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by REVENGE
12 Sep 2006, 00:03
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Snipawolf wrote:Uhm, Caydr. Chris killed my krog with ak's before XD

I couldn't believe that it wouldn't kill about 500 of them..
Ive seen 30 flash tanks pulverize an Orcone. Now how do you explain THAT Caydr!!?? :twisted:

J/K, the other team just had shit micro.
by REVENGE
11 Sep 2006, 23:57
Forum: Game Development
Topic: aa expanded (aae)
Replies: 109
Views: 10705

overkill, I have been considering the same idea as you. Contact me, and lets work on this together. Personally, two things I would like to include immediately would be a 2 Tier hovercraft techtree and an expanded lvl3 techtree based on the one used in TLL. This will be challenging, but not impossible.
by REVENGE
11 Sep 2006, 07:46
Forum: General Discussion
Topic: Some good values for new laser system
Replies: 41
Views: 4332

There any plans to get realtime dynamic lighting incorporated into spring?
by REVENGE
11 Sep 2006, 05:13
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

That range increase on the Advanced Torpedo Launcher=ROX. Now they're actually worth building.

Firestorm=RIP; dono why we could never get that thing right.
by REVENGE
06 Sep 2006, 03:23
Forum: Engine
Topic: New TASpring Cilent Icon
Replies: 9
Views: 946

The red arrow makes the icon look misleadingly lopsided. Otherwise, put it in.
by REVENGE
06 Sep 2006, 02:37
Forum: Art & Modelling
Topic: Bryce 3D 5.0 for free *LEGIT* * DOWNLOAD LINK*
Replies: 7
Views: 1797

Ah, it's time to go legal ^^ :shock: :twisted: .
by REVENGE
05 Sep 2006, 08:21
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

If Stumpies and Raiders had their damage/shot decreased while having shot velocity and rate of fire increased [keeping current dps], they would probably fair much better as skirmishers. Of course, that might just defeat their current purpose. They're not meant to be skirmishers. They're explicitly ...
by REVENGE
05 Sep 2006, 06:34
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

If Stumpies and Raiders had their damage/shot decreased while having shot velocity and rate of fire increased [keeping current dps], they would probably fair much better as skirmishers. Of course, that might just defeat their current purpose. As for Peewees v. AKs, AKs have no barrel to raise up, an...
by REVENGE
05 Sep 2006, 03:26
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Actually, if the peewee's aim time and the time it took for them to raise their barrels was decreased, it might solve the problem.
by REVENGE
02 Sep 2006, 22:19
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

I could see this move working, albeit Core would need an exploiter fusion to balance it out.

Think about it, while ARM gets all sorts of cloakable mexes, fusion, and even fake fusion, core gets all kinds of exploiters. If you remove cfusion for core, its logical to give core an exploiter fusion.
by REVENGE
02 Sep 2006, 19:50
Forum: General Discussion
Topic: .73 : two observations
Replies: 8
Views: 1075

Yeah caydr, all of these settings can be applied using the settings panels for ATI and NVIDIA drivers. Just set it up to manually choose your own settings. Transparency anti-aliasing is a NVIDIA only feature though I think.

And yeah, I mean those grass and particle shadows.
by REVENGE
02 Sep 2006, 07:32
Forum: General Discussion
Topic: .73 : two observations
Replies: 8
Views: 1075

Will the shadows now be toggleable in settings.exe? I run fine with everything turned to max and 16X AF + 4X AA w/ TransAA
by REVENGE
30 Aug 2006, 08:30
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 7950

The complete hovercraft buildtree would be a valuable and practical addition to AA. I still think making hovercrafts 2 tier is the way to go. Btw, remeber to add that one unit called the Alien Particle Accelerator, you know the one that makes 20000 e and has 3 rapid fire annihilator lasers that had ...
by REVENGE
30 Aug 2006, 03:24
Forum: General Discussion
Topic: Dual core, dual spring?
Replies: 14
Views: 1890

As soon as the multi-threaded OpenGL api Leopard will be using gets ported over. Then we're in business. :o
by REVENGE
28 Aug 2006, 22:42
Forum: General Discussion
Topic: Dual core, dual spring?
Replies: 14
Views: 1890

Just a heads up, but running 2 spring.exe concurrently has cocked up a blue screen for me. Anyone else? I'm running nvidia and dual core btw.
by REVENGE
28 Aug 2006, 22:36
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Caydr wrote:Isn't it the one that has super low terrain hardness?
Just the opposite actually Caydr. I mean, if speedmetal had super low terrain hardness, it would become a seabattle by midgame . :wink:
by REVENGE
26 Aug 2006, 10:56
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Also, I recall the initial changelog saying something about removing the "Requiter". What the hell was that? I've never heard of it.
Its a mobile tac nuke launcher for ARM, built by the gantry.
by REVENGE
26 Aug 2006, 08:44
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Another issue to address: Marauders are too fast and more importantly, they blow up ridiculously large for their size. I mean comon, those Marauders can just crowd around bigger L3 mechs and get blown up, acting like crawling bombs. If they blow up this big, at least make Karg and Razor's explosions...
by REVENGE
25 Aug 2006, 07:38
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Btw, arty hovers can be removed, but the real issue is seriously buffing up those rocket launching hovercraft. They should have enough range to kill LLT/Beamer/HLTs, but at the same time get their ass kicked by Guardians. Key to this is keeping them slow so Guardians can hit them well and they can't...
by REVENGE
25 Aug 2006, 07:29
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265630

Dragon45 wrote:None of the units that are being removed should be removed (except for orcone; everything else fills a unique role that's needed).


Caydr = ZOMG
Hey, he been working OT these days. Let him sleep a few hours and his head'll clear up. :-)

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