Search found 282 matches
- 23 Feb 2007, 16:35
- Forum: Game Development
- Topic: upgrading commander
- Replies: 42
- Views: 5474
OUr beloved community member Optimus Prime should know everything about this subject. He released the mod War Evolution a while ago, where you have bots that fight eachother, and get new weapons and things like jetpacks when they gain experience. It is done in such a way that backpacks, barrels and ...
- 10 Feb 2007, 03:18
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141964
- 08 Feb 2007, 19:09
- Forum: Off Topic Discussion
- Topic: Supreme Commander demo release ...
- Replies: 121
- Views: 14227
- 06 Feb 2007, 18:18
- Forum: Off Topic Discussion
- Topic: Anyone ever noticed?
- Replies: 20
- Views: 1359
- 28 Dec 2006, 18:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.3 Beta 2
- Replies: 167
- Views: 23672
AF, today you are actingup like the drama queen you are, and you are quite proficient at that i might add. Anyway, i am in no way obliged to defend AA as a mod or caydr or his owner-ship of any mod or anything associated with any derivate of AA. I simply wanted to tell you that i like AA for the gam...
- 28 Dec 2006, 17:01
- Forum: Game Releases
- Topic: Absolute Annihilation 2.3 Beta 2
- Replies: 167
- Views: 23672
*checks lobby* *sees that most of the games are BA or AA* I am not worried about the future of AA at all. BA IS an AA rip-off, and as such, the most played mod is still AA. Actually, Caydr could just inplement the oh-so popular changes made by BA into his version of AA and be happy with it. There is...
- 28 Dec 2006, 16:15
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 74208
You need to add NI. A third race would give more incentive to play the mod, as it becomes even more distinct from AA,BA,XTA. You would not even need to worry about imbalance issues with NI, as popularity cant get worse and NEW toys are always the best argument to try something NEW. A race mainly bas...
- 27 Dec 2006, 17:36
- Forum: Map Releases
- Topic: Map completed .... calling it Lush-Greens-Four ...
- Replies: 17
- Views: 1299
This map certainly meets all basic design guidelines required for a good spring map to function properly, yet it fails to actually capture my interest any more than, say, altored devide, which is the standard these days. The geometry and the texture of this map are half way decent but leave a lot to...
- 10 Oct 2006, 23:14
- Forum: Game Development
- Topic: Crash on fire
- Replies: 10
- Views: 681
- 10 Oct 2006, 21:42
- Forum: Off Topic Discussion
- Topic: BF2142
- Replies: 35
- Views: 1759
Well, it runs perfectly on my 1,8 Ghz. Its just too bad that there is no fun in playing it without any unlock, they took that system to the extreme this time. Titan mode is a nice concept, but it is not quite there yet, way too little emphazis on the titan if you ask me. Also, i dont remember, were ...
- 09 Oct 2006, 23:51
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136124
- 07 Oct 2006, 14:26
- Forum: Game Releases
- Topic: NanoBlobs 0.63
- Replies: 44
- Views: 6344
The hinges on the axis will enable to drive sideways when the scripting is done, i bet. Just be carefull to not add too many redundant units. Sprnger and knight are very close, as well as spire and holder. With this new unit you will have something close to the square rook, no matter what you do wit...
- 05 Oct 2006, 22:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 143870
- 05 Oct 2006, 21:31
- Forum: Argh's Projects
- Topic: NanoBlobs 0.61b
- Replies: 58
- Views: 22906
Sheeps cant build anymore ? Great, this only fucks up the awesome exponential growth aspect of this mod by a large margin. And it does not stop the wolf spam, it just slows it down, but doesnt change anything about it when you got a few sheep, you just spam wolves with your lord, kill the enemy lord...
- 04 Oct 2006, 19:45
- Forum: Argh's Projects
- Topic: NanoBlobs 0.61b
- Replies: 58
- Views: 22906
- 04 Oct 2006, 10:35
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103286
- 02 Oct 2006, 21:05
- Forum: Game Development
- Topic: A wee daft zombie mod
- Replies: 95
- Views: 8653
- 02 Oct 2006, 17:22
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266060
- 02 Oct 2006, 17:20
- Forum: Off Topic Discussion
- Topic: Noruas's Avatar
- Replies: 32
- Views: 2511
- 02 Oct 2006, 17:10
- Forum: Off Topic Discussion
- Topic: DefCon
- Replies: 16
- Views: 1212
The game is fun for like, three sessions. All you have to do is basically decide when to launch the nukes and when to use your ships, nothing more to it. Also, the player that uses ICBMs first usually loses, as his silos are prone to counter attack by the nearby MRBM subs of his enemy. Its concept i...