Hi All
after upgrading to version 95, I noticed a new version is much slower than the old one. Handling the old version perfectly at maximum graphics settings in any big battle. new terribly slow.
Search found 162 matches
- 03 Dec 2013, 08:45
- Forum: Engine
- Topic: 95.0 and 94.
- Replies: 5
- Views: 1603
- 16 Nov 2013, 18:09
- Forum: Balanced Annihilation
- Topic: BA 7.84 Released!
- Replies: 23
- Views: 4227
Re: BA 7.84 Released!
in this version i cant hide spectators in advanced players list. And what the numbers mean near the name like 30 etc?
- 29 Oct 2013, 07:22
- Forum: Lua Scripts
- Topic: [Help] Modifying Smart Select
- Replies: 4
- Views: 1781
Re: [Help] Modifying Smart Select
Your smarselect use kind of hacky way to get thing, which is with current widget handler + mouse call-ins impossible. I get UI lag, 1 frame show of old selection, etc. I wanted something similar, but wait for spring 95.0 http://springrts.com/mantis/view.php?id=3879 My widget dont work? In may comp ...
- 28 Oct 2013, 14:26
- Forum: Balanced Annihilation
- Topic: Rotate building
- Replies: 4
- Views: 1132
Rotate building
Hi All
Can I change the angle of the buildings? from 90 to 45 degrees.
Can I change the angle of the buildings? from 90 to 45 degrees.
- 28 Oct 2013, 12:34
- Forum: Balanced Annihilation
- Topic: bursts of gunfire
- Replies: 5
- Views: 955
Re: bursts of gunfire
it is very a pity. Extremely beautiful shots.Beherith wrote:I apologize, that video should not have been public, as it was intended for my sound engineer friend as a general soundscape. Im sorry, but I removed that link as it depicts things that never will be.
- 28 Oct 2013, 11:27
- Forum: Lua Scripts
- Topic: [Help] Modifying Smart Select
- Replies: 4
- Views: 1781
Re: [Help] Modifying Smart Select
So I am trying to edit Aegis' Smart Select widget. By default the widget makes it so when you draw a selection box it only selects mobile units, and when holding alt and drawing the selection box it only selects mobile units who are not builders and have a weapon. I am trying to reverse it so that ...
- 28 Oct 2013, 11:21
- Forum: Balanced Annihilation
- Topic: bursts of gunfire
- Replies: 5
- Views: 955
Re: bursts of gunfire
perhaps it's called flash of gunfire.Silentwings wrote:That video is a demo of awesome new lighting (which in fact will become part of ba:r rather than ba).
You'll have to be more specific about 'bursts of gunfire', I've no idea what you mean!
- 28 Oct 2013, 11:10
- Forum: Balanced Annihilation
- Topic: bursts of gunfire
- Replies: 5
- Views: 955
bursts of gunfire
I watched the video.
[link edited]
In my game there is no such beautiful bursts of gunfire and the light from the rockets.
[link edited]
In my game there is no such beautiful bursts of gunfire and the light from the rockets.
- 16 Oct 2013, 09:24
- Forum: Lua Scripts
- Topic: About function in lua GetUnitNearestEnemy
- Replies: 5
- Views: 2197
About function in lua GetUnitNearestEnemy
Hi all!
I known this function Spring.GetUnitNearestEnemy but if i need get all enemy units in specific range. is it possible?
I known this function Spring.GetUnitNearestEnemy but if i need get all enemy units in specific range. is it possible?
- 16 Oct 2013, 08:31
- Forum: Balanced Annihilation
- Topic: About Morty and Sniper Kbot
- Replies: 2
- Views: 889
Re: About Morty and Sniper Kbot
But the sniper shoots farther and has a huge hit.Ares wrote:Morties are already faster and cost 1/3 of the price.
- 15 Oct 2013, 11:22
- Forum: Balanced Annihilation
- Topic: About Morty and Sniper Kbot
- Replies: 2
- Views: 889
About Morty and Sniper Kbot
Hi All.
May be increase the range of fire Mort. Morty will be able to fight with the snipers.
morty 850
snipers 900.
do about 1000.
Snipers can be invisible.
May be increase the range of fire Mort. Morty will be able to fight with the snipers.
morty 850
snipers 900.
do about 1000.
Snipers can be invisible.
- 09 Oct 2013, 12:32
- Forum: Balanced Annihilation
- Topic: About Com Counter
- Replies: 4
- Views: 1005
About Com Counter
Hi All!!!
I believe that it is impossible to give information how much commanders left in the enemy.
it is classified information.
Enemies do not need to know how much we have left commanders.
I believe that it is impossible to give information how much commanders left in the enemy.
it is classified information.
Enemies do not need to know how much we have left commanders.
- 08 Oct 2013, 13:42
- Forum: Balanced Annihilation
- Topic: How about big games 16 vs 16 and 32 vs 32? (-)
- Replies: 2
- Views: 1649
How about big games 16 vs 16 and 32 vs 32? (-)
Hi all)))
lags?
lags?
- 08 Oct 2013, 08:36
- Forum: Lua Scripts
- Topic: question about const
- Replies: 1
- Views: 511
question about const
Hi all!!
how can i understand that constructor builds building?
like this:
[code]
local bQueue = Spring.GetFullBuildQueue(unit)
if bQueue then const=true
[/code]
i try it but not working.
how can i understand that constructor builds building?
like this:
[code]
local bQueue = Spring.GetFullBuildQueue(unit)
if bQueue then const=true
[/code]
i try it but not working.
- 01 Oct 2013, 15:09
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1955
Re: problem with mex upgrader
Ok - either of you: please go to thorium (the BA svn testing autohost) and you will be autodownloaded the latest version of the ba-svn. It will be called something like balancedannihilation-test-xxxx in your mod list. Try with that and see if it works for you. i can do this only end of week. or i n...
- 01 Oct 2013, 13:10
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1955
Re: problem with mex upgrader
Sorry.
Game is work good. and widget no.
I wrote about upgrade without push button "Upg mex", only right click on metal extractor.
if i push button at first and then click on extractor its works.
in old version game it worked without push button. !! only right click.
Game is work good. and widget no.
I wrote about upgrade without push button "Upg mex", only right click on metal extractor.
if i push button at first and then click on extractor its works.
in old version game it worked without push button. !! only right click.
- 01 Oct 2013, 12:16
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1955
Re: BA 7.83 Released!
@Broker: Please test using the official Spring engine - 94.0 or 94.1 (and not "94.01" etc). the cursor should be like reclame, but it is cleared as a security guard. Note that the cursor doesn't actually change when you hover over the mex (after selecting the 'upgrade mex' order), in fact...
- 01 Oct 2013, 11:20
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1955
Re: BA 7.83 Released!
That unitscript error is actually a fake error; it's not important here anwyay! What might matter (although I can't think how) is: [f=0000000] Failed to load: unit_auto_group.lua (duplicate name) [f=0000000] Failed to load: unit_dontmove.lua (duplicate name) [f=0000000] Failed to load: unit_factory...
- 01 Oct 2013, 10:59
- Forum: Lua Scripts
- Topic: Order Guard for constructor
- Replies: 1
- Views: 583
Order Guard for constructor
Hi all. How I can understand the difference in the situations? first - i give order fight to constructor near factory and unit start help build units factory with out may help. second: i give order guard factory to constructor and unit start help build units factory directly. how i can understand w...
- 01 Oct 2013, 10:07
- Forum: Balanced Annihilation
- Topic: problem with mex upgrader
- Replies: 20
- Views: 1955
Re: BA 7.83 Released!
i found only this errorSilentwings wrote:@broker, please pastebin your infolog.txt and link to it
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>