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by flop
09 Jul 2009, 13:56
Forum: Zero-K
Topic: Petition to revert mex cost to 50
Replies: 59
Views: 11881

Re: Petition to revert mex cost to 50

In a normal CA game you get one shot at a flash rush and one shot at stumpy/janus. If you don't outright kill your opponent with one of those two you should still be at least far enough ahead that you can go T2 before he does and end it with your first T2 attack. If you make 2 attacks like that in T...
by flop
19 Jun 2009, 05:25
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

how about a mod option where everyone wins
by flop
19 Jun 2009, 05:24
Forum: Balanced Annihilation
Topic: BAUniverse.com thoughts
Replies: 13
Views: 2437

Re: BAUniverse.com thoughts

lol failed AF
by flop
13 Jun 2009, 20:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

@flop - that's what I was expecting the hardcores to think about the banshee - the unit definitely has its applications, albeit as a rare gamble. They just suck at the "full frontal attack vs AA" that the T2 ground-attack aircraft can handle. I've seen them used too well too many times - ...
by flop
09 Jun 2009, 00:56
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

banshee are good
by flop
04 Jun 2009, 20:22
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

nerf juno
by flop
04 Jun 2009, 00:06
Forum: Lua Scripts
Topic: Pacman!
Replies: 42
Views: 5020

Re: Pacman!

I'm really getting sick of all the widgets that can give you advantages. Not everyone has these widgets, imo widgets like these should be locked from mods, especially BA.
by flop
03 Jun 2009, 21:20
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

- Arm Bantha self destruct damage reduced (9500->5500) blast range reduced (1280->960). it was fun, its t3, t3 should be fun, t3 anywhere near being overpowered, taking away fun things from t3 is stupid :( when was the last time you thought a t3 unit was winning too many serious games? ALSO make jun...
by flop
03 Jun 2009, 20:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 26107

Re: Balanced Annihilation V6.95

bantha mega self d was fun, put it back
by flop
29 May 2009, 07:48
Forum: Engine
Topic: HOWTO : Compile TASClient
Replies: 33
Views: 8037

Re: HOWTO : Compile TASClient

YES
by flop
23 May 2009, 20:54
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 11957

Re: Balanced Annihilation V6.92

rockos own vehicals at lots of stages in the game, they really do beat flash tanks when they have comm support and micro. on a small map you can use kbots with your commander to force the vehical enemy into defensive and draw a line to the enemy base with your kbot army, usually its very effective. ...
by flop
01 May 2009, 18:28
Forum: Ingame Community
Topic: Big Co-op Game
Replies: 31
Views: 4435

Re: Big Co-op Game

yeah spring will be so much better with 64 players i just cant wait this is going to be awesome dsd is the best
by flop
29 Apr 2009, 00:01
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12315

Re: hammer/thud change revert?

just revert them please :< they were fine
by flop
25 Apr 2009, 23:48
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12315

Re: hammer/thud change revert?

DONT NERF

REVERT
by flop
25 Apr 2009, 23:37
Forum: Ingame Community
Topic: 1v1 BA tournament
Replies: 9
Views: 1617

Re: 1v1 BA tournament

lol i 4got and slept in :<
by flop
24 Apr 2009, 17:50
Forum: Ingame Community
Topic: 1v1 BA tournament
Replies: 9
Views: 1617

1v1 BA tournament

tomorrow, #tourney, 24 hours from this post
by flop
24 Apr 2009, 17:23
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12315

Re: hammer/thud change revert?

why? they are still inferior to stumpys on flat ground, and still outranged by storms; in practical terms all that has changed is a higher proportion of its sprjectiles hit, and its dps is up 7%. for those hard of maths, thats approx a 3.5dps increase- it sure aint that change you are noticing- its...
by flop
24 Apr 2009, 05:24
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12315

Re: hammer/thud change revert?

just revert them, there was no problem before and now there kindof is... :/
by flop
23 Apr 2009, 23:46
Forum: Balanced Annihilation
Topic: hammer/thud change revert?
Replies: 68
Views: 12315

Re: hammer/thud change revert?

flop, while I have no doubts you could beat me 1v1 on a map of my choice, can you honestly say thuds/hammers got used nearly as much as rockos on a map like brazilian? you are right lots of games end before hammers and thuds are used, usually on brazillian you start with rockos because of the low m...

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