box:)
- 04 Sep 2008, 20:39
- Forum: Off Topic Discussion
- Topic: Spore's real costs, implications therof. A rant.
- Replies: 132
- Views: 11604
Re: Spore's real costs, implications therof. A rant.
So yeah, I think it was a crappy investment of 50 million dollars, pure and simple. Innovation is not a compelling reason to spend that kind of money. How do you know that it's a crappy investment if the game is not even released yet? I think the spore creature creator already shows that there is q...
- 03 Sep 2008, 23:40
- Forum: Off Topic Discussion
- Topic: Spore's real costs, implications therof. A rant.
- Replies: 132
- Views: 11604
Re: Spore's real costs, implications therof. A rant.
They are commercializing completely new area's of cool algorithms and generated content. For once they are finally spending money on new things instead of sports game 200x, so I really have no idea what your problem with spore development is.... :? As i understand it, Spore required investment in ac...