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by yanom
08 Nov 2012, 03:14
Forum: Game Development
Topic: Ideas for creative/interesting modes of unit production?
Replies: 41
Views: 6860

Re: Ideas for creative/interesting modes of unit production?

that should be doable.. but it has lots of micro, meaning its to expensive for new players, and can get quickly exponential out of hand with experienced and gadget-gimicky players! micro is certainly my concern. This is supposed to be a faction easy for noobs (and the AI, my AI skill is not great) ...
by yanom
07 Nov 2012, 19:44
Forum: Game Development
Topic: Ideas for creative/interesting modes of unit production?
Replies: 41
Views: 6860

Re: Ideas for creative/interesting modes of unit production?

Is there a way to make one unit morph into multiple units? I was thinking maybe of this one "Swarm egg" structure that, once built, you select one of multiple "platoon" options (think Basic platoon, Air platoon, Artillery platoon etc), and then the egg transforms and turns into t...
by yanom
07 Nov 2012, 17:38
Forum: Game Development
Topic: Ideas for creative/interesting modes of unit production?
Replies: 41
Views: 6860

Ideas for creative/interesting modes of unit production?

Most factions in most games produce units at factories, and they have builders that produce turrets and factories and mexes, etc. I've got one faction in my game that does this. However, I'm looking for something more creative and interesting for the other faction in my game. This faction does not h...
by yanom
03 Nov 2012, 04:33
Forum: Off Topic Discussion
Topic: Win 8
Replies: 60
Views: 9383

Re: Win 8

luckywaldo7 wrote: 'hoping their customers are stupid enough to sit still while being vigorously shafted'
in fairness, they usually are.
by yanom
27 Oct 2012, 18:33
Forum: SpringLobby Client
Topic: Springlobby in ubuntu 12.10 once again lost torrent system
Replies: 1
Views: 1238

Re: Springlobby in ubuntu 12.10 once again lost torrent syst

Code: Select all

E: Version '0.147-0ubuntu1~12.10~ppa1' for 'springlobby' was not found
by yanom
26 Oct 2012, 03:00
Forum: Help & Bugs
Topic: [Solved] Access violation crash on windows
Replies: 5
Views: 2902

Re: Access violation crash on windows

just determined the crash was due to corrupted maps. nvm.
by yanom
21 Oct 2012, 17:12
Forum: Help & Bugs
Topic: Upgraded my Ubuntu to 12.10 , now lobby cant download maps
Replies: 1
Views: 489

Upgraded my Ubuntu to 12.10 , now lobby cant download maps

I just upgraded my Ubuntu machine to 12.10 Quantal, then went back into software sources and re-enabled the spring PPA because those sources get turned off on upgrade. Well, apparently my springlobby is now version "1.47-1" (i think it was 1.44 before?) annnddd.... it lacks the ability to ...
by yanom
19 Oct 2012, 16:51
Forum: Help & Bugs
Topic: [Solved] Access violation crash on windows
Replies: 5
Views: 2902

Re: Access violation crash on windows

All the graphics are on lowest settings. It's also worth noting that it runs fine under Linux on the same machine.
by yanom
18 Oct 2012, 16:52
Forum: Help & Bugs
Topic: [Solved] Access violation crash on windows
Replies: 5
Views: 2902

[Solved] Access violation crash on windows

So I'm running spring standalone on a fairly new workstation that has Windows and an i5 processor with integrated graphics (no discrete graphics card). When I try to start up spring, it gets to the "loading maps" phase, then crashes, saying "access violation". (Possibly relevant ...
by yanom
04 Oct 2012, 02:47
Forum: Lua Scripts
Topic: Applying one unit's command(s) to other units?
Replies: 5
Views: 685

Re: Applying one unit's command(s) to other units?

Ok, cool!

But in order to prevent duplicate orders from stacking up in the drones' order queue, I'll need to wipe their order queue before copying all the orders from the host into the queue. How do I wipe a unit's order queue?
by yanom
03 Oct 2012, 02:07
Forum: Lua Scripts
Topic: Applying one unit's command(s) to other units?
Replies: 5
Views: 685

Re: Applying one unit's command(s) to other units?

so I'm assuming i should iterate through the host's command queue...

