Search found 1519 matches
- 22 Apr 2011, 19:40
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Doesn't matter what engine or what game you using.. Anything 3d should always be as low polygons as possible. Especially with Normal map support, there is an incredible amount of details you can make just with the texture layers which free up alot of resources that could be used to render more units...
- 20 Mar 2011, 18:52
- Forum: Map Creation
- Topic: 3d model to greyscale heightmap
- Replies: 11
- Views: 7804
Re: 3d model to greyscale heightmap
I thought I remember Picasso doing a few maps like that, maybe he can help out.
- 20 Feb 2011, 11:58
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
yeah, use a real commander model. (wink wink)bobthedinosaur wrote:those are 3 good looking mechs, but whats up with that cavedog looking poser in the background?
- 15 Feb 2011, 02:04
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Way too CORE looking to replace the vanguard. Pretty nice though overall. Might need some small reworking on the legs though, where each leg is (Hip area) would need to be able to rotate a few degrees forward and back so they can pivot to get a proper walking animation. Ya know, so each leg isn't ju...
- 22 Jan 2011, 11:53
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Hammer needs a complete redesign IMO.
Everything else looks pretty darn nice.
Everything else looks pretty darn nice.
- 11 Jan 2011, 13:47
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Would you guys mind if I locked & stickied this thread and started a new Random WIP thread?
Just thinking of how tedious it would be to find posts in the middle since this thread is freaking huge..
Just thinking of how tedious it would be to find posts in the middle since this thread is freaking huge..
- 06 Dec 2010, 22:54
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
In his defense, aircraft carriers in TA weren't transports or mobile factories for deploying aircraft so the lack of any kind of internal elevator isn't needed, In TA Carriers were just mobile repair pads and antinuke defense for support during fleet beachhead assaults. IMO the deck of the carrier i...
- 06 Dec 2010, 09:06
- Forum: Balanced Annihilation
- Topic: What happened to that new model innitiative?
- Replies: 44
- Views: 6227
Re: What happened to that new model innitiative?
I gave up, lost interest in the RTS thingy.. and its hard to keep making stuff for a game when its not inspiring you as much anymore.
That.. and I freaking hate texturing.. its my #1 bottleneck.
That.. and I freaking hate texturing.. its my #1 bottleneck.
- 04 Dec 2010, 13:27
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Stug?
- 05 Oct 2010, 20:23
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
I would use a plane object for the sails and rigging honestly. Use a 2 sided plane and just use texture with Alpha for the rigging, and script swap for 4-5 different sails for motion of them billowing in the wind. Swap out the sail objects just like what myself and others have done with Tank Treads ...
- 04 Sep 2010, 23:00
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
The difference is so subtle that its hard to tell between the snapshots.
- 11 Jun 2010, 09:10
- Forum: Art & Modelling
- Topic: Core t2 bots - Finished!
- Replies: 88
- Views: 23193
Re: Core t2 bots
The Construction bot and the CAN could be better IMO. Conbot looks too much like a fatty ATST, and doesn't really resemble the original. With the CAN, I really liked the Cinema version of it that has more of a rounded curvy look something like a fatman with beerkeg arms. http://springrts.com/phpbb/d...
- 29 May 2010, 02:15
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16523
Re: Core T1 Kbot remake
Well done Beherith, your Kbots really turned out great.
Now you just gotta make a sexy lab together for them to call home
Now you just gotta make a sexy lab together for them to call home
- 27 May 2010, 05:50
- Forum: Art & Modelling
- Topic: Awesome, FREE modeling application
- Replies: 35
- Views: 6915
Re: Awesome, FREE modeling application
Perfect program to build a normal map model with, also for organic objects and characters.
Looks interesting.
Looks interesting.
- 16 May 2010, 03:29
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Textures looks fine Behe.
And yeh, texturing can be the most demanding of all the processes when making any model.
As far as the units go, nice job.
Only 1 gripe, the AK? looks maybe a bit too much like the Pewee with the boxy head section, might be hard to tell them apart.
And yeh, texturing can be the most demanding of all the processes when making any model.
As far as the units go, nice job.
Only 1 gripe, the AK? looks maybe a bit too much like the Pewee with the boxy head section, might be hard to tell them apart.
- 10 May 2010, 23:06
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
Definately.
That gunship is a sweet design, but the fans don't even look big enough to achieve a hover, they look very underpowered for such a large airframe.
The outermost segment of the dome would make a more appropriate radius edge for the fan and duct.
That gunship is a sweet design, but the fans don't even look big enough to achieve a hover, they look very underpowered for such a large airframe.
The outermost segment of the dome would make a more appropriate radius edge for the fan and duct.
- 19 Apr 2010, 20:58
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
The Jeffy model looks pretty nice overall, a little more attention to the cockpit area wouldn't hurt.
Something like a rollcage or headlamps would add in some more character to it.
Something like a rollcage or headlamps would add in some more character to it.
- 19 Apr 2010, 20:54
- Forum: Art & Modelling
- Topic: How many polys does a model typically have?
- Replies: 4
- Views: 1116
Re: How many polys does a model typically have?
Caydr did a test a long time ago, and he found that Spring itself can have a huge poly limit before it actually starts impacting video performance. The slowdowns in this game are mostly with the pathfinding system and code aspects of the engine. Reasonably you should try to keep polycounts as low as...
- 13 Apr 2010, 15:50
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32234
Re: Balanced Annihilation V7.12
Tier 2 bombers were a sight to behold in OTA.
Bombs everywhere, and laser blasts from their turrets everywhere :D
Bombs everywhere, and laser blasts from their turrets everywhere :D
- 13 Apr 2010, 15:47
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1196806
Re: Random WIP
yeah, thats alot of surface area to cover, mirrored or not.
Looks good as a start, after some preshading and edge highlighs should be sweet, can't wait to see the finished product.
Looks good as a start, after some preshading and edge highlighs should be sweet, can't wait to see the finished product.