Search found 197 matches
- 06 Aug 2006, 22:36
- Forum: Game Releases
- Topic: War Evolution 1.7
- Replies: 238
- Views: 49956
- 06 Aug 2006, 06:12
- Forum: AI
- Topic: AI Request
- Replies: 11
- Views: 1402
- 05 Aug 2006, 20:59
- Forum: Game Development
- Topic: combat_constructors nuc test upgraded
- Replies: 85
- Views: 6499
1 i shit in your awfull face and piss in your eyes 2 i crush you with a 1000crushstrengh and roll back again with a tank 3 i kick your face and punch you in boloocks with a long run for improv strenght 4 and i think this night in dream how tortur and insult you better I rest my case. Can someone pl...
- 05 Aug 2006, 15:59
- Forum: Game Development
- Topic: combat_constructors nuc test upgraded
- Replies: 85
- Views: 6499
This needs to stop... it has gone far enough. This community has repeatadly attepted to give Emmanuel constructive critism. We have repeatadly attempted to get Emmanuel to post in a readable forum (both french and english). We have repeatly attempted to understand his posts dispite that he still doe...
- 05 Aug 2006, 15:44
- Forum: Feature Requests
- Topic: Friendly Fire
- Replies: 80
- Views: 6909
yeha 7 hours Added AvoidFriendly and CollideFriendly tags to weapon. Yeha rules. That is all Page two. Post made by Guessmyname. I assume he is quoting a log, ask him if you want to know. But since you have a crusade agaisnt people going offtopic (what you call offtopic.. which half the time is on ...
- 05 Aug 2006, 14:33
- Forum: Feature Requests
- Topic: Friendly Fire
- Replies: 80
- Views: 6909
- 05 Aug 2006, 05:47
- Forum: Ingame Community
- Topic: koee
- Replies: 35
- Views: 3327
- 05 Aug 2006, 05:38
- Forum: Feature Requests
- Topic: [spam highest]balistic&gravity[/spam highest]
- Replies: 7
- Views: 1269
Wasn't that already the case in OTA? I don't see how this matters whatsoever. In OTA you had to do +shootall for your units to target even non-combat structure automaticly. So should we 're-impliment' this stupid 'feature'? no. Granted, I think this belongs in the bug report forum, as it is certain...
- 04 Aug 2006, 20:28
- Forum: Game Releases
- Topic: Expand and Exterminate Epic version 0.162 Released
- Replies: 37
- Views: 5411
- 04 Aug 2006, 02:29
- Forum: Ingame Community
- Topic: koee
- Replies: 35
- Views: 3327
- 04 Aug 2006, 02:19
- Forum: Feature Requests
- Topic: [spam highest]balistic&gravity[/spam highest]
- Replies: 7
- Views: 1269
- 04 Aug 2006, 02:11
- Forum: Ingame Community
- Topic: koee
- Replies: 35
- Views: 3327
- 04 Aug 2006, 02:10
- Forum: Ingame Community
- Topic: Maphack
- Replies: 81
- Views: 7559
- 04 Aug 2006, 02:00
- Forum: Ingame Community
- Topic: The league
- Replies: 40
- Views: 4131
- 03 Aug 2006, 18:32
- Forum: Ingame Community
- Topic: The league
- Replies: 40
- Views: 4131
- 02 Aug 2006, 22:17
- Forum: Feature Requests
- Topic: Resource Reserves
- Replies: 23
- Views: 3336
Resource Reserves
Baisicly, the ability to define a level of resources (like the share lines) that should never be used by production and repair. Once this level of reasources is hit, no more reasources should be taken for construction, repair, resserection or capture costs. The only thing that would drain resources ...
- 02 Aug 2006, 05:25
- Forum: Game Development
- Topic: Random questions
- Replies: 10
- Views: 920
- 01 Aug 2006, 22:15
- Forum: Game Development
- Topic: Resource management
- Replies: 15
- Views: 1516
- 01 Aug 2006, 22:14
- Forum: Off Topic Discussion
- Topic: Responses to Quotes That would otherwise derail threads.
- Replies: 13
- Views: 1389
- 01 Aug 2006, 22:09
- Forum: Feature Requests
- Topic: Friendly Fire
- Replies: 80
- Views: 6909
yeha 7 hours Added AvoidFriendly and CollideFriendly tags to weapon. Yeha rules. That is all yay. Don't get me wrong Gnome and Warlord. FF is fine for SWS if it makes it work. I was just countering the blanket statment =P So do you think we can look forward to stormtrooper legions of doom by the ne...