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by FLOZi
06 Jan 2021, 17:19
Forum: General Discussion
Topic: Wiki Update
Replies: 42
Views: 9276

Re: Wiki Update

Just realised some mantis reports are feature requests too like https://springrts.com/mantis/view.php?id=6357

So guess the most robust way is just to suck it up and go through all 1500+ commits.
by FLOZi
05 Jan 2021, 22:27
Forum: General Discussion
Topic: Wiki Update
Replies: 42
Views: 9276

Re: Wiki Update

105.0 might require a team effort, need to trawl through https://github.com/spring/spring/compare/104.0...105.0 and compare to everything labelled as 106.0 in https://github.com/spring/spring/blob/7ecd80c55495f4c66dc3fca5d80864cfd455d115/doc/changelog.txt Can probably ignore all the mantis fixes for...
by FLOZi
03 Jan 2021, 17:50
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 212
Views: 76429

Re: Latest "The Cursed" available here

For the reference of others, what changes were made to lua customparams?
by FLOZi
03 Jan 2021, 17:48
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 9670

Re: Spring 105.0 released: maintenance release

If you really want a figure let's say triple it to 360 as a starting point, though raaar's post illuminates why its a misleading question to ask. At what point was 'the number reduced when space ran low', and reduced from what to what? Is the 120 the new figure or the old? How many builds are on the...
by FLOZi
03 Jan 2021, 16:53
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 9670

Re: Spring 105.0 released: maintenance release

It is tiresome when you deflect by saying an issue is not an issue because there is another issue. Having a stable release does not resolve the problem entirely. Only if all games move to that stable release. If space is reserved for migration and centralization of springfiles resources, great. Does...
by FLOZi
03 Jan 2021, 00:03
Forum: News
Topic: Spring 105.0 released: maintenance release
Replies: 29
Views: 9670

Re: Spring 105.0 released: maintenance release

How much donation is required so that server space is sufficient that you will extend the auto delete script?
by FLOZi
28 Dec 2020, 16:53
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 9067

Re: The end of the maintenance branch

I recognise that Abma is the weak link and that something must be done , but not by increasing dependency on proprietary services. GitHub is not the only service out there, similar features are offered by GitLab and SourceHut, which are (respectively) semi and fully free software and can be self-ho...
by FLOZi
27 Dec 2020, 19:51
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 9067

Re: The end of the maintenance branch

It may be off-topic for this thread (though you can consider this thread as 'future of Spring' in which case it is entirely relevant discussion) but it is undoubtedly an important one and long overdue. Single points of failure are problematic, and you - through years of invested time and dedication,...
by FLOZi
27 Dec 2020, 16:57
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 21326

Re: Autohosts operating non-downloadable engines

Wonderful, cannot comment on closed mantis issues. So I write my comment here: The same issue will happen again post 105. Or rather, it will continue happening, since this apparently wont ever be fixed. Everyone with time & willpower to fix issues does not have access to do so. Everyone with ac...
by FLOZi
20 Dec 2020, 17:59
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 9067

Re: The end of the maintenance branch

ok, i can do this. Thats create 105.0 from maintenance + drop the maintenance branch, right? I'll try to so on monday: break-day! 8) :lol: Can you please also prevent the script from deleting old builds? At the very least keep the latest 100 builds or so. Right now it's deleting them based on date,...
by FLOZi
16 Dec 2020, 19:14
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 21326

Re: Autohosts operating non-downloadable engines

Why is auto-deletion even still a thing? Not like there are hundreds of new commits requiring new builds on maintenance.
by FLOZi
07 Dec 2020, 19:15
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 21326

Re: Autohosts operating non-downloadable engines

ThinkSome has been banging on about this for years, and now it has failed completely. :|
by FLOZi
10 Nov 2020, 19:11
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 11283

Re: Maximum Annihilation?

Welcome back, give me a shout if you need any help bringing things up to date with 94+. :-)
by FLOZi
09 Sep 2020, 17:57
Forum: Community Blog
Topic: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell
Replies: 18
Views: 6526

Re: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell

Upgrading phpbb is a nightmare indeed. tbh I think this is true for all bb software.
by FLOZi
03 Sep 2020, 19:41
Forum: Engine
Topic: What command must be given to cloak units? (for AI players)
Replies: 7
Views: 2363

Re: What command must be given to cloak units? (for AI players)

General rule is that you really don't want to write generalist AI. This is my opinion, too. Since your hey day submarine the lua API has expanded and its use has grown exponentially with games diverging ever further from the OTA 'template'. No generic AI could get past the first hurdle in MechComma...
by FLOZi
02 Sep 2020, 13:24
Forum: Balanced Annihilation
Topic: Github owner status needed to change BA team and logo
Replies: 11
Views: 3541

Re: owner status needed to change BA team and logo

dansan wrote: 02 Sep 2020, 09:06 convert tabs to spaces
You monsters :shock:
by FLOZi
20 Aug 2020, 20:00
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 15
Views: 7883

Re: Make a MOBA! ~ The impossible Spring?

smoth wrote: 20 Aug 2020, 19:46
FLOZi wrote: 01 Dec 2019, 17:27 Congratulations, you just described MCL.
what is that?
MechCommander Legacy, the Battletech game me and zverofaust (SpikedHelmet) work on. You made the UI. :wink:
by FLOZi
20 Aug 2020, 19:24
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 156
Views: 59073

Re: Random WIP 2018 / 19 / 20

Arrow IV Artillery Missile https://www.dropbox.com/s/l5j4kpi5vis0ggk/laserguided.mp4?dl=0 Sorry about the craptacular quality, Spring recording codecs seemed to have been whittled down to only 4 and none of them seem to compress the video (original is 2.1Gb) :( Is this a permanant change or just due...
by FLOZi
12 Aug 2020, 21:57
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 23
Views: 7482

Re: Inverse Kinematics animations for Spring in Blender

Scripts are synced for the simulation (consider weapon emission points) so no.
by FLOZi
09 Aug 2020, 23:28
Forum: Help & Bugs
Topic: Metal Makers Continuously Switching ON/OFF Bug
Replies: 3
Views: 2037

Re: Metal Makers Continuously Switching ON/OFF Bug

Sounds like that version of XTA was not meant to run on that version of the engine. Those functions were deprecated in 102.0 so I suggest trying 101.0 if you can find it.

btw you can do /screenshot to save a screenshot.

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