Search found 497 matches
- 21 Jun 2009, 16:34
- Forum: Art & Modelling
- Topic: Arm Flashtank Ortho
- Replies: 58
- Views: 12116
Re: Arm Flashtank Ortho
Nice sketching man. :mrgreen: Edit: I'm not sure if the bottom faces should be modeled, they probably should these days, but I'm pretty sure they shouldn't take up much (if any) space on the UV map. Edit: maybe the whole turret doesn't aim up, just the side cannons. I designed it as a single chunk n...
- 06 Jun 2009, 12:08
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1141900
Re: Random WIP
beherith, you have potential but you *really* must get over your fixation for inverted panels.
- 05 Jun 2009, 07:20
- Forum: Art & Modelling
- Topic: thesleepless's Models and Concept Art
- Replies: 101
- Views: 11265
Re: thesleepless's WIPs
Looks nice. Only thing with the mesh is there's *alot* of unnecessary polies which could have been used into adding more visible details. yep 256x256, think i should go higher? lower? 256 is fine. Like rattle mentioned, you have alot of distortion on your textures. I suggest you use a checker (chess...
- 26 May 2009, 19:29
- Forum: Game Development
- Topic: Coolest thread evah
- Replies: 36
- Views: 3409
Re: Centurion's Heavy Gear Content
Did centurion1 give any stipulations regarding the use and distribution of his models? Unless he explicitly stated that you have permission to release it freely, I don't think you should do that. After all if he was ok with releasing his models in such a manner, i'd think he would have done it himse...
- 26 May 2009, 09:42
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 75790
Re: S:44 Dump
Meshmapper? is that what you used to bake in the lighting information?FLOZi wrote:
M4A3E2 Sherman Jumbo, model by yuritch
(thanks to Rattle for reccomending the awesome Meshmapper utility)
- 24 May 2009, 17:11
- Forum: Art & Modelling
- Topic: Quanto's 3rd Attempt at Unit Modeling.
- Replies: 24
- Views: 2970
Re: Quanto's 3rd Attempt at Unit Modeling.
You can save yourself alot of polies simply by omitting the bevelled areas on the arm and cockpit.
Otherwise its a decent and clean model.
Otherwise its a decent and clean model.
- 20 May 2009, 09:03
- Forum: Art & Modelling
- Topic: Zpock 4 legged animation
- Replies: 10
- Views: 2770
Re: Zpock 4 legged animation
zwzsg proves yet again how boss he is.
- 10 Mar 2009, 19:51
- Forum: Off Topic Discussion
- Topic: What is spam?
- Replies: 72
- Views: 5297
Re: What is spam?
THIS. IS. SPARTA!JAZCASH wrote:This is spam.
- 10 Mar 2009, 18:53
- Forum: Art & Modelling
- Topic: Faceless' wips
- Replies: 80
- Views: 6510
Re: Faceless' wips
Captain Obvious to the rescue.emmanuel wrote: good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
- 25 Feb 2009, 19:29
- Forum: Off Topic Discussion
- Topic: Street fighter 4 is a bad game and capcom should feel bad...
- Replies: 21
- Views: 1116
Re: Street fighter 4 is a bad game and capcom should feel bad...
BFG in Q2 was the best, Q3's version was rather meh indeed. Railgun ftw!
- 25 Feb 2009, 17:53
- Forum: Art & Modelling
- Topic: MidKnight's Models! (new:I am back at it!)
- Replies: 244
- Views: 29055
Re: MidKnight's Models! (new: Rapier (or Raven :/))
Takes 'multipurpose' role too seriously.rattle wrote:is that a tennis racket in the rear?
- 11 Feb 2009, 08:57
- Forum: Art & Modelling
- Topic: the new galactica(modeled from an excisting model)
- Replies: 31
- Views: 3701
Re: the new galactica(modeled from an excisting model)
Not to mention wrong texture detailing.
Maybe this could be useful to you:
Maybe this could be useful to you:
- 08 Feb 2009, 11:59
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172402
Re: Complete Annihilation News
Wikipedia In common military parlance, the word missile describes a powered, guided munition, whilst the word "rocket" describes a powered, unguided munition. Unpowered, guided munitions are known as guided bombs. A common further sub-division is to consider ballistic missile to mean a mu...
- 05 Feb 2009, 19:15
- Forum: General Discussion
- Topic: Major Game releases should be on the Spring frontpage
- Replies: 62
- Views: 3605
Re: Major Game releases should be on the Spring frontpage
Win.
CarRepairer: yes, or 'ergo' if you're feeling The Architect-y.
- 05 Feb 2009, 08:33
- Forum: General Discussion
- Topic: Major Game releases should be on the Spring frontpage
- Replies: 62
- Views: 3605
Re: Major Game releases should be on the Spring frontpage
I personally prefer getting my news on major Spring-related developments from the site's front page. I do not usually bother going to an external site for Spring's mod or game-related news and developments because I can track almost all of the mods/games i'm interested in from the foums, and don't b...
- 04 Feb 2009, 05:07
- Forum: Game Development
- Topic: CHEAT CODES AND MORE!
- Replies: 18
- Views: 2717
Re: CHEAT CODES AND MORE!
Only specs? I want to set up some scenarios for screenshot purposes (in SP mode cause i'm lazy to log in to the MP lobby) but this command does not seem to work when i'm a player.KDR_11k wrote: /godmode [0|1] (lets spectators give orders to all units, good for testing unit battles)
- 04 Feb 2009, 04:35
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1141900
Re: Random WIP
Sexy trike rattle. Now it just needs some shooty screenshots!
- 04 Feb 2009, 04:08
- Forum: Art & Modelling
- Topic: Making fantasy game?
- Replies: 5
- Views: 903
Re: Making fantasy game?
They're decent models and all, but they have a problem: not free, and too high poly for RTS. They look for suitable for FPS/TPS type games.
Also, Spring does not support skeletal/deformation animations so you'd be better off creating your own models that are suitable for Spring.
Also, Spring does not support skeletal/deformation animations so you'd be better off creating your own models that are suitable for Spring.
- 04 Feb 2009, 03:49
- Forum: Off Topic Discussion
- Topic: BloodBowl
- Replies: 21
- Views: 2317
Re: BloodBowl
Teleport and gauss flayers.Muzic wrote:thank god they didn't put the Necrons in this. Necrons would fucking SUCK at football.
- 03 Feb 2009, 06:47
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22040
Re: EE is back in development, Check page 6
Great to see you back man.