Search

Search found 197 matches

by Hunter0000
06 Aug 2006, 22:36
Forum: Game Releases
Topic: War Evolution 1.7
Replies: 238
Views: 49956

Opty, either the Dgun rocket or the missiles need to be able to get through the shield. Its really OP right now IMO. Right now in a 1v1, if one guy gets shields and the other guy gets rockets AND missiles, the shield guy can win easily if he isnt stupid. Thats not right at all.
by Hunter0000
06 Aug 2006, 06:12
Forum: AI
Topic: AI Request
Replies: 11
Views: 1402

See my feature request thread.

It would make this possible
by Hunter0000
05 Aug 2006, 20:59
Forum: Game Development
Topic: combat_constructors nuc test upgraded
Replies: 85
Views: 6499

1 i shit in your awfull face and piss in your eyes 2 i crush you with a 1000crushstrengh and roll back again with a tank 3 i kick your face and punch you in boloocks with a long run for improv strenght 4 and i think this night in dream how tortur and insult you better I rest my case. Can someone pl...
by Hunter0000
05 Aug 2006, 15:59
Forum: Game Development
Topic: combat_constructors nuc test upgraded
Replies: 85
Views: 6499

This needs to stop... it has gone far enough. This community has repeatadly attepted to give Emmanuel constructive critism. We have repeatadly attempted to get Emmanuel to post in a readable forum (both french and english). We have repeatly attempted to understand his posts dispite that he still doe...
by Hunter0000
05 Aug 2006, 15:44
Forum: Feature Requests
Topic: Friendly Fire
Replies: 80
Views: 6909

yeha 7 hours Added AvoidFriendly and CollideFriendly tags to weapon. Yeha rules. That is all Page two. Post made by Guessmyname. I assume he is quoting a log, ask him if you want to know. But since you have a crusade agaisnt people going offtopic (what you call offtopic.. which half the time is on ...
by Hunter0000
05 Aug 2006, 14:33
Forum: Feature Requests
Topic: Friendly Fire
Replies: 80
Views: 6909

yeha 7 hours Added AvoidFriendly and CollideFriendly tags to weapon.
There. See? Resolved.

Unless somone wants to discusses some other feature aspect of FF this thread is over.
by Hunter0000
05 Aug 2006, 05:47
Forum: Ingame Community
Topic: koee
Replies: 35
Views: 3327

for the love of all that is holy.. don't play EE on speedmetal.. it is SO pointless...

Since energy is so easily created in EE all speedmetal is, is a spamfest... (more so than AA/XTA...)

*sigh* its not like anyone of us can stop you though.
by Hunter0000
05 Aug 2006, 05:38
Forum: Feature Requests
Topic: [spam highest]balistic&gravity[/spam highest]
Replies: 7
Views: 1269

Wasn't that already the case in OTA? I don't see how this matters whatsoever. In OTA you had to do +shootall for your units to target even non-combat structure automaticly. So should we 're-impliment' this stupid 'feature'? no. Granted, I think this belongs in the bug report forum, as it is certain...
by Hunter0000
04 Aug 2006, 20:28
Forum: Game Releases
Topic: Expand and Exterminate Epic version 0.162 Released
Replies: 37
Views: 5411

*cough*

can we have an epic 1.63?

*lavishes cookies*
by Hunter0000
04 Aug 2006, 02:29
Forum: Ingame Community
Topic: koee
Replies: 35
Views: 3327

Hunter0000 wrote:uh he desyched, what the hell do you want to talk about? =P
*notices what KoEE is and apoligizes for his idiotic comment*
by Hunter0000
04 Aug 2006, 02:19
Forum: Feature Requests
Topic: [spam highest]balistic&gravity[/spam highest]
Replies: 7
Views: 1269

He did actualy post a legitimet bug (in his own special frenlish language). Currently weapons don't take their speed and gravity into account and thus aim HORRBILY in high/low grav. (and either can fire farther and wont, or has a long range but cant fire on it.)
by Hunter0000
04 Aug 2006, 02:11
Forum: Ingame Community
Topic: koee
Replies: 35
Views: 3327

uh he desyched, what the hell do you want to talk about? =P
by Hunter0000
04 Aug 2006, 02:10
Forum: Ingame Community
Topic: Maphack
Replies: 81
Views: 7559

ut oh.


hax. :(
by Hunter0000
04 Aug 2006, 02:00
Forum: Ingame Community
Topic: The league
Replies: 40
Views: 4131

Don't forget an epic ee league O.o
by Hunter0000
03 Aug 2006, 18:32
Forum: Ingame Community
Topic: The league
Replies: 40
Views: 4131

on topic: yay


Offtopic: @Imacup give me back my damn cookies, I never gave you permission to test cookiebot on me ya bastard
by Hunter0000
02 Aug 2006, 22:17
Forum: Feature Requests
Topic: Resource Reserves
Replies: 23
Views: 3336

Resource Reserves

Baisicly, the ability to define a level of resources (like the share lines) that should never be used by production and repair. Once this level of reasources is hit, no more reasources should be taken for construction, repair, resserection or capture costs. The only thing that would drain resources ...
by Hunter0000
02 Aug 2006, 05:25
Forum: Game Development
Topic: Random questions
Replies: 10
Views: 920

Well, to my knowlage FF's cpaital ships get thier turrets blown off as they are damaged so I'd say yes. But not being a scripter I can't tell you how.

Second question.. not sure how all that works.
by Hunter0000
01 Aug 2006, 22:15
Forum: Game Development
Topic: Resource management
Replies: 15
Views: 1516

Thats true. but it could be rectified if a display option was added to the GUI to show both the present level of drain, and the desired level of drain.
by Hunter0000
01 Aug 2006, 22:14
Forum: Off Topic Discussion
Topic: Responses to Quotes That would otherwise derail threads.
Replies: 13
Views: 1389

Argh wrote: ...What I will be looking at, when it is finally released, is whether Chris Robert's team will be able to preserve their core concept...
Zomg. I see teh typo!

Argh please don't hurt me O.o
by Hunter0000
01 Aug 2006, 22:09
Forum: Feature Requests
Topic: Friendly Fire
Replies: 80
Views: 6909

yeha 7 hours Added AvoidFriendly and CollideFriendly tags to weapon. Yeha rules. That is all yay. Don't get me wrong Gnome and Warlord. FF is fine for SWS if it makes it work. I was just countering the blanket statment =P So do you think we can look forward to stormtrooper legions of doom by the ne...

Go to advanced search