Ok, we tried.
Any closing comments, Floris?
Search found 29 matches
- 27 Nov 2016, 13:51
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 9284
- 27 Nov 2016, 12:17
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 9284
Re: 9.51 Forboding Angel revert to 9.46
Provide specifics of where balance has been effected and why you think that it poses a problem. You seem to imply that balance and gameplay is untouched. Do I really have to do this? https://github.com/Balanced-Annihilation/Balanced-Annihilation/commit/188d25f91bc5ae9b1b2e28cf871e286730eebfa2 1. Ch...
- 27 Nov 2016, 11:20
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 9284
Re: 9.51 Forboding Angel revert to 9.46
- I must say that I dont desire or had planned to be the BA balancing dev, but I did want to make some structural changes first, before anybody else would take Decay's place. I have not taken on the role of balance maintainer. I have, however, pointed out areas where certain units simply don't make...
- 27 Nov 2016, 02:56
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 9284
Re: 9.51 Forboding Angel revert to 9.46
But you did break our BA. Lots of people can balance by adjusting unit config files, but BA had years and years of maintainers who only did just this and hardly anything else. Wasn't that the point of it? I think there is another mod (Progressive Annihilation?) for trying out stuff. BA was never abo...
- 08 Mar 2012, 20:10
- Forum: Map Creation
- Topic: Fixing DeltaSiegeDry
- Replies: 9
- Views: 1777
Fixing DeltaSiegeDry
As below images illustrate, one of the front players of the west ally has an advantage at the delta, our all favorite map :wink:, as it is possible to cap the 3rd mex from below the cliff. I want to even this out by modifying the mexmap (and ofc the texturemap accordingly). Since there are at least ...
- 09 Nov 2011, 21:06
- Forum: Progressive Annihilation
- Topic: Suggestion Thread
- Replies: 8
- Views: 7691
Re: Suggestion Thread
Idea: Generals The idea is to have specs with /specfullview locked off (or unitless teams) that can only command (or advise) the teams in their ally. So this generals can keep an overview of the whole battle, steer it on a bigger scale and tutor their commanders. Additionally there can be some sort ...
- 29 Jun 2011, 22:41
- Forum: Lua Scripts
- Topic: Release: Tech Eval
- Replies: 4
- Views: 1376
Re: Release: Tech Eval
You should make it combine buildings of the same type. Instead of a new line for every solar, have one line that gets thinner or thicker depending on number of solars. Good idea. That would make visualizing spams possible. I wil look into that. I think the main/only advantage of an external program...
- 29 Jun 2011, 18:28
- Forum: Lua Scripts
- Topic: Release: Tech Eval
- Replies: 4
- Views: 1376
Re: Release: Tech Eval
Can you explain a bit more how the graph is to be read? Every building gets a line from time of creation to time of death? dotted line means building in progress? That is right. small dot = started building unit bigger dot = finished building unit x = unit destroyed But you did the same mistake as ...
- 29 Jun 2011, 17:49
- Forum: Lua Scripts
- Topic: Release: Tech Eval
- Replies: 4
- Views: 1376
Release: Tech Eval
Tech Eval: This widget logs unit create/destroy events and resource data. The logs can be used to plot buildorders: http://img163.imageshack.us/img163/1310/exampledi.png Commander cannibalized at around 4:30 - 5:15 The logging part is the 'dbg_techeval.lua' widget. To plot the diagram 'techEval.py'...