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by aegis
04 Aug 2011, 02:39
Forum: Linux
Topic: Anyone running Spring on laptop?
Replies: 10
Views: 2919

Re: Anyone running Spring on laptop?

running really well on my alienware m15x (i7 1.6ghz -> 2.8ghz), 460m, 8gb ram. by extension it should work great on their newer m14x which is supposed to be a gaming laptop with decent battery life :) I really like the metal chassis and the cooling system is better than all other gaming laptops I've...
by aegis
30 Jul 2011, 05:31
Forum: General Discussion
Topic: Spring on mobile
Replies: 43
Views: 8181

Re: Spring on mobile

because I'd really love waiting on a set delay every time I moved a unit <_<

also isn't your netbook a via c7? :P
by aegis
28 Jul 2011, 01:44
Forum: Game Development
Topic: The aGorm can't code well Thread
Replies: 44
Views: 8282

Re: The aGorm can't code well Thread

I have a function and I want it to call another function. are you getting a specific error? have you tried using a forward declaration? -- forward declaration local AimWeapon1Left, AimWeapon1Right function script.AimWeapon1( heading, pitch ) --make sure the aiming animation is only run once Signal(...
by aegis
24 Jul 2011, 21:35
Forum: Lua Scripts
Topic: Widget to display team eco
Replies: 54
Views: 14914

Re: Widget to display team eco

Jools wrote:Is the CPU performance of this widget a rpbleem?
how does it place compared to your other widgets? profile it against some widgets like UnitShapes, RedUI, Tetris, Advanced Player List and see if it's much more or less than them.
by aegis
17 Jul 2011, 18:00
Forum: Lua Scripts
Topic: Widget to display team eco
Replies: 54
Views: 14914

Re: Widget to display team eco

this is a cool idea + improvement on existing team stats. I think it looks a bit big+randomly textual, might be hard to read if you have many teams

any thoughts on designs for shorter display that still adequately shows the same information?
by aegis
16 Jul 2011, 07:34
Forum: Lua Scripts
Topic: Send message to all players from gadget
Replies: 11
Views: 1873

Re: Send message to all players from gadget

can you pastebin your gadget code showing the only-to-one-player problem?
by aegis
16 Jul 2011, 07:31
Forum: General Discussion
Topic: Synchronous RTS Engines and a Tale of Desyncs
Replies: 21
Views: 3247

Re: Synchronous RTS Engines and a Tale of Desyncs

going forward from today (and even the last few years), dual-core machines are going to represent the minimum system requirement for gaming. only the very lowest-end + cheapest new machines have single cores, and save for very badly-made custom machines, anything with a good video card will have at ...
by aegis
12 Jul 2011, 22:45
Forum: Conflict Terra
Topic: Cloning is not registered as building!
Replies: 1
Views: 1467

Re: Cloning is not registered as building!

if you're the one issuing clone orders, it's fairly easy for you to track them yourself
by aegis
12 Jul 2011, 03:35
Forum: XTA
Topic: rightclick = move instead of reclaim
Replies: 7
Views: 2411

Re: rightclick = move instead of reclaim

you could use a heuristic to see if there are any enemy units visible and relatively near the commander (can even test movement vectors to see if they're approaching) to enable/disable the option
by aegis
10 Jul 2011, 20:23
Forum: Help & Bugs
Topic: Cannot join TERA DSD only server
Replies: 6
Views: 1001

Re: Cannot join TERA DSD only server

it also could be the battle is full. if it has a spectator limit it probably denies people from joining after it hits said limit.
by aegis
06 Jul 2011, 06:22
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 7358

Re: Lobby protocol - move player from battle to battle

Pxtl wrote:allow metabattlerooms to present an HTML5 GUI (managed by the Bot)
we do allow this! mister anchor tag is proficient in all manner of "making HTML follow wherever text can go"
by aegis
06 Jul 2011, 04:30
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 7358

Re: Lobby protocol - move player from battle to battle

metabattle sounds doable: give bots the ability to open a metabattle i.e. "2v2 quickmatch". the server could even allow a single bot to open more than one of these (potentially simplifying infrastructure) once a player joins a metabattle, the metabattle host is able to move them into any b...
by aegis
05 Jul 2011, 03:35
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 7358

Re: Lobby protocol - move player from battle to battle

a "make this permanent" checkbox on the "you've been invited to join a battle" prompt wouldn't exactly be an obscure setting for nubs

if you want to appeal to nubs, nothing wrong with making them use ZK as well...

also, invite wasn't the only alternative I gave
by aegis
04 Jul 2011, 23:10
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 7358

Re: Lobby protocol - move player from battle to battle

imo zero everyday protocol features should require admin privileges, and nothing but keeping order should require mod privileges. for the command itself, implementation can be done with an assumed voluntary system via an INVITE command and lobby implementation like "[ ] always accept battle inv...
by aegis
04 Jul 2011, 06:58
Forum: Linux
Topic: Terrain rendered without color
Replies: 4
Views: 2859

Re: Terrain rendered without color

[f=0000000] GL: 2.1 Mesa 7.10.2
[f=0000000] GL: Tungsten Graphics, Inc
[f=0000000] GL: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
when you say without color, do you mean white?
by aegis
01 Jul 2011, 18:24
Forum: Linux
Topic: Linux Spring-Dedicate Router Configuration
Replies: 2
Views: 1255

Re: Linux Spring-Dedicate Router Configuration

Autohost: SPADS
seems they wanted an autohost
by aegis
27 Jun 2011, 19:10
Forum: General Discussion
Topic: Gundam auto host question about fucking coldplace.
Replies: 21
Views: 2502

Re: Gundam auto host question about fucking coldplace.

you can possibly !boss yourself to disable some of the shenanigans
by aegis
27 Jun 2011, 18:58
Forum: Ingame Community
Topic: [Solved] account erased ? -> lock
Replies: 21
Views: 3303

Re: account erased ?

your user should be restored as [MARS]AlbA
by aegis
27 Jun 2011, 01:43
Forum: Off Topic Discussion
Topic: The Demoscene Thread
Replies: 18
Views: 2285

Re: The Demoscene Thread

the spore disk is 3+GB

I think spore is less full procedural and more "we can meld several models together!"
by aegis
27 Jun 2011, 00:58
Forum: Ingame Community
Topic: [Solved] account erased ? -> lock
Replies: 21
Views: 3303

Re: account erased ?

the accounts database dump was possibly corrupted after taking over an hour to dump (instead of two seconds) during that massive server load this weekend... I can restore your account from backup if you want

there's a chance it skipped you if you renamed during the dump

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