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by TheFatController
21 Sep 2011, 16:11
Forum: Off Topic Discussion
Topic: Hello
Replies: 8
Views: 2100

Re: Hello

I want to buy an essay on the feminist perspective of the difference between rockos and storms in BA
by TheFatController
18 Sep 2011, 18:26
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

Just write "!bset mo_storageowner com" and vote it 1, I never personally agreed with moving storage to teams and am aware that nio posted he couldn't fix the take behavior so not sure what he expects me to do.. happy to set it back to com owns storage by default if that's what people want
by TheFatController
14 Sep 2011, 17:33
Forum: Balanced Annihilation
Topic: Looking for good BA screenshots/videos
Replies: 6
Views: 2082

Looking for good BA screenshots/videos

If anyone is collecting or has cool BA screenshots please post some here as I could use some for something - it turns out my screenshots directory is full of test/example stuff and screens where I pressed F12 by mistake but no good presentable representations of BA gameplay - there's also nothing de...
by TheFatController
14 Sep 2011, 13:22
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

Baracus wrote:with the HP buff they got now. Its no fun to play against.
There's no HP buff?
by TheFatController
13 Sep 2011, 17:35
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

With T2 ground assault the risk of handing your enemy a load of metal at that stage in the game is huge, not so much an issue in T1/T3 so a bump to their stats lowers the risk and should mean more mid-game ground fighting. The intention and scale of the changes is not to turn Bulldog and Reaper into...
by TheFatController
13 Sep 2011, 15:47
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

No previous BA changelogs have required a long written justification for every change and this is not a common requirement for changelogs in the gaming world, If this was a genuine community want and I expected a good discussion out of it I'd have done it ages ago, at the moment I feel you only want...
by TheFatController
13 Sep 2011, 12:49
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

- Buffed T2 fighters - Buffed T2 bombers - Buffed T2 economy None of these have been buffed in comparison to 7.31, ignoring .4/.5 changes these have all been nerfed. I've explained the reasoning between T2 fighters & T2 economy revisions already in this thread so i'll finish with bombers. The a...
by TheFatController
13 Sep 2011, 11:25
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

- Core Can HP increased (4350->4850) - Arm Zeus weapon now does 50% splash damage to up to 2 nearby units - Arm Bulldog weapon damage increased (240->270), turret aim speed increased a little - Core Reaper weapon damage increased (97->109), turret aim speed increased a little These 4 changes go tog...
by TheFatController
12 Sep 2011, 13:29
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

I dont think you can expect people to instantly adapt to such a set of changes. It will take days and weeks until people realize the changes and adapt their playing style to them. I am not sure how many players even actually study the whole changelog when a new version comes out. I realise that, I ...
by TheFatController
12 Sep 2011, 12:40
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

On a side note re: "find out what the players really want!!", I spent over 11 hours in a 6v6 autohost playing (and spec'ing when i had to eat etc.) on Sunday and I saw no rage or evidence that the sky had fallen, got some nice suggestions from people and some good gameplay (got non-full-da...
by TheFatController
11 Sep 2011, 12:17
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

Nixa wrote:Basically this changelog is just a set of random or personal grudge changes made by an inactive developer/player for an active forum group who barely play BA and whom are a complete misrepresentation of the BA community.
I meant try again without this bullshit :roll:
by TheFatController
11 Sep 2011, 12:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Re: Balanced Annihilation 7.60

the varying conversion rates are unintuitive random numbers (i.e. 46:1) No they're not random numbers, they're the numbers BA has had for years inherited from AA, you had no right to flatten them simply to make a gadget run more efficiently then omit that from the changelog. I fail to see how the s...
by TheFatController
10 Sep 2011, 20:01
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19611

Balanced Annihilation 7.60

Credits can be found at http://imolarpg.dyndns.org/trac/balatest/log/ 7.50 -> 7.60 - Fixed CORE Dragon Eye having ARM logo on it - Units that couldn't previously can now hit a closed packO - Energy converter now uses correct efficiencies and capacities from BA 7.31 - MetalMakers now open/close depen...
by TheFatController
10 Sep 2011, 19:07
Forum: General Discussion
Topic: What's your favourite user interface?
Replies: 51
Views: 3687

Re: What's your favourite user interface?

The BA Default is my favourite UI
by TheFatController
09 Sep 2011, 17:51
Forum: Lua Scripts
Topic: Persistent build spacing
Replies: 28
Views: 3229

Re: Persistent build spacing

Statements such as return x = x make me crazy... assign x to x and return x? For me this is equivalent to just writing return x I guess in Lua this has some special meaning, please enlighten me. It was actually return { x = x } Which is return a new table with the index 'x' set to the value of the ...
by TheFatController
08 Sep 2011, 15:18
Forum: Star Wars: Imperial Winter
Topic: Imperial Winter - where things stand, and how you can help.
Replies: 380
Views: 150657

Re: Imperial Winter - where things stand, and how you can help.

I've been having a lot of trouble with my graphics card and spring, has anyone tried a few games and seen what happens? The most recent version I have from SVN is playable, the only major thing was a huge lag spike with the custom flag capture command on swarms of units, which I started to solve by...
by TheFatController
05 Sep 2011, 17:11
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19879

Re: Balanced Annihilation 7.6alpha2

Baracus wrote:
wahoo wrote:By the time you can afford a Sumo, and by the time it crawls up to the front, enemy has T3 and/or blue laser defence and/or LRPC. And then suddenly, the impressive 14000 HP doesn't translate to impressive survivablity at all.
This is why there are transports
I ain't getting on no plane
by TheFatController
05 Sep 2011, 15:16
Forum: Map Creation
Topic: Map edges, how can they be fixed?
Replies: 171
Views: 27776

Re: Map edges, how can they be fixed?

Just need a random height map and someone to recreate adobes content aware fill algorithm :regret:

I like the idea of the map terrain fading off into nano-frame, configurable by mod/map would be sweet.
by TheFatController
03 Sep 2011, 13:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19879

Re: Balanced Annihilation 7.6alpha2

It also now does less damage per shot (still 'enough') and shields have more coverage and power capacity so that could be another few seconds to respond once it starts firing..!

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