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by Broker
03 Dec 2013, 08:45
Forum: Engine
Topic: 95.0 and 94.
Replies: 5
Views: 1603

95.0 and 94.

Hi All

after upgrading to version 95, I noticed a new version is much slower than the old one. Handling the old version perfectly at maximum graphics settings in any big battle. new terribly slow.
by Broker
16 Nov 2013, 18:09
Forum: Balanced Annihilation
Topic: BA 7.84 Released!
Replies: 23
Views: 4227

Re: BA 7.84 Released!

in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
by Broker
29 Oct 2013, 07:22
Forum: Lua Scripts
Topic: [Help] Modifying Smart Select
Replies: 4
Views: 1781

Re: [Help] Modifying Smart Select

Your smarselect use kind of hacky way to get thing, which is with current widget handler + mouse call-ins impossible. I get UI lag, 1 frame show of old selection, etc. I wanted something similar, but wait for spring 95.0 http://springrts.com/mantis/view.php?id=3879 My widget dont work? In may comp ...
by Broker
28 Oct 2013, 14:26
Forum: Balanced Annihilation
Topic: Rotate building
Replies: 4
Views: 1132

Rotate building

Hi All

Can I change the angle of the buildings? from 90 to 45 degrees.
by Broker
28 Oct 2013, 12:34
Forum: Balanced Annihilation
Topic: bursts of gunfire
Replies: 5
Views: 955

Re: bursts of gunfire

Beherith wrote:I apologize, that video should not have been public, as it was intended for my sound engineer friend as a general soundscape. Im sorry, but I removed that link as it depicts things that never will be.
it is very a pity. Extremely beautiful shots.
by Broker
28 Oct 2013, 11:27
Forum: Lua Scripts
Topic: [Help] Modifying Smart Select
Replies: 4
Views: 1781

Re: [Help] Modifying Smart Select

So I am trying to edit Aegis' Smart Select widget. By default the widget makes it so when you draw a selection box it only selects mobile units, and when holding alt and drawing the selection box it only selects mobile units who are not builders and have a weapon. I am trying to reverse it so that ...
by Broker
28 Oct 2013, 11:21
Forum: Balanced Annihilation
Topic: bursts of gunfire
Replies: 5
Views: 955

Re: bursts of gunfire

Silentwings wrote:That video is a demo of awesome new lighting (which in fact will become part of ba:r rather than ba).

You'll have to be more specific about 'bursts of gunfire', I've no idea what you mean!
perhaps it's called flash of gunfire.
by Broker
28 Oct 2013, 11:10
Forum: Balanced Annihilation
Topic: bursts of gunfire
Replies: 5
Views: 955

bursts of gunfire

I watched the video.
[link edited]
In my game there is no such beautiful bursts of gunfire and the light from the rockets.
by Broker
16 Oct 2013, 09:24
Forum: Lua Scripts
Topic: About function in lua GetUnitNearestEnemy
Replies: 5
Views: 2197

About function in lua GetUnitNearestEnemy

Hi all!

I known this function Spring.GetUnitNearestEnemy but if i need get all enemy units in specific range. is it possible?
by Broker
16 Oct 2013, 08:31
Forum: Balanced Annihilation
Topic: About Morty and Sniper Kbot
Replies: 2
Views: 889

Re: About Morty and Sniper Kbot

Ares wrote:Morties are already faster and cost 1/3 of the price.
But the sniper shoots farther and has a huge hit.
by Broker
15 Oct 2013, 11:22
Forum: Balanced Annihilation
Topic: About Morty and Sniper Kbot
Replies: 2
Views: 889

About Morty and Sniper Kbot

Hi All.

May be increase the range of fire Mort. Morty will be able to fight with the snipers.

morty 850
snipers 900.

do about 1000.

Snipers can be invisible.
by Broker
09 Oct 2013, 12:32
Forum: Balanced Annihilation
Topic: About Com Counter
Replies: 4
Views: 1005

About Com Counter

Hi All!!!

I believe that it is impossible to give information how much commanders left in the enemy.

it is classified information.

Enemies do not need to know how much we have left commanders.
by Broker
08 Oct 2013, 08:36
Forum: Lua Scripts
Topic: question about const
Replies: 1
Views: 511

question about const

Hi all!!

how can i understand that constructor builds building?

like this:

[code]
local bQueue = Spring.GetFullBuildQueue(unit)
if bQueue then const=true
[/code]


i try it but not working.
by Broker
01 Oct 2013, 15:09
Forum: Balanced Annihilation
Topic: problem with mex upgrader
Replies: 20
Views: 1955

Re: problem with mex upgrader

Ok - either of you: please go to thorium (the BA svn testing autohost) and you will be autodownloaded the latest version of the ba-svn. It will be called something like balancedannihilation-test-xxxx in your mod list. Try with that and see if it works for you. i can do this only end of week. or i n...
by Broker
01 Oct 2013, 13:10
Forum: Balanced Annihilation
Topic: problem with mex upgrader
Replies: 20
Views: 1955

Re: problem with mex upgrader

Sorry.

Game is work good. and widget no.

I wrote about upgrade without push button "Upg mex", only right click on metal extractor.
if i push button at first and then click on extractor its works.

in old version game it worked without push button. !! only right click.
by Broker
01 Oct 2013, 12:16
Forum: Balanced Annihilation
Topic: problem with mex upgrader
Replies: 20
Views: 1955

Re: BA 7.83 Released!

@Broker: Please test using the official Spring engine - 94.0 or 94.1 (and not "94.01" etc). the cursor should be like reclame, but it is cleared as a security guard. Note that the cursor doesn't actually change when you hover over the mex (after selecting the 'upgrade mex' order), in fact...
by Broker
01 Oct 2013, 11:20
Forum: Balanced Annihilation
Topic: problem with mex upgrader
Replies: 20
Views: 1955

Re: BA 7.83 Released!

That unitscript error is actually a fake error; it's not important here anwyay! What might matter (although I can't think how) is: [f=0000000] Failed to load: unit_auto_group.lua (duplicate name) [f=0000000] Failed to load: unit_dontmove.lua (duplicate name) [f=0000000] Failed to load: unit_factory...
by Broker
01 Oct 2013, 10:59
Forum: Lua Scripts
Topic: Order Guard for constructor
Replies: 1
Views: 583

Order Guard for constructor

Hi all. How I can understand the difference in the situations? first - i give order fight to constructor near factory and unit start help build units factory with out may help. second: i give order guard factory to constructor and unit start help build units factory directly. how i can understand w...
by Broker
01 Oct 2013, 10:07
Forum: Balanced Annihilation
Topic: problem with mex upgrader
Replies: 20
Views: 1955

Re: BA 7.83 Released!

Silentwings wrote:@broker, please pastebin your infolog.txt and link to it
i found only this error
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>

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