Not under this topic. But there is more and more will be done - step by step...Snipawolf wrote:Never seen anything from you before.
Search found 555 matches
- 30 Nov 2007, 12:11
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1142149
- 29 Nov 2007, 16:09
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1142149
- 28 Nov 2007, 11:56
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1142149
- 02 Sep 2007, 17:09
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 7008
Re: Recruiting
BTW, you can contact Kovin via PM or ICQ 299505018. Do you always talk in third person about yourself? Your highness! ;) In principle I would love to participate in a FF project, but I am a modeler with very little time. Thus progress would be quite slow... model idea shamelessly stolen ^^ True, tr...
- 02 Sep 2007, 14:23
- Forum: Game Development
- Topic: Is FF Dead or Alive... That's not the question, anyone care?
- Replies: 67
- Views: 7008
- 23 Aug 2007, 23:31
- Forum: Help & Bugs
- Topic: new release: Unit shadows disappeared on ATI; and NVidea ...
- Replies: 22
- Views: 2872
I don't know why, but the shadows work for me now. I had to reinstall my OS because of some hidden stumbling blocks in VISTA (never try to install Windows XP on a second primary partition AFTER installing Vista). Well, long story short: After switching back from Vista 64 bit to XP 32bit, the shadows...
- 25 Jul 2007, 22:09
- Forum: Help & Bugs
- Topic: new release: Unit shadows disappeared on ATI; and NVidea ...
- Replies: 22
- Views: 2872
- 09 Oct 2005, 13:48
- Forum: General Discussion
- Topic: New XTA unit?
- Replies: 27
- Views: 2401
Simple melee units shouldn't be a problem. I did dozens of them for TA:K some years ago. The TA:K scripts are very similar compared to TA. And you could add many different attack animations for one unit. The only thing is that you can't make melee units block other melee attacks. This would really r...
- 09 Oct 2005, 09:51
- Forum: General Discussion
- Topic: New XTA unit?
- Replies: 27
- Views: 2401
- 03 Oct 2005, 18:39
- Forum: Game Development
- Topic: How to edit all the Units (which file)?
- Replies: 6
- Views: 1497
- 03 Oct 2005, 15:14
- Forum: Game Development
- Topic: How to edit all the Units (which file)?
- Replies: 6
- Views: 1497
- 26 Aug 2005, 13:48
- Forum: News
- Topic: New version, 0.62b1
- Replies: 21
- Views: 10017
- 07 Aug 2005, 19:34
- Forum: General Discussion
- Topic: TA Spring now official
- Replies: 14
- Views: 3119
- 06 Aug 2005, 17:32
- Forum: General Discussion
- Topic: TA Spring now official
- Replies: 14
- Views: 3119
Spring is hard to find if you don't check tauniverse occasionaly. There should be an entry at http://www.moddb.com or http://www.giga.de (german site) or gamespy or somewhere else...I can't believe this mod has so little publicity!
- 31 May 2005, 22:58
- Forum: Game Development
- Topic: TA:K
- Replies: 5
- Views: 2450
The texture palettes are a little different and the scripts differ more or less from the TA scripts. And there are some additional tags. Apart from these details TA:K is TA with fantasy units. The melee weapons are just ranged weapons, without bullets and a small range. Btw. there are two important ...