That's a good idea, actually.Targon wrote:I would like upped damage when colliding with an enemy (near instant kill) but none in friendly collisions. but my opinion doesn't really matter.
Search found 704 matches
- 22 Jan 2006, 08:02
- Forum: General Discussion
- Topic: Aircraft collision?? :|
- Replies: 24
- Views: 2530
- 20 Jan 2006, 05:01
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133309
- 20 Jan 2006, 02:01
- Forum: Engine
- Topic: Request: New startup sequence
- Replies: 19
- Views: 1845
- 20 Jan 2006, 01:59
- Forum: Game Development
- Topic: Project Ragnarok is back!
- Replies: 48
- Views: 6156
- 20 Jan 2006, 01:57
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133309
- 19 Jan 2006, 23:16
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133309
- 19 Jan 2006, 23:04
- Forum: Game Development
- Topic: Project Ragnarok is back!
- Replies: 48
- Views: 6156
- 19 Jan 2006, 22:55
- Forum: Engine
- Topic: Suggestion for the new-new-map-format
- Replies: 20
- Views: 1771
- 19 Jan 2006, 03:20
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50098
- 19 Jan 2006, 03:03
- Forum: Map Releases
- Topic: HUGE MAP... "bigIcey"
- Replies: 44
- Views: 7702
- 19 Jan 2006, 02:59
- Forum: Map Releases
- Topic: .:New Map:. Divided Shores
- Replies: 35
- Views: 3271
- 18 Jan 2006, 22:16
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133309
- 16 Jan 2006, 21:58
- Forum: General Discussion
- Topic: whats springs favourite mod
- Replies: 26
- Views: 2356
- 16 Jan 2006, 05:23
- Forum: General Discussion
- Topic: whats springs favourite mod
- Replies: 26
- Views: 2356
I liked XTA because I was really good at it. It seemed like being ruthless was more important than being strategic, which is enjoyable for a while but makes the game very repetitive. AA imo involves more strategy rather than just skill like XTA does, and I love the way things cost a tonne of energy....
- 16 Jan 2006, 05:17
- Forum: General Discussion
- Topic: It is silent - what's being developed for Spring right now ?
- Replies: 83
- Views: 9783
- 14 Jan 2006, 21:55
- Forum: Help & Bugs
- Topic: Commander bug.
- Replies: 1
- Views: 367
Commander bug.
He willl kill anything he is capturing. Also, I'm sure that everyone has noticed that the commander is easily distracted by enemies and often won't fire his d-gun. (It probably happens in XTA too, but i'm talking about AA). No, he wasn't outside the d-gun radius, he was just too busy trying to use h...
- 14 Jan 2006, 06:35
- Forum: General Discussion
- Topic: Spring SP
- Replies: 89
- Views: 13880
- 14 Jan 2006, 02:00
- Forum: Map Releases
- Topic: Comet Catcher Remake
- Replies: 12
- Views: 1619
- 14 Jan 2006, 01:58
- Forum: Map Releases
- Topic: .:MAP:. Desert Forts Version-2
- Replies: 28
- Views: 3551
- 14 Jan 2006, 01:55
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50098
NO! NONE OF THEM SHOULD BE ON THE SCREEN AT ANY TIME! Anyone who is familiar with TA should be using shortcut keys for these commands. Obviously if you forget which key it is, you need a way to popup a 'orders' screen, but apart from that you should never be able to see all those orders. The excepti...