Search

Search found 1391 matches

by Anarchid
28 Sep 2017, 10:40
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 5586

Re: OpenGL context and macOS

Going by the names alone, shouldn't ForceCoreContext help here?
by Anarchid
26 Sep 2017, 12:49
Forum: News
Topic: Spring 104.0 released!
Replies: 7
Views: 29062

Re: Spring 104.0 released!

No mac build :|
by Anarchid
31 Aug 2017, 18:35
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52093

Re: Random WIP 2017

Almost there...
factoryveh.png
factoryveh.png (68.43 KiB) Viewed 13885 times
by Anarchid
17 Jul 2017, 12:07
Forum: Game Development
Topic: LuaMenu documentation
Replies: 7
Views: 2268

Re: LuaMenu documentation

P.S.2 I finally downloaded the GitHUB repo. Now I have problems with the AI :? ZK by default launches Chobby through a .net wrapper that provides some features like engine downloading, notifications, and deployment of the CircuitAI which is what i presume you are missing. You can get it manually fr...
by Anarchid
13 Jul 2017, 15:52
Forum: Game Development
Topic: Which tools are essential for map / game creation?
Replies: 10
Views: 8193

Re: Which tools are essential for map / game creation?

Ignorant question: is there a blender importer/exporter for s3o?
There used to be one that worked a few major Blender versions back. It went unmaintained, and now that there's assimp, it's unnecessary.
by Anarchid
11 Jul 2017, 14:56
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52093

Re: Random WIP 2017

Image
by Anarchid
03 May 2017, 08:30
Forum: AI
Topic: AI whitelists, a trivial solution
Replies: 5
Views: 9233

Re: AI whitelists, a trivial solution

I think that loading a LuaAI instead of a malfing native AI will be misleading, will cause bugs to be reported to the native AI repository which are actually the LuaAI bugs, will cause performance misattribution ('this ai plays well' while really it just resigns) etc. Killing off any AI which does n...
by Anarchid
27 Apr 2017, 13:18
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52093

Re: Random WIP 2017

Image
by Anarchid
05 Apr 2017, 13:11
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52093

Re: Random WIP 2017

Down with the boring old mexes! This is supposed to go over a voidground patch, preferably with the middle area rendered impassable with typemap.

Image
by Anarchid
29 Jan 2017, 12:45
Forum: Help & Bugs
Topic: SPRINGFILES IS FUCKED!
Replies: 4
Views: 1688

Re: SPRINGFILES IS FUCKED!

Maps uploaded to SpringFiles have also failed to be indexed by ZK infra for at least as long as Yak's remake of Sprung baobab series were released.

I suspect this is related. Direct upload not uploading to specific mirrors may as well be the cause.
by Anarchid
20 Jan 2017, 17:55
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52093

Re: Random WIP 2017

It's pretty cool that i can make animations and then just import them. Also apparently i can't just embed videos can i.
Image
by Anarchid
02 Dec 2016, 20:49
Forum: Balanced Annihilation
Topic: Balance Committee
Replies: 19
Views: 7436

Re: Balance Committee

Such a site already exists: bountysource.
by Anarchid
24 Nov 2016, 11:04
Forum: Game Development
Topic: factories no longer have move command?
Replies: 4
Views: 2367

Re: factories no longer have move command?

"whatever ZK does" should work since i was able to queue move-then-fight to my factory in a game played yesterday on dev engine.
by Anarchid
15 Nov 2016, 12:06
Forum: General Discussion
Topic: Did anyone
Replies: 14
Views: 4422

Re: Did anyone

- no customizable UI - default UI cannot be prevented - no callbacks for controls - completely bypasses lua - entire classes of units completely uncontrollable (try using a bomber) - crippled into oblivion by hardwired ground/unit targeting restriction to prevent ballistic overshoot - is a steaming ...
by Anarchid
14 Oct 2016, 14:28
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 139770

Re: Random WIP 2016

smoth wrote:lua defined area or it has to be part of the map?
I don't know where the actual terrain type was defined though.
by Anarchid
06 Oct 2016, 14:28
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 139770

Re: Random WIP 2016

now how do I place them in a way that allows me to make impassible (to land units) rock walls? Is there a way to fix it? To fix what? Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unp...
by Anarchid
04 Oct 2016, 21:36
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 139770

Re: Random WIP 2016

Image
Features can have decals!
by Anarchid
03 Oct 2016, 09:12
Forum: Engine
Topic: Battalions and Hero Select Button possible?
Replies: 5
Views: 1912

Re: Battalions and Hero Select Button possible?

Cuberor's finest comes to mind.
by Anarchid
12 Sep 2016, 20:12
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15133

Re: Spring Map Edit Revisted

This stuff needs to be wikified. Googling for "springmapedit" returns information on the old version.
by Anarchid
17 Aug 2016, 12:46
Forum: Balanced Annihilation
Topic: What CPU is ideal for BA
Replies: 2
Views: 1611

Re: What CPU is ideal for BA

You're looking for single-thread performance - so go for i7.

Go to advanced search