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by Caydr
11 Mar 2005, 07:18
Forum: General Discussion
Topic: New Units
Replies: 11
Views: 3114

Mechanical, non organic units....

- ***OR*** -

6 months to a year extra dev time.

Hmm... a real brain-teaser.... Can I get back to you on that?
by Caydr
10 Mar 2005, 17:39
Forum: General Discussion
Topic: u need member to team that takes screenshots and videos...
Replies: 21
Views: 6970

Tell me your IP address, we'll see how secure you are :twisted:
by Caydr
10 Mar 2005, 17:29
Forum: General Discussion
Topic: Absolute Annihilation
Replies: 22
Views: 6273

[quote="[K.B.]And zwzsg, you forgot XTA. :P[/quote] Not to mention TAUIP, TAUCP, UTASP, Raven, "The", and of course that one with all the pink stuff. FASCIST! Personally, I'm not really in support of making AA the default mod or even including it. It would be nice to see as an optiona...
by Caydr
09 Mar 2005, 17:31
Forum: General Discussion
Topic: Universal Usage
Replies: 44
Views: 11246

Yes, but spring should be released with just the standared units. Not with a host of new ones added in. Sure AA is a cool mod, but TA spring should be TA spring. Besides the AA modles are not being remade for spring so it would look lame when compared to the new TA units. Who says? I haven't made a...
by Caydr
05 Mar 2005, 05:42
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6501

Well, yes, obviously stealth would be made to cost something in this case.
by Caydr
05 Mar 2005, 05:20
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6501

Off/On Stealth

Would be handy from a modding perspective to be able to switch on/off stealth ingame the same way you can do with cloaking.

(ooh, an, first post that wasn't about bullsh*t)

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