+1Machiosabre wrote:clericvash wrote:excuse me miss, you forgot to give us homework, you said we had homework!
Search found 3149 matches
- 21 Jul 2008, 15:12
- Forum: General Discussion
- Topic: Inapropriate wiki edit.
- Replies: 38
- Views: 2460
Re: Inapropriate wiki edit.
- 19 Jul 2008, 23:53
- Forum: Map Releases
- Topic: ..:: New Map ::.. Ooooweeee V3
- Replies: 64
- Views: 7746
Re: ..:: New Map ::.. Ooooweeee
Very nice, looks better than the original. :D
- 19 Jul 2008, 17:28
- Forum: News
- Topic: New lobby server lead
- Replies: 37
- Views: 18494
Re: New lobby server lead
[quote="AF"]Betalord always denied this despite statistics from early cookiebot tests back when cookiebot was a hacked chanserv.[/quote] [quote="AF"]betalord was unwilling to make.[/quote] Your points could have been made without this, as any honorable person would have done, reg...
- 19 Jul 2008, 11:00
- Forum: News
- Topic: New lobby server lead
- Replies: 37
- Views: 18494
Re: New lobby server lead
Betalord is long gone. Must you still ridicule him? (regardless of justification)
- 18 Jul 2008, 22:32
- Forum: Map Creation
- Topic: New map.
- Replies: 52
- Views: 5560
Re: New map.
There isn't any record of a deleted post in this thread in the moderation log.smoth wrote:whatever mod deleted my post, please tell me why my explanation of how bloom effects that screen shot was worthy of deletion?
- 18 Jul 2008, 06:20
- Forum: Feature Requests
- Topic: New User Interface
- Replies: 14
- Views: 1124
Re: New User Interface
It would be nice if mouse buttons could be bound similar to keys.
- 17 Jul 2008, 15:34
- Forum: Lua Scripts
- Topic: Request: Lua Map Drawing Erase Widget
- Replies: 8
- Views: 1231
Re: Request: Lua Map Drawing Erase Widget
Not if the people are spects, where they all take the host's color (and when these problems arise most frequently).
- 17 Jul 2008, 05:55
- Forum: General Discussion
- Topic: The website (yes, again)
- Replies: 259
- Views: 22552
Re: The website (yes, again)
Mine, clearly.Dragon45 wrote:the real question is, whose smurf am i?
- 17 Jul 2008, 03:25
- Forum: Feature Requests
- Topic: Joining (as a spec) in the middle of a game
- Replies: 26
- Views: 3070
Re: Joining (as a spec) in the middle of a game
What about distributing it bittorrent like from all the clients? Given asymmetric bw and likely multiple clients with the same gamestate vs one that needed it.
- 17 Jul 2008, 03:20
- Forum: Engine
- Topic: Water Shader
- Replies: 10
- Views: 1913
Re: Water Shader
I'm sure he will be pulling any code from the SVN.Hoi wrote:well with the water you should know that there are some issues with the 8000+cards from nvidia (it will look really ugly) so i recommend waiting for the next release of spring which will have the fix
- 15 Jul 2008, 06:20
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 26567
Re: Planning for 0.77 Release
Oo I thought neddie was at uni.
- 15 Jul 2008, 01:58
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 26567
Re: Planning for 0.77 Release
We always have.clericvash wrote:I don't see a problem in forcing people to update to play online, we did it before?
- 15 Jul 2008, 01:53
- Forum: General Discussion
- Topic: The website (yes, again)
- Replies: 259
- Views: 22552
Re: The website (yes, again)
Quote of the year imo.Fnordia wrote:Right, it's probably best to leave the drama to the professionals. :)
- 14 Jul 2008, 06:43
- Forum: Lua Scripts
- Topic: Request: Lua Map Drawing Erase Widget
- Replies: 8
- Views: 1231
Re: Request: Lua Map Drawing Erase Widget
Better to show who is drawing so that they can be kicked.
- 14 Jul 2008, 00:54
- Forum: Feature Requests
- Topic: non-normalized direction vectors on some projectile trails
- Replies: 12
- Views: 1134
Re: non-normalized direction vectors on some projectile trails
Perhaps he means the largest possible component.
- 14 Jul 2008, 00:52
- Forum: General Discussion
- Topic: The website (yes, again)
- Replies: 259
- Views: 22552
Re: The website (yes, again)
Don't let the door hit you on the way out.AF wrote: I hereby relinquish whatever responsibilities I have regarding site development here and abandon whatever efforts I have. For this I blame the community itself for shooting itself.
- 13 Jul 2008, 20:49
- Forum: Feature Requests
- Topic: Pathing the map while waiting on the battleroom?
- Replies: 21
- Views: 2495
Re: Pathing the map while waiting on the battleroom?
If the person requesting the feature were also providing the patch there would be no discussion at all.
- 12 Jul 2008, 18:41
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 26567
Re: Planning for 0.77 Release
Sounds good to me. I am happy to help test. I think the installer is ready for the new release as it is.
- 12 Jul 2008, 08:32
- Forum: Game Releases
- Topic: Balanced Annihilation V6.31
- Replies: 330
- Views: 43467
Re: Balanced Annihilation V6.31
This is very easy to counter if you are engaged with the game. Now that you have seen it once, you know what to do.UAF wrote:An enemy took my Commander today using a transport...
Now while it is an amusing evil little trick, I still feel that it might be better to make it impossible. Thoughts?
- 12 Jul 2008, 08:29
- Forum: General Discussion
- Topic: Player of the first half of the year.
- Replies: 62
- Views: 7454
Re: Player of the year award.
That was Icecuick, and DSD is a fine map for 2v2, 3v3, or even 4v4.Scratch wrote:hunter start making some more maps, and if you are the one that made DSD, ask to have it removed from spring