Code: Select all

for i,v in Spring.GetCommandQueue(hostUnitID) do
then use...

Code: Select all

Spring.GiveOrderToUnitArray(arrayOfDroneUnitIDs,v)
end
?
by yanom
02 Oct 2012, 16:55
Forum: Game Development
Topic: *A games, spring, legal status
Replies: 70
Views: 11327

Re: *A games, spring, legal status

BaNa wrote:eh, this topic is so 2010


ZK is out of the TAIP
There are about 5 TA models left in the game, though. Almost there...
by yanom
02 Oct 2012, 16:51
Forum: Lua Scripts
Topic: Applying one unit's command(s) to other units?
Replies: 5
Views: 685

Applying one unit's command(s) to other units?

I'm currently writing an improved CarrierDrones gadget called SwarmDrones that allows for, among other things, multiple swarm types per host. I want to set it up so that orders given to the "host" unit (move here, attack this, fight, guard, etc.) are also given to all his (unselectable) dr...
by yanom
25 Sep 2012, 16:52
Forum: Game Development
Topic: Squads
Replies: 7
Views: 1191

Squads

Has anyone here ever made a game where units were controlled in "squads" rather than as individuals, where whole squad was controlled almost like a single unit? Like the Dawn of War II games? I'm interested in doing this for my game and don't know if it's been done before.
by yanom
24 Sep 2012, 16:23
Forum: Game Development
Topic: Frontier - a new mod built from the Conflict Terra codebase
Replies: 4
Views: 821

Re: Frontier - a new mod built from the Conflict Terra codeb

how do i get it on rapid? I'm currently using Git for version control.

Also there will be a second faction eventually.
by yanom
24 Sep 2012, 01:43
Forum: Game Development
Topic: "companion drone" type units?
Replies: 5
Views: 898

Re: "companion drone" type units?

Or the drones in THIS. whatever happened to THIS? anyway, now I've got a second problem. I've got the lua gadget: -- $Id: unit_carrier_drones.lua 3291 2008-11-25 00:36:20Z licho $ -------------------------------------------------------------------------------- --------------------------------------...
by yanom
18 Sep 2012, 04:57
Forum: Game Development
Topic: Frontier - a new mod built from the Conflict Terra codebase
Replies: 4
Views: 821

Frontier - a new mod built from the Conflict Terra codebase

I recently picked up the old Conflict Terra codebase and began working with it. My goal is to collapse the former 3 factions into two very different, highly robust, interesting factions. Right now the only faction I have working is the Locusts, whose icon is a square inside a square (not four diamon...
by yanom
16 Sep 2012, 22:20
Forum: Art & Modelling
Topic: can you help me modify this CEG to give it more boom?
Replies: 1
Views: 992

can you help me modify this CEG to give it more boom?

I'm modifying the old CT codebase into a new game and I've got this CEG. Now I want to scale it up to give it an explosion that's about 8x bigger. What numbers should I modify? --ct_impact_beamshot_green_big --Bigger impact CEG for green beam weapons (Drone) --by Sanada return { ["ct_impact_bea...
by yanom
16 Sep 2012, 18:43
Forum: Game Development
Topic: "companion drone" type units?
Replies: 5
Views: 898

Re: "companion drone" type units?

Beherith wrote:Look at the carrier in ZK.
found the unitdef. What am I looking for here?

Edit: I found a few lua scripts that appear to operate the drones: unit_carrier_drones.lua and drone_defs.lua
by yanom
16 Sep 2012, 17:52
Forum: Game Development
Topic: "companion drone" type units?
Replies: 5
Views: 898

"companion drone" type units?

So I have this one flying drone unit with pre-programmed unitdef/attack patterns/behavior/everything, and currently it's built either the boring old way in a factory, or built on the battlefield by a constructor (ever played ZeroK? think about how the Athena builds things). But then i've also got th...

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