Search

Search found 922 matches

by Master-Athmos
03 Feb 2021, 17:44
Forum: General Discussion
Topic: Wiki Update
Replies: 42
Views: 41903

Re: Wiki Update

Allright - I can change that. I took the color from existing wiki pages where this color was used for remarks. In the end it's not meant to be present that often though as it's more of an indicator that a proper description still has to be written (even if it just states the obvious). But yeah - I c...
by Master-Athmos
03 Feb 2021, 01:50
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 59390

Re: Physically Based Rendering

Like this? EDIT: In terms of a feature request it probably would make sense to get a Lua interface to the terrain chunk rendering. As the terrain is divided into lots of tiny chunks what's missing is a way to identify the respective chunk(s) under a unit via its position on the map followed by the o...
by Master-Athmos
03 Feb 2021, 01:04
Forum: General Discussion
Topic: Wiki Update
Replies: 42
Views: 41903

Re: Wiki Update

I started by adapting the LuaCallout template to what I think works comfortably when editing the wiki code. I then started to adapt the Lua System category as you can see here: Original: https://springrts.com/wiki/Lua_System Adapted: https://springrts.com/wiki/User:Master-athmos Apart from missing i...
by Master-Athmos
02 Feb 2021, 12:27
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 59390

Re: Physically Based Rendering

I have a question regarding the framework / how the engine handles unit shaders in general: What is the draw order when applying shaders on units with regard to the map rendering? In other words, is it possible to e.g. have an elevator shaft that goes deep down which the fragment shader draws after ...
by Master-Athmos
02 Feb 2021, 12:01
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 164
Views: 1378960

Re: Random WIP 2018 / 19 / 20

Beherith wrote: 31 Jan 2021, 23:30Also substance painter is fun, but a tad crash-happy.
I told ya it's pretty handy... :wink:
Nice to see you putting it to good work! I hopefully will have something to show in the near future too...
by Master-Athmos
28 Jan 2021, 23:39
Forum: General Discussion
Topic: Wiki Update
Replies: 42
Views: 41903

Re: Wiki Update

I'd like to help if possible. I dug through the Game Development and Lua Scripting pages for the last 2 months to LUAfy Maximum Annihilation and in order to start writing some custom LUA scripts / edit existing ones to my liking. That's also where I noticed the ArmorDefs page and created the topic a...
by Master-Athmos
28 Jan 2021, 22:42
Forum: Off Topic Discussion
Topic: War Machines RTS
Replies: 14
Views: 18900

Re: War Machines RTS

You can just launch it via the Spring.exe and have a look. I didn't look at the unit stats in detail but it basically seems to be BA unit choice wise except for like 2-3 additions (there e.g. was THIS building for Arm). He replaced the TA textures with the basic style you see on the pictures althoug...
by Master-Athmos
26 Jan 2021, 23:47
Forum: Off Topic Discussion
Topic: War Machines RTS
Replies: 14
Views: 18900

War Machines RTS

I stumbled upon a curiosity (it seems not to have been mentioned in the forum yet)... https://img.youtube.com/vi/aUh1lvgXPdM/maxresdefault.jpg https://www.youtube.com/watch?v=aUh1lvgXPdM https://www.warmachinesrts.com/ https://www.kickstarter.com/projects/2066503152/war-machines-rts/description
by Master-Athmos
16 Jan 2021, 14:18
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 54158

Re: Spring 105.0 released: maintenance release

dansan wrote: 12 Jan 2021, 19:16 Yes, Paypal is possible :)
Server costs are a little in the minus (https://springrts.com/wiki/Donations), so I'm happy to receive some. I'll PM you my Paypal account.
As this came up:
Can you PM me your Paypal data too? I'd like to donate something as well...
by Master-Athmos
01 Jan 2021, 15:52
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

There's nothing I want to put out publicly yet. I know I have to come back with sort of a little bang and that's why I want to keep working on some features, VFX, units and new weapon types that require some LUA scripting. I can't pin down a certain date yet - it's still going to take quite a while ...
by Master-Athmos
13 Nov 2020, 01:32
Forum: Game Development
Topic: Outdated description of Armordefs.lua in Wiki?
Replies: 1
Views: 3690

Outdated description of Armordefs.lua in Wiki?

I think there is a need for some clarifications and in this process some updates to the Wiki considering the armordefs. I'll sum up what's the problem here from my point of view. The wiki gives the following information about defining the armordefs.lua : You get told prior to Spring v95 the armordef...
by Master-Athmos
13 Nov 2020, 01:00
Forum: Game Development
Topic: Maximum atlas texture size & number
Replies: 6
Views: 4974

Re: Maximum atlas texture size & number

This discussion was continued in Discord. For the record: A command line to save the atlas textures into a file to have a look at probably doesn't exist anymore There is a LUA access to an atlas but it's just the 3do atlas When there is the wish to keep the atlas texture size to a certain limit you ...
by Master-Athmos
12 Nov 2020, 13:02
Forum: Game Development
Topic: Maximum atlas texture size & number
Replies: 6
Views: 4974

Re: Maximum atlas texture size & number

Thanks - that's an interesting survey. What I wanted to be able to check though is the actual size of the atlas in terms of my bitmaps on it. I just realized that this might not be possible anymore though. The question is what decides the texture size chosen for the atlas. Is it just the maximum the...
by Master-Athmos
12 Nov 2020, 03:36
Forum: Game Development
Topic: Maximum atlas texture size & number
Replies: 6
Views: 4974

Maximum atlas texture size & number

I have a question which came up during my work to get my old mod Maximum Annihilation running with the latest engine version again. Back then there was a limit of a 2048x2048 texture for the bitmap atlas which stopped me from importing some more extensive sprite animation sequences. I did a search i...
by Master-Athmos
11 Nov 2020, 18:37
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

Thanks! For now I pretty much have to start from the ground up and "LUA-fy" all those TDF files. Lots of busywork but I guess it's an opportunity to check for errors, clean up everything and give more structure - especially as some clunky conventions from the Absolute Annihilation era stil...
by Master-Athmos
10 Nov 2020, 11:46
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

Epic thread necro incoming! :mrgreen: As I've been lurking, searching and reading around here for quite some days now, I might as well say something... :wink: After years of absence from Spring I now have decided to pick up where I left all those years ago. I've made an (ambitious :regret: ) plan o...
by Master-Athmos
03 Sep 2013, 21:08
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

Updating the mod itself should take a week I guess. The new units also should require quite some time. When getting frustrated while texturing I might throw some "dummy textures" at them and release earlier...

With that said I wouldn't expect anything until the end of September...
by Master-Athmos
03 Sep 2013, 19:15
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

Tech annihilation already has an advanced tidal which could maybe fit into this mod. I checked that and the Lua mechanic for increased energy output and the Arm / core models actually were extracted from MA... :mrgreen: I can t wait for this. Do you have news and screenshots to show?? :?: :?: :-) W...
by Master-Athmos
01 Sep 2013, 23:37
Forum: Game Development
Topic: Questions about updating an old game & engine features
Replies: 5
Views: 1418

Re: Questions about updating an old game & engine features

Allright thanks to all of you - that was quite helpful... :-) 2.) http://springrts.com/wiki/Gamedev:Main -> http://springrts.com/wiki/Unit_collision_volumes (not complete) Yes I did see that and actually asked the question because of the ... Cylinders and boxes require more math and so are slower. H...
by Master-Athmos
01 Sep 2013, 12:54
Forum: Game Development
Topic: Questions about updating an old game & engine features
Replies: 5
Views: 1418

Questions about updating an old game & engine features

Hi! So when having a look at Spring's latest changes & features I came up with a couple of questions in regards of how to make a game compatible with the latest engine version and how to make the most out of the newly available features... 1.) .fbi vs .lua I guess it would be a good idea to depr...

Go to advanced search