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by Wolf-In-Exile
21 Jun 2009, 16:34
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12116

Re: Arm Flashtank Ortho

Nice sketching man. :mrgreen: Edit: I'm not sure if the bottom faces should be modeled, they probably should these days, but I'm pretty sure they shouldn't take up much (if any) space on the UV map. Edit: maybe the whole turret doesn't aim up, just the side cannons. I designed it as a single chunk n...
by Wolf-In-Exile
06 Jun 2009, 12:08
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1141900

Re: Random WIP

beherith, you have potential but you *really* must get over your fixation for inverted panels.
by Wolf-In-Exile
05 Jun 2009, 07:20
Forum: Art & Modelling
Topic: thesleepless's Models and Concept Art
Replies: 101
Views: 11265

Re: thesleepless's WIPs

Looks nice. Only thing with the mesh is there's *alot* of unnecessary polies which could have been used into adding more visible details. yep 256x256, think i should go higher? lower? 256 is fine. Like rattle mentioned, you have alot of distortion on your textures. I suggest you use a checker (chess...
by Wolf-In-Exile
26 May 2009, 19:29
Forum: Game Development
Topic: Coolest thread evah
Replies: 36
Views: 3409

Re: Centurion's Heavy Gear Content

Did centurion1 give any stipulations regarding the use and distribution of his models? Unless he explicitly stated that you have permission to release it freely, I don't think you should do that. After all if he was ok with releasing his models in such a manner, i'd think he would have done it himse...
by Wolf-In-Exile
26 May 2009, 09:42
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 75790

Re: S:44 Dump

FLOZi wrote:Image

M4A3E2 Sherman Jumbo, model by yuritch

(thanks to Rattle for reccomending the awesome Meshmapper utility)
Meshmapper? is that what you used to bake in the lighting information?
by Wolf-In-Exile
24 May 2009, 17:11
Forum: Art & Modelling
Topic: Quanto's 3rd Attempt at Unit Modeling.
Replies: 24
Views: 2970

Re: Quanto's 3rd Attempt at Unit Modeling.

You can save yourself alot of polies simply by omitting the bevelled areas on the arm and cockpit.

Otherwise its a decent and clean model.
by Wolf-In-Exile
20 May 2009, 09:03
Forum: Art & Modelling
Topic: Zpock 4 legged animation
Replies: 10
Views: 2770

Re: Zpock 4 legged animation

zwzsg proves yet again how boss he is. :mrgreen:
by Wolf-In-Exile
10 Mar 2009, 19:51
Forum: Off Topic Discussion
Topic: What is spam?
Replies: 72
Views: 5297

Re: What is spam?

JAZCASH wrote:This is spam.
THIS. IS. SPARTA!
by Wolf-In-Exile
10 Mar 2009, 18:53
Forum: Art & Modelling
Topic: Faceless' wips
Replies: 80
Views: 6510

Re: Faceless' wips

emmanuel wrote: good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
Captain Obvious to the rescue.
by Wolf-In-Exile
25 Feb 2009, 19:29
Forum: Off Topic Discussion
Topic: Street fighter 4 is a bad game and capcom should feel bad...
Replies: 21
Views: 1116

Re: Street fighter 4 is a bad game and capcom should feel bad...

BFG in Q2 was the best, Q3's version was rather meh indeed. Railgun ftw!
by Wolf-In-Exile
25 Feb 2009, 17:53
Forum: Art & Modelling
Topic: MidKnight's Models! (new:I am back at it!)
Replies: 244
Views: 29055

Re: MidKnight's Models! (new: Rapier (or Raven :/))

rattle wrote:is that a tennis racket in the rear?
Takes 'multipurpose' role too seriously.
by Wolf-In-Exile
11 Feb 2009, 08:57
Forum: Art & Modelling
Topic: the new galactica(modeled from an excisting model)
Replies: 31
Views: 3701

Re: the new galactica(modeled from an excisting model)

Not to mention wrong texture detailing.

Maybe this could be useful to you:
Image
by Wolf-In-Exile
08 Feb 2009, 11:59
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172402

Re: Complete Annihilation News

Wikipedia In common military parlance, the word missile describes a powered, guided munition, whilst the word "rocket" describes a powered, unguided munition. Unpowered, guided munitions are known as guided bombs. A common further sub-division is to consider ballistic missile to mean a mu...
by Wolf-In-Exile
05 Feb 2009, 19:15
Forum: General Discussion
Topic: Major Game releases should be on the Spring frontpage
Replies: 62
Views: 3605

Re: Major Game releases should be on the Spring frontpage

Forboding Angel wrote:http://www.springinfo.info/?p=361

How about less barriers? :-)
Win.

CarRepairer: yes, or 'ergo' if you're feeling The Architect-y.
by Wolf-In-Exile
05 Feb 2009, 08:33
Forum: General Discussion
Topic: Major Game releases should be on the Spring frontpage
Replies: 62
Views: 3605

Re: Major Game releases should be on the Spring frontpage

I personally prefer getting my news on major Spring-related developments from the site's front page. I do not usually bother going to an external site for Spring's mod or game-related news and developments because I can track almost all of the mods/games i'm interested in from the foums, and don't b...
by Wolf-In-Exile
04 Feb 2009, 05:07
Forum: Game Development
Topic: CHEAT CODES AND MORE!
Replies: 18
Views: 2717

Re: CHEAT CODES AND MORE!

KDR_11k wrote: /godmode [0|1] (lets spectators give orders to all units, good for testing unit battles)
Only specs? I want to set up some scenarios for screenshot purposes (in SP mode cause i'm lazy to log in to the MP lobby) but this command does not seem to work when i'm a player.
by Wolf-In-Exile
04 Feb 2009, 04:35
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1141900

Re: Random WIP

Sexy trike rattle. Now it just needs some shooty screenshots!
by Wolf-In-Exile
04 Feb 2009, 04:08
Forum: Art & Modelling
Topic: Making fantasy game?
Replies: 5
Views: 903

Re: Making fantasy game?

They're decent models and all, but they have a problem: not free, and too high poly for RTS. They look for suitable for FPS/TPS type games.

Also, Spring does not support skeletal/deformation animations so you'd be better off creating your own models that are suitable for Spring.
by Wolf-In-Exile
04 Feb 2009, 03:49
Forum: Off Topic Discussion
Topic: BloodBowl
Replies: 21
Views: 2317

Re: BloodBowl

Muzic wrote:thank god they didn't put the Necrons in this. Necrons would fucking SUCK at football.
Teleport and gauss flayers.
by Wolf-In-Exile
03 Feb 2009, 06:47
Forum: Game Development
Topic: EE is back in development, Check page 6
Replies: 223
Views: 22040

Re: EE is back in development, Check page 6

Great to see you back man. :-)

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