Search

Search found 2665 matches

by Saktoth
25 Dec 2010, 05:19
Forum: Zero-K
Topic: Future Planetwars Windows only
Replies: 42
Views: 9457

Re: Future Planetwars Windows only

We would love to have a linux compatible PW/Lobby/etc. We do not have the developers for it. It is not about dropping support, it is about not having anyone to create that support in the first place. The game is open source and open development, if linux people want to contribute, we encourage it. P...
by Saktoth
25 Dec 2010, 05:11
Forum: Zero-K
Topic: Internal Rename.
Replies: 37
Views: 7036

Re: Internal Rename.

When we transitioned to ZK, the janus because nsaclash, the mumbo hoverriot, the egg hoverassault, and all the factories became factory<name>. It didnt break all that much. People are right that if we want to do this, we should do it now. It isnt about 'idealogy', it is about finding units easily fo...
by Saktoth
25 Dec 2010, 05:00
Forum: Zero-K
Topic: Return of the pro game?
Replies: 30
Views: 6206

Re: Return of the pro game?

To get a pro in ZK you need to play every day at least 2 hours against good players. And you need to know all units which are eh more than 30? , well to much to know. To get 'Pro' at Starcraft you have to play 8+ hours a day against insane koreans. How good you want to get at a game is entirely up ...
by Saktoth
25 Dec 2010, 04:54
Forum: Game Development
Topic: Start scripting TA model replacements!
Replies: 22
Views: 4222

Re: Start scripting TA model replacements!

Important note for anyone making lua scripts: /cheat /luarules reload allows you to reload the script in game, for easy tweaking. Since Behe is working on his models again, we'll script them when he releases them. Crems game is huge, and needs dedicated scripters. It already has a lot of scripted u...
by Saktoth
25 Dec 2010, 04:44
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23238

Re: Core t2 bots

Fantastic, ETA to release?
by Saktoth
20 Dec 2010, 13:54
Forum: Zero-K
Topic: Internal Rename.
Replies: 37
Views: 7036

Re: Internal Rename.

The problem is some names may change, especially if we dont want certain OTA names. Then again, sometimes roles change too, so... The problem i have with name is that nobody knows these, the name is pretty irrelevant to how the unit is used: I think you said this yourself licho. The reason FactoryRo...
by Saktoth
20 Dec 2010, 08:14
Forum: Zero-K
Topic: Internal Rename.
Replies: 37
Views: 7036

Re: Internal Rename.

FactoryRole

HoverRiot
HoverAssault

etc

Seems the cleanest way to do it, its the format i have been following.

For statics, naming is less clear.
by Saktoth
20 Dec 2010, 08:13
Forum: Zero-K
Topic: Zero-K Campaign
Replies: 5
Views: 2175

Re: Zero-K Campaign

Generally, i have referred to humans in the story as 'Man', in a semi-biblical language. Sort of 'Thus Man created Machine, and then on the seventh day he rested. Man said unto machine 'go forth and multiply'. Etc. It fits very well. but that kind of semi-biblical rhetoric may be reserved for one sp...
by Saktoth
12 Dec 2010, 22:11
Forum: Zero-K
Topic: Zero-K Campaign
Replies: 5
Views: 2175

Re: Zero-K Campaign

Feel free to dive in, on any front. CA is open development, and if you do the work you get to decide what it looks like, so dont worry too much about stepping on toes story/campaign structure wise. You're free to operate a more closed shop, but you cant expect the same level of coordination and assi...
by Saktoth
12 Dec 2010, 21:44
Forum: Zero-K
Topic: campaigns!
Replies: 16
Views: 3869

Re: campaigns!

Oh feel free to get stuck in Kaiser! As i said in the other thread, until we have actually made a campaign there is no 'unofficial' or official anything, if you start working on a campaign, especially with custom maps, we'll work around you not the other way around. I've actually been thinking that ...
by Saktoth
10 Dec 2010, 03:59
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23238

Re: Core t2 bots

Looking forward to these, beherith! Glad to know you've taken them up again.
by Saktoth
09 Dec 2010, 10:19
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 222339

Re: BA model replacements

The lineup looks great, very stylish, but height vs base size is a balance matter, and in some ways these dont reflect the units ingame: http://i131.photobucket.com/albums/p315/Saktoth/BAtowers.jpg?t=1291886339 For example, the llt is actually taller than the pulverizer, and the flak turret has the ...
by Saktoth
08 Dec 2010, 17:31
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 222339

Re: BA model replacements

A word from Spring CEO...XD
Thats Licho.
by Saktoth
08 Dec 2010, 14:18
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 222339

Re: BA model replacements

[quote="Mr. Bob"]Also, how does the spring engine recognize reflection? Is it texture based or just checked off later?[/quote]Texture 1 is RGB Alpha, alpha being teamcolour. Reflections and glow are done with a second RBGA texture, red being glow, green being reflectivity. Alpha is transp...
by Saktoth
08 Dec 2010, 13:18
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 86057

Re: Eternal Struggle 0.53

GPL or Artistic Liscence 2.0 for content is good. What sort of provisions and restrictions, if any, do you want to put in your licence?
by Saktoth
08 Dec 2010, 12:06
Forum: Balanced Annihilation
Topic: May be worth considering donations
Replies: 39
Views: 9654

Re: May be worth considering donations

Big important note : You can get these models from the authors site, here, for a third of the price: http://www.3drt.com/3dm/3d_vehicles.htm Their liscence agreement: You are not permitted to: 1) Market, distribute, give, transfer, sell or sublicense the products in any format with the exception of...
by Saktoth
02 Dec 2010, 13:59
Forum: Zero-K
Topic: Gunships
Replies: 52
Views: 10219

Re: Gunships

I disagree Google. If you've ever played World of Warcraft you would know that all gunships are built by goblin and gnomish engineers for the horde and alliance respectively and are important for the icecrown citadel quest branch.
by Saktoth
02 Dec 2010, 13:27
Forum: Zero-K
Topic: campaigns!
Replies: 16
Views: 3869

Re: campaigns!

The game and units will be introduced a few at a time, and you might start with a run-and-gun and then go into a game where you have mex, wind, llt and a factory with 3 units, etc, but like the starcraft 2 campaign, tutorial missions will be separate. We're not going to make the player sit through a...
by Saktoth
02 Dec 2010, 12:42
Forum: Zero-K
Topic: Get rid of the OTA commanders
Replies: 29
Views: 5690

Re: Get rid of the OTA commanders

The textures are fine bob! The units look really good in game. There are a few things that could be done, like giving them stornger highlights/shadows, and a base metal texture, but these are easy to add onto the work you already have. We're even adding upgrades and custom abilities and stuff, so th...
by Saktoth
01 Dec 2010, 09:10
Forum: Map Releases
Topic: New Asteroid Map: Apophis v2
Replies: 275
Views: 50800

Re: New Asteroid Map: Apophis v2

Thanks Beherith, i'd like to use this or another of your asteroid maps as the first map for the ZK campaign. No reason to introduce wind generators so early in the campaign anyway, the player can stick to solars. :P

Go to advanced search