Search found 98 matches
- 17 Jan 2016, 19:31
- Forum: Help & Bugs
- Topic: [solved in other way]ingame chat dont work
- Replies: 4
- Views: 2261
[solved in other way]ingame chat dont work
linux kubuntu 14.04 fresch install of springlobby compiled from git and new download of portable after struggling to overcome some bugs that prevented springlobby see 'engine' and 'libunitsybc.so' I was able to start an almost perfect game. the only bug that I can not solve at the moment is this: du...
- 13 Jan 2016, 08:10
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 103672
Re: Status on BAR + repo links
how can i test mission?Beherith wrote:It presents broken missions and load features.
- 11 Jan 2016, 19:49
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287720
Re: Shard 0.4/dev
I wanted to understand how does shard to choose the correct folder to load modules of a particular game, in other words, how shard distinguishes between modules of balanced annihilation and those of kernel panik.
the intention is to begin adjusting shard for BAR?
the intention is to begin adjusting shard for BAR?
- 07 Jan 2016, 17:39
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 103672
Re: Status on BAR + repo links
someone is working on artificial intelligence adapts to work with BAR?
- 25 Dec 2015, 14:44
- Forum: Map Creation
- Topic: Spring Map Edit Revisted
- Replies: 60
- Views: 15134
Re: Spring Map Edit Revisted
just downloaded
there is a tutorial for this tool?
there is a tutorial for this tool?
- 30 Nov 2015, 22:23
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287720
Re: Shard 0.4/dev
i try to test this new logic ,on linux with portable installation of spring -downloaded from git and extract the shard. -copy a older version of shard that work on my spring. -delete the AI/Skirmish/Shard/dev folder -put the data folder downloaded from git in AI/Skirmish/shard -rename the folder and...
- 04 Oct 2015, 11:03
- Forum: Art & Modelling
- Topic: /luarules reload not working
- Replies: 16
- Views: 6895
Re: /luarules reload not working
ok but /editdefs what is?
- 04 Oct 2015, 10:48
- Forum: Art & Modelling
- Topic: /luarules reload not working
- Replies: 16
- Views: 6895
Re: /luarules reload not working
So sorry if i reopen this topic but i have a similar problem and dont want to open new question. I try to understand something about games, i use the springtutorialgame for test. Just rewrite a weapon and try to test some field like: reloadtime, weapontype, etc. In order to change ingame the paramet...
- 19 Aug 2015, 07:29
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287720
Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey
the reclaim order is in the BA/taskqueues.lua
-- mobile construction units:
in the queue of
after
-- mobile construction units:
in the queue of
Code: Select all
local anyConUnit={
Code: Select all
BuildHeavyishAA,
- 18 Aug 2015, 13:19
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 287720
Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey
Hi i try to work on shard and i have a problem i try to give an reclaim order to a unit with function reclaim_test(self) order=CustomCommand(self.unit:Internal(), CMD_RECLAIM, {XXX}) return order end where XXX is obteined from another unit with: XXX=self.unit:Internal():ID() does not work, can you h...
- 20 Jul 2015, 22:13
- Forum: Balanced Annihilation
- Topic: BAR names
- Replies: 41
- Views: 16250
Re: BAR names
break all rules
rent a bike
brains after radiation
bad androids redone
rent a bike
brains after radiation
bad androids redone
- 30 Jun 2015, 20:26
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5100
Re: genetic algorithm on shard
for now i have used some constants in AI/Skirmish/Shard/dev/ai/BA/ in the file file: taskqueuebehaviour.lua for example in the formula at line 19: local enoughMetalReserves = math.min(ai.Metal.income, ai.Metal.capacity * var._enoughMetalReserves_) the variable var._enoughMetalReserves_ is in another...
- 30 Jun 2015, 12:32
- Forum: AI
- Topic: genetic algorithm on shard
- Replies: 25
- Views: 5100
Re: genetic algorithm on shard
Even if I did not say anything, the work continued. An unstable and sloppy versionof a script that looks like a genetic algorithm is almost ready. At this point I would need a pair of little help: The thing that interests me most now is the chance to re-start a battle through spring-headles path/to/...
- 08 Jun 2015, 13:31
- Forum: Lua Scripts
- Topic: lua script outside a game
- Replies: 10
- Views: 2031
Re: lua script outside a game
what do you mean?Forboding Angel wrote:Use relative paths
- 07 Jun 2015, 22:29
- Forum: Lua Scripts
- Topic: lua script outside a game
- Replies: 10
- Views: 2031
Re: lua script outside a game
now I understand
maybe
maybe
- 07 Jun 2015, 22:12
- Forum: Lua Scripts
- Topic: lua script outside a game
- Replies: 10
- Views: 2031
Re: lua script outside a game
ok but the path is in the spring datadirSilentwings wrote:Iirc you only have access to the filesystem within your spring datadir, using relative paths.
there are a guide that explain how to move between the folders?
- 07 Jun 2015, 21:59
- Forum: Lua Scripts
- Topic: lua script outside a game
- Replies: 10
- Views: 2031
Re: lua script outside a game
so a new little question i have write a script in /.spring/LuaUI/widgets i need to create read and write some file in different paths so if i use simple: local f = io.open("example", 'w+') f:write('hello') f:close() all work fine and spring automatic create file in /.config/spring but if i...
- 05 Jun 2015, 22:41
- Forum: Lua Scripts
- Topic: lua script outside a game
- Replies: 10
- Views: 2031
lua script outside a game
i have write a little script function gadget:GetInfo() return { name = "AIinfo", desc = "get the performance of the ai's", author = "prandipadaro", date = "6/6/2015", license = "GPLv2", layer = -1, enabled = true -- loaded by default? } end function ...
- 05 Jun 2015, 18:56
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 196997
Re: SpringLobby 0.224 released!
oh!
if i change the edit/preference/spring and i modify the path of engine... it work!
thanks
if i change the edit/preference/spring and i modify the path of engine... it work!
thanks
- 05 Jun 2015, 18:50
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 196997
Re: SpringLobby 0.224 released!
sorry
here i have the 98.0 engine
if selected
engine is in /usr/games/spring
lib unitsync
/usr/lib/spring/libunitsync.so
here i have the 98.0 engine
if selected
engine is in /usr/games/spring
lib unitsync
/usr/lib/spring/libunitsync.so