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by prandipadaro
17 Jan 2016, 19:31
Forum: Help & Bugs
Topic: [solved in other way]ingame chat dont work
Replies: 4
Views: 2261

[solved in other way]ingame chat dont work

linux kubuntu 14.04 fresch install of springlobby compiled from git and new download of portable after struggling to overcome some bugs that prevented springlobby see 'engine' and 'libunitsybc.so' I was able to start an almost perfect game. the only bug that I can not solve at the moment is this: du...
by prandipadaro
13 Jan 2016, 08:10
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 103672

Re: Status on BAR + repo links

Beherith wrote:It presents broken missions and load features.
how can i test mission?
by prandipadaro
11 Jan 2016, 19:49
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287720

Re: Shard 0.4/dev

I wanted to understand how does shard to choose the correct folder to load modules of a particular game, in other words, how shard distinguishes between modules of balanced annihilation and those of kernel panik.

the intention is to begin adjusting shard for BAR?
by prandipadaro
07 Jan 2016, 17:39
Forum: Balanced Annihilation Reloaded
Topic: Status on BAR + repo links
Replies: 97
Views: 103672

Re: Status on BAR + repo links

someone is working on artificial intelligence adapts to work with BAR?
by prandipadaro
25 Dec 2015, 14:44
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 15134

Re: Spring Map Edit Revisted

just downloaded
there is a tutorial for this tool?
by prandipadaro
30 Nov 2015, 22:23
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287720

Re: Shard 0.4/dev

i try to test this new logic ,on linux with portable installation of spring -downloaded from git and extract the shard. -copy a older version of shard that work on my spring. -delete the AI/Skirmish/Shard/dev folder -put the data folder downloaded from git in AI/Skirmish/shard -rename the folder and...
by prandipadaro
04 Oct 2015, 11:03
Forum: Art & Modelling
Topic: /luarules reload not working
Replies: 16
Views: 6895

Re: /luarules reload not working

ok but /editdefs what is?
by prandipadaro
04 Oct 2015, 10:48
Forum: Art & Modelling
Topic: /luarules reload not working
Replies: 16
Views: 6895

Re: /luarules reload not working

So sorry if i reopen this topic but i have a similar problem and dont want to open new question. I try to understand something about games, i use the springtutorialgame for test. Just rewrite a weapon and try to test some field like: reloadtime, weapontype, etc. In order to change ingame the paramet...
by prandipadaro
19 Aug 2015, 07:29
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287720

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

the reclaim order is in the BA/taskqueues.lua
-- mobile construction units:
in the queue of

Code: Select all

local anyConUnit={
after

Code: Select all

BuildHeavyishAA,
by prandipadaro
18 Aug 2015, 13:19
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287720

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Hi i try to work on shard and i have a problem i try to give an reclaim order to a unit with function reclaim_test(self) order=CustomCommand(self.unit:Internal(), CMD_RECLAIM, {XXX}) return order end where XXX is obteined from another unit with: XXX=self.unit:Internal():ID() does not work, can you h...
by prandipadaro
20 Jul 2015, 22:13
Forum: Balanced Annihilation
Topic: BAR names
Replies: 41
Views: 16250

Re: BAR names

break all rules
rent a bike
brains after radiation
bad androids redone
by prandipadaro
30 Jun 2015, 20:26
Forum: AI
Topic: genetic algorithm on shard
Replies: 25
Views: 5100

Re: genetic algorithm on shard

for now i have used some constants in AI/Skirmish/Shard/dev/ai/BA/ in the file file: taskqueuebehaviour.lua for example in the formula at line 19: local enoughMetalReserves = math.min(ai.Metal.income, ai.Metal.capacity * var._enoughMetalReserves_) the variable var._enoughMetalReserves_ is in another...
by prandipadaro
30 Jun 2015, 12:32
Forum: AI
Topic: genetic algorithm on shard
Replies: 25
Views: 5100

Re: genetic algorithm on shard

Even if I did not say anything, the work continued. An unstable and sloppy versionof a script that looks like a genetic algorithm is almost ready. At this point I would need a pair of little help: The thing that interests me most now is the chance to re-start a battle through spring-headles path/to/...
by prandipadaro
08 Jun 2015, 13:31
Forum: Lua Scripts
Topic: lua script outside a game
Replies: 10
Views: 2031

Re: lua script outside a game

Forboding Angel wrote:Use relative paths :-)
what do you mean?
by prandipadaro
07 Jun 2015, 22:29
Forum: Lua Scripts
Topic: lua script outside a game
Replies: 10
Views: 2031

Re: lua script outside a game

now I understand
maybe
by prandipadaro
07 Jun 2015, 22:12
Forum: Lua Scripts
Topic: lua script outside a game
Replies: 10
Views: 2031

Re: lua script outside a game

Silentwings wrote:Iirc you only have access to the filesystem within your spring datadir, using relative paths.
ok but the path is in the spring datadir
there are a guide that explain how to move between the folders?
by prandipadaro
07 Jun 2015, 21:59
Forum: Lua Scripts
Topic: lua script outside a game
Replies: 10
Views: 2031

Re: lua script outside a game

so a new little question i have write a script in /.spring/LuaUI/widgets i need to create read and write some file in different paths so if i use simple: local f = io.open("example", 'w+') f:write('hello') f:close() all work fine and spring automatic create file in /.config/spring but if i...
by prandipadaro
05 Jun 2015, 22:41
Forum: Lua Scripts
Topic: lua script outside a game
Replies: 10
Views: 2031

lua script outside a game

i have write a little script function gadget:GetInfo() return { name = "AIinfo", desc = "get the performance of the ai's", author = "prandipadaro", date = "6/6/2015", license = "GPLv2", layer = -1, enabled = true -- loaded by default? } end function ...
by prandipadaro
05 Jun 2015, 18:56
Forum: SpringLobby Client
Topic: SpringLobby 0.274 released!
Replies: 297
Views: 196997

Re: SpringLobby 0.224 released!

oh!
if i change the edit/preference/spring and i modify the path of engine... it work!
thanks
by prandipadaro
05 Jun 2015, 18:50
Forum: SpringLobby Client
Topic: SpringLobby 0.274 released!
Replies: 297
Views: 196997

Re: SpringLobby 0.224 released!

sorry
here i have the 98.0 engine
if selected

engine is in /usr/games/spring

lib unitsync
/usr/lib/spring/libunitsync.so

